F1® 24 - Community-Raised Issues (Last Update: February 13)
Racers, Thank you for your support of F1® 24. Following the game's release, the development team will continue to work hard at making tweaks to the game based on the feedback you provide. What's this post all about? This post will be used to inform you on issues that the F1® 24 team are actively investigating or working on that have been raised by members of the F1® 24 community. How do I report a bug or issue? Before starting a new subject in EA Answers, please check to see if we're already tracking your issue in the list below. If you're not seeing the issue listed below, please visit the F1® 24 Technical Issues and Bug Reports boards to see if someone else has already raised it. If you're still not seeing your issue, please report it using the template that displays when starting a new topic in F1® 24 Technical Issues and Bug Reports. Please also attach any relevant files that you think would help the team verify your issue such as screenshots, videos, or hardware configuration files. More information on how to report a bug can be found by clicking here. For account-related issues please reach out to us via EA Help. How do I know what the status of an issue is? There are four categories that issues will be assigned to. Those are as follows: 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Items marked 🆕 have been recently updated/moved this week (since Monday). Items marked 📸 were originally flagged by an EA Creator Network member. 🆕🛠️ Latest Patch: v1.17 - Released Feb 3 - Includes: Export session results on PC - Click for Patch Notes 🛠️ Top Posts on Answers HQ The following posts received the most unique visitors and/or 'Me Too' reactions over the past seven days. If an EA community representative has responded, this will be linked. F1® 24 - Share Your Thoughts Discussion throughout the thread will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. F1® 24 - Patch 1.14 Discussion Thread Discussion following each patch will continue to be monitored. Please ensure responses align with the Answers HQ guidelines. Patch 1.12 has just downloaded? Patch 1.12 was exclusive to PlayStation 5 in preparation for support for updated Sony system software. There were no other changes. Ferrari Engine Sound Bugged | Click for latest EA reply A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Constant AI DRS train | Click for latest EA reply Following the v1.5 update, an improvement to how the AI battle on-track with one another including how they deploy ERS, has been made. Furthermore, v1.7 saw some additional improvements to slipstream and DRS values. We will continue to monitor discussion on this subject. Driver #1 Unavailable (Driver Career) | Click for latest EA reply This issue is being investigated by the development team. F1® 24 PC and Wheel Troubleshooting Guide Should you have any issues with F1®️ 24 on PC or with setting up a wheel, check out this post for some commonly reported (and resolved!) topics. 🚧 INVESTIGATING 🚧 A significant number of people have reported this issue occurring. The development team is currently investigating the issue to understand how, or if, this can be resolved. AI - Possible additional work AI ERS/DRS trains Career - Inability to use #1 driver number after winning the Driver's Championship Multiplayer - Inconsistent host advantage on lights-out ⏳ AWAITING PATCH ⏳ A fix/adjustment has been made and will be issued in a future patch. Items marked as 🆕 in here may have previously been in the Investigating section. 🆕 Photo Mode - Changing shutter speed causes problems with rendering the shot ✅ RESOLVED ✅ This issue has been resolved in the game version listed beside the issue. Please ensure you have updated your game to the latest version. 🆕 v1.17 - Customisation - Driver numbers unavailable on Grove Classic and Hethel Classic liveries v1.16 - Issues when Anti-Aliasing and Dynamic Resolution options are enabled (PC Only) v1.15 - Graphics - Excessive smoke from other drivers when locking up v1.14 - Audio - Joshua Dürksen being skipped on the grid running order v1.14 - UDP - "Retry Practice Programme" causes UDP data to become corrupt v1.11 - F2 - F2 2023 calendar being used in Grand Prix instead of 2024 v1.11 - 📸 Gameplay - ERS deploy doubled for the player v1.11 - 📸 Tracks - Auto recovery, Safety Car and Track Acclimatisation bugs on Interlagos v1.10 - AI - AI pace seemingly inconsistent between qualifying and race v1.10 - F1 World - Team Member mod effects do not last the whole duration v1.8 - 📸 Gameplay - Incorrect penalties for 'Illegal Blocking' v1.8 - Gameplay - Flickering ERS bar v1.8 - 📸 Multiplayer - DSQ on Formation Lap resulting in DSQ after race start v1.8 - Stability - Game freeze after contract renewal in Two-player Career v1.8 - Tracks - Mismatch between actual Pit Lane speed limit and signs placed beside the Pit Lane (Jeddah) v1.7 - Stability - Game occasionally crashing after completing an FP3 session in MyTeam v1.7 - Leaderboards - Reset leaderboards following the v1.6 patch v1.7 - Additional adjustments to Slipstream and DRS values to help overtaking and reduce AI trains v1.6 - Gameplay - 10 second time penalty served in 5-6 seconds v1.6 - Handling - Adjustments to Medium Traction Control setting v1.6 - Handling - Additional smaller handling improvements v1.6 - Stability - Game crashing on boot due to GFX issue v1.6 - Stability - Game crash when returning to mid-session save v1.6 - Stability - Game crashing when trying to access replays in Theatre mode (PC) v1.6 - Tracks - Kerbs and sausage kerbs more obvious, unsettling the car more when driven over v1.5 - AI - Excessively-long AI ERS trains v1.5 - AI - Excessively-long AI DRS trains v1.5 - Career - Two-player Career mode becoming unresponsive in menus v1.5 - Gameplay - Unable to open radio comms v1.5 - Input Devices - Logitech G923 FFB not working correctly unless turning off and on (Xbox Series) v1.5 - Multiplayer - Unusual collisions during some Multiplayer races v1.5 - MyTeam - MyTeam unable to proceed after ~1.5 Seasons v1.5 - MyTeam - PS5 players potentially getting a "customisation item removed" error after applying sponsor logos to their MyTeam livery v1.5 - Stability - Game occasionally soft-locking at the beginning of a race session (Multiplayer) v1.5 - Tracks - Invisible bump at Turn 13 (Spain) v1.5 - 📸 UI - Haas and Ferrari using the same colour on timing board and mini-map v1.5 - UI - Customisations to on-screen display (OSD) aren't being saved v1.4 - Career - Drivers incorrectly or unfairly losing Pace rating if they don't set Fastest Lap v1.4 - Career - Weather desync occurring in Two-Player Career v1.4 - Gameplay - Wet weather tyre compounds unavailable/incorrect in certain conditions v1.4 - Gameplay - ERS suddenly stops deploying, due to an ERS reliability fault not being communicated to the player. v1.4 - Gameplay - Wet tyres not available in wet conditions, when the player uses the Casual race style v1.4 - Gameplay - All cars starting on slick tyres in wet conditions v1.3 - 📸 Career - Pace stat increasing incorrectly v1.3 - 📸 Career - Focus stat rolling back to '99' incorrectly v1.3 - Career - Lack of AI-triggered mistakes/DNFs/yellow flags in Career mode v1.3 - Gameplay - Adjustments to Vehicle Handling v1.3 - Gameplay - Marginal increase in speed when partially driving on the grass ✋ CLOSED ✋ If marked as such: the issue can't be verified by the development team (therefore unable to resolve), is no longer being reported as an issue, or, is working as intended. Additional context about these particular issues may be linked alongside them. Tracks - Potential ongoing issues with invisible bump at Turn 13 (Spain), Turn 1 (Bahrain), Turns 14-15 (Miami), and Turn 15 (Silverstone). Unusual collision behaviour with kerb at exit of Turn 13 (China) Improvements to these areas won't be made for F1 24. These issues will be investigated for our future titles. 📸 Audio - Incorrect Ferrari engine sound A change was made alongside the Season 3 updated to adjust the Ferrari engine sound to bring it closer to the real-world audio, therefore this change is as intended. Multiplayer - Equal team performance setting not applying correctly in some scenarios Please see the following post relating to Equal Performance in F1 24: here. Replays - Replay audio doesn't always match on-screen visuals As with the real-world broadcast, there will be instances where car audio doesn't always match the on-screen action 100%. This year's integration is the first to offer more authentic replay sound with improvements planned to be made in future years. Stability - Game crashes when running BitDefender If running BitDefender, adding F124.exe or EAAntiCheatLauncher.exe as exceptions can avoid certain game crashes. More info can be found here and here. Input Devices - Thrustmaster TX wheel not being recognised (PC) By adding an exception in BitDefender for F124.exe, this problem is solved. More info can be found here. 📸 Audio - F1 'Theme Song' is being copyright-claimed on YouTube Claims of the F1 Theme Song (Brian Tyler) will no longer be copyright-claimed on YouTube by Tunecore. Input Devices - Logitech devices causing a game crash By updating the G-HUB software, crashes related to Logitech devices are no longer happening. More info can be found here. Stability - Anti-cheat executable is missing (Steam) This issue has been resolved. If you are still experiencing this problem, please reboot Steam, verify game files, and update F1®️ 24. Game boots in Chinese language by default (EA App) This issue has been resolved. If you are still experiencing this problem please reinstall the game. 🔧 PATCH NOTES 🔧 The following information includes details of the patches that have been released for F1®️ 24. For itemised patch information, please check the attached link. Version 1.3 - Out June 7 Version 1.4 - Out June 12 Version 1.5 - Out June 24 Version 1.6 - Out July 8 Version 1.7 - Out July 22 Version 1.8 - Out August 19 Version 1.10 - Out September 19 Version 1.11 - Out October 14 Version 1.13 (PlayStation Only) - Out November 4 Version 1.14 - Out Week November 11 Version 1.15 (Hot Fix) - Out November 21 Version 1.16 - Out December 9 🆕 Version 1.17 - Out February 3 Please consider the following: This is not an exhaustive list of everything the development team are working on. Just because an issue is not listed above does not necessarily mean it's been ignored. If an issue is added to ⏳ AWAITING PATCH ⏳ this does not mean it will be addressed in the next patch but will be included in an upcoming patch. We hope you continue to enjoy F1® 24!158KViews33likes0CommentsF1® 24 PATCH NOTES (V1.3)
Hey drivers! With refinements to handling, enhancing the driving experience for all players, the first post-launch patch for F1®️ 24 has arrived! Headlining with refinements to handling that will enhance the driving experience for all players, here are the changes coming with the first post-launch patch for F1®️ 24. The v1.3 patch for F1 24 will roll-out on all platforms from Friday, June 7 at 10am UTC. Please ensure you are connected to online services in order to receive updates. Handling Advancements Following continued conversation with drivers of all levels, the team are pleased to share the following gameplay adjustments based on feedback received: Fixed tyre model response to rapidly changing slip angle/ratio Adjusted slip curves for post-peak falloff, load sensitivity, and camber effects to work with the slip response fix Tyre thermal model adjustments for high-temperature behaviour ABS, Traction Control, and gamepad controls tuned to suit the new tyre model Improved power unit balance in 7th and 8th gear Gear ratios matched to 2024 race data Revised suspension kinematics to reflect 2024 car designs Performance of several teams adjusted to fit results and changes seen in the 2024 season up to and including the Monaco GP ERS bug fix for MGU-K torque and new calibration of Hotlap mode energy use at all tracks Here’s a list of everything else that’s been addressed in this latest patch: General All leaderboards for F1 2024 cars have been wiped to coincide with handling update Trophies can now be added to the Trophy Cabinet Fixed an issue where the "Strong Relations" Achievement/Trophy would not unlock in certain circumstances ERS Battery will no longer drain after the per-lap usage limit has been reached Added the ability to tab directly between Goal Vendors in F1 World Refined the F1 World Upgrade Card Mods and Goals Career AI in Career modes are now more likely to have component faults and failures during a race Fixed Two Player Career from sometimes skipping or getting stuck during Contract Negotiations Fixed an instance in Two Player career where both players restarting their game could cause a desync Fixed a rare instance in Two Player Career which could result in the wrong driver name being added After retiring from a race on the first lap the player's Pace statistic will no longer increase Fixed a rare issue where Specialists could incorrectly become unavailable in Driver Career When comparing drivers in between later seasons in Career, all drivers will be in their correct teams Improved the Agent Introduction Cinematic Graphics/Visuals Improved Ray Tracing reflection quality Prevented dynamic objectives from sometimes having a deadline beyond the final lap of the race When a dynamic objective is given the MFD will now automatically open to the relevant page if available The Copy Livery screen now shows the correct colours Accessing the Casual Wear store from within a Driver Career will now always show a correctly modelled custom driver Fixed a rare occurrence where the player could flashback after Terminal Damage and all sectors of the track would appear red Visual improvements to some F1 24 & F2 23 vehicles More Carbon Fibre particles have been added during collisions in Replays Replay Camera improvements at several tracks Cinematic Safety Car Camera improvements at several tracks Audio Fixed an issue with Race Engineer pitstop lines in various languages Commentators will no longer sometimes be silent after a race in some languages Removed some incorrect Engineer Audio which could play during a Cinematic Safety Car Multiplayer Added a fix to ensure that F1 World ability mods last the correct duration for players with a poor connection in multiplayer races Yellow Flags are now visible for retired Spectators Handling (Other) The marginal increase in speed when partially driving on the grass has been eradicated A fix has been made to prevent extreme overheating of the tyres in certain conditions Miscellaneous UDP Options have now been capped at 60Hz. Anyone who previously had this set higher will need to set it back to 60Hz Support added for the Asetek Invicta™ Direct Drive Wheelbase Some extra Casual Wear Customisation items have been added Various UI improvements in many areas of the game have been made General stability improvements Various minor fixes Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.3.8KViews14likes0CommentsF1® 24 PATCH NOTES (V1.4)
Hey drivers! We've got a patch going live an all platforms tomorrow morning, the 12th of June at 10am UTC to address some of the hot issues recently. We've made the following changes: Fixed an issue in Career modes where the player's Pace rating would be reduced by too much when they didn't get the fastest lap Fixed an issue where all cars could begin the race on the wrong compound for the track conditions Casual Settings Filter will no longer try to set Quick Weather to Clear which could cause issues in some game modes Resolved an issue where the ERS system could sometimes be unexpectedly disabled Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.4.4KViews10likes0CommentsF1® 24 PATCH NOTES (V1.5)
Hey drivers! We've got a patch going live an all platforms on Monday, June 24 at 10am UTC to address some of the hot issues recently. Here’s a list of everything else that’s been addressed in this latest patch: Highlights Updated the Scuderia Ferrari HP name, vehicle livery, and driver suits AI will now use ERS more effectively to encourage overtaking and building gaps between one another Fixed an issue which could cause the game to stop on the starting grid and not advance to the race Flattened out a bump in the track surface at Catalunya turn 13 Changed the UI colour for Haas & Visa Cash App RB for easier identification Slightly increased the amount of brake pressure needed before ERS stops deploying to help people with controller or pedal problems Fixed a rare crash that could occur when entering the Player Hub from the Main Menu In Multiplayer races, vehicles which crash heavily into barriers will behave more realistically when viewed by other players Fixed a rare issue which could prevent the player from using Engineer commands during a number of sessions All cars will now use the legally correct tyre compounds in Sprint Qualifying 1 & 2 Improvements have been made to make simulated AI times more consistent with their on-track times DRS markers have been adjusted to the correct locations at Spa and Melbourne Game Stability Fixed a rare issue which could cause the game to crash when accessing the 'messages' tab at the start of season 2 with driver moves enabled Fixed an issue which prevented players from resuming a Two Player Career if at least one player had a refresh rate of 120hz or higher and was playing in fullscreen Fixed a rare issue where the player could become stuck during a Secret Meeting and become unable to progress their Driver Career Fixed a rare issue in My Team Career where the player was stuck due to their timeline failing to advance Graphics/Visuals Adjusted the front suspension on various cars so that they visually attach to the wheels On PC, fixed an issue where the game's UI would not scale up correctly at higher resolutions Improved lighting in the Secret Meeting sequence Fixed a small amount of graphical corruption on the theatre menu screen on the Xbox Series X Improved the quality of the mirrors in the car showroom Fixed a small amount of flickering which would happen during the Driver Career introduction cutscene The "Customise OSD" screen now has the correct sector colours Improved cinematic Safety Car cameras at various tracks Fixed some graphical issues with some casual wear customisation items Improved the reflections on drivers' helmets In F1 World, a character's lost mobile phone has been found and returned to them Fixed an issue where the Safety Car would appear transparent in the pre-race cutscene if collisions were turned off The pre-race cutscene at Monaco will now always highlight the correct driver's name Career Fixed an issue in Challenge Career which sometimes prevented players from starting a Quick Practice session due to projected component wear Fixed an issue in Two Player Career where a Practice Programme timer could be missing "Average Lap Time" dynamic objectives will no longer include an out lap after a pitstop The player's Fanzone total will be displayed in several places instead of their Driver Room total Fixed an issue in My Team Career where free agents on the driver market screen would appear with the badge and sponsors of the player's team In Challenge Career, the player will be deducted points for small collisions during a race At the end of a season in Driver Career, there is now a wider variety of expected Recognition values when comparing potential new teams Audio Commentators will now call Juan Pablo Montoya by his correct name Improved audio quality on PS4 & PS5 when headphones are connected to the controller before the game has been started Fixed an issue where incorrect audio could play in the audio settings screen if a lobby host changed the settings When driving out of the garage in Practice and Qualifying sessions the player will now be able to hear the engine starting up During the pre-race cutscene, the commentator will now discuss the featured driver shown on screen Improvements to VO in various languages Peripherals/Wheels Logitech G923 will now have Force Feedback no matter when it is connected to an Xbox Series X Fanatec wheel rim displays will now show MPH when this is the setting in-game Added support for the Moza Racing R3 wheel Added support for the Turtle Beach® VelocityOne™ wheel Miscellaneous Vehicles can no longer clip into tyre barriers at Suzuka turn 9 The "Customise OSD" screen will now default to the current layout based on the race session you're in A Safety Car or VSC will now show every sector as yellow on the track map for all circuits Fixed an issue in Splitscreen where Player 1's selected driver could appear on Player 2's team selection screen On the Livery Customisation screen, colours will now be reset to default correctly when selecting that option Selecting to hide the MFD UI element from the OSD Customisation screen will now completely hide it Fixed an issue on the Control Schemes screen where the "Unbind" function would no longer work after backing out of the "Confirm Changes" option The "View By" filter in the Goals section of F1 World will now work correctly UDP data should now be correct when dropping into an already existing online qualifying session UDP data for the last lap of a session should now be sent correctly All active Specialists will now have detailed statistics viewable in the post-session result screens Various UI improvements in many areas of the game have been made General Stability Improvements Various Minor Fixes Thank you to all the drivers around the world who have made their voices heard, contributing to making F1®️ 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be updated multiple times a week as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1®️ 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.3.2KViews7likes0CommentsF1® 24 - FAQ
How do I unlock the 2024 liveries in F1®️ 23? The liveries unlock automatically if the F1®️ 23 detects you have pre-ordered F1®️ 24 Champions Edition, providing you have pre-ordered from the same platform you are playing on. What modes can I use the liveries in F1® 23? The 2024 liveries can be used in a special F1®️ World Time Trial mode that uses the 2024 regulation car. This can be found by navigating to Time Trial -> F1 2024 Preview. Do I get a discount for pre-ordering F1® 24 if I own F1® 2021, F1® 22, and F1® 23? Yes! If you own F1® 2021, F1® 22, or F1® 23 you are eligible to receive a 15% discount on F1® 24 Can I unlock the liveries if I pre-order F1® 24 Champions Edition on a different platform to the one I'm playing F1® 23? No, you will need to pre-order F1® 24 Champions Edition on the same platform family that you are playing F1®️ 233.3KViews7likes0CommentsF1® 24 PC SYSTEM REQUIREMENTS
Find out about the minimum specs and recommended system requirements you’ll need to play F1® 24 on your PC. F1® 24 PC MINIMUM SYSTEM REQUIREMENTS Requires a 64-bit processor and operating system OS: Windows 10 64-bit Version 21H1 or newer Processor: Intel Core i3-2130 | Core i5-9600k (VR) or AMD FX 4300 | Ryzen 5 2600X (VR) Memory: 8 GB RAM Graphics card: NVIDIA GTX 1060 (6GB) | GTX 1660Ti (VR) | RTX 2060 (RT) // AMD RX 480 (8GB) | RX 590 (VR) | 6700XT (RT) // Intel Arc A380 (VR/RT) DirectX: Version 12 Network: Broadband Internet connection Hard-drive space: 100 GB available space Sound Card: DirectX Compatible VR Support: Keyboard and mouse required F1® 24 PC RECOMMENDED SYSTEM REQUIREMENTS Requires a 64-bit processor and operating system OS: Windows 10 64-bit Version 21H1 or newer Processor: Intel Core i5-9600k or AMD Ryzen 5 2600X Memory: 16 GB RAM Graphics card: NVIDIA RTX 2070 (+VR) | RTX 3070 (RT) // AMD RX 6600XT | RX 6700XT (VR) | RX 6800 (RT) // Intel Arc A580 (VR/RT) DirectX: Version 12 Network: Broadband Internet connection Hard-drive space: 100 GB available space Sound Card: DirectX Compatible VR Support: Keyboard and mouse required4.7KViews7likes0CommentsF1® 24 - Equal Performance and 3rd Party Software
Hey drivers 🏁 The team wanted to share some information relating to a couple of community topics that have been discussed recently. Equal Performance Rigorous internal and external testing has been completed to determine that all equal performance cars have identical mechanical and physics characteristics in F1® 24. To alleviate any concerns with geometric/physical differences between the cars, F1® Sim Racing participants will use vehicle models with identical geometric shapes for LAN competition. 3rd Party Software There has been some discussion recently about an alleged exploit regarding the use of third party tools and peripheral manipulation to trigger certain gamepad/keyboard assists. Following some extensive internal and external testing, it was determined that there is no advantage to be gained from this apparent exploit. Any assists that are enabled for keyboard and/or gamepad users are disabled once a wheel is introduced, regardless of how peripherals are assigned in the settings. Furthermore, the on-screen display showing buttons as 'unassigned' is unrelated to any alleged exploit and is expected behaviour based on specific custom button mapping. Several third party tools - such as those that can spoof peripherals to run as other devices, like JoyToKey - are blocked by F1® 24's anti-cheat system, making them unusable when running the game. Input manipulation of the game outside the confines of its design is considered cheating and will be addressed accordingly. We do not condone speculation of driver/team integrity publicly or otherwise, and ask that all competitors are treated with equal respect. Thank you.2.2KViews5likes0CommentsF1® 24 PATCH NOTES (V1.11)
EA SPORTS™ F1® 24’s most recent patch will include the second half of content for Season 3, as well as some bug fixes and improvements. SEASON 3 - PART 2 Added new Season 3 Events, including: Challenge Career: Ayrton Senna - From October 15 Brazil Pro Challenge: Gabriel Bortoleto - From October 25 Race Scenario: 1991 Brazilian Grand Prix - From October 25 The v1.11 patch for F1®️ 24 will roll-out on all platforms from Monday, October 14 at 10am UTC. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything that’s been updated in this latest patch: Bug Fixes The official F2™ 2024 Championship now uses the correct calendar of tracks Fixed an issue where the ERS Deployment limit was too high by setting it back to the correct level Issues with the Safety Car, Auto Recovery, and Practice Programmes at Brazil have been fixed AI/CPU Behaviour AI in F2™ races will now make better tyre choices in sessions with changing weather conditions Graphics/Visuals The halo has been updated on both Mercedes cars Improvements to a number of F2™ 24 driver helmets Corrected the location of a sponsor on the Kick Sauber cars Intel XeSS 1.3 added, which adds Ultra Quality and Ultra Performance settings Tracks The finish line at Brazil has been updated to match real life Because of this change, the Time Trial leaderboards have been reset for this circuit Miscellaneous UDP - F2™ Engine ICE power is now reported via the CarStatusData packet Various UI Improvements Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues thread on EA Answers. This will be regularly updated as issues are investigated by the team. Should you wish to report a bug, you can do so by following these instructions. Once reported, a member of the F1® 24 community team will investigate the issue. Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.2.1KViews4likes0CommentsF1® 24 PATCH NOTES (V1.14)
Multiple visual improvements have been made across all platforms ahead of Season 4’s launch EA SPORTS™ F1® 24’s most recent patch gets things ready for Season 4, whilst also including a number of visual improvements across all platforms. Season 4 starts on November 13, with the v1.14 update featuring some changes that take effect as soon as the patch is live. SEASON 4 - CHAMPIONS LEGACY - FROM NOVEMBER 13 Pro Challenge: Oscar Piastri (Nov 13 - Jan 6) Challenge Career: Lewis Hamilton (Nov 13 - Jan 6 Race Scenarios 2021 Abu Dhabi Grand Prix (Dec 2 - Jan 6) 2022 Belgian Grand Prix (Dec 10 - Jan 6) 2014 Bahrain Grand Prix (Dec 10 - Jan 6) The v1.14 patch for F1®️ 24 has begun rolling out on all platforms. Please ensure you are connected to online services in order to receive updates. Here’s a list of everything that’s been updated in this latest patch: Visual Improvements Updates for track side elements to bring better quality reflections and a more realistic appearance All game modes and platforms have benefited from updates to materials used for track side elements such as sponsor boards, fences, panels, concrete barriers, and lights, with additional tweaks to shaders. These updates offer better quality reflections and a more realistic appearance overall but are especially noticeable on metallic textures and during wet conditions. Updates to the Las Vegas environment, including real-world hotel branding and the animated Sphere for PC, PS5®, and Xbox Series Consoles Iconic real-world Las Vegas hotels and casinos such as Caesars Palace and the MGM Grand have been represented in this update, replacing some of the fictional names on buildings around the street circuit. Additionally, Sphere now features a set of animations, similar to what you would expect to see on the real thing. Improved Ray Tracing to generate cleaner images from the simulated light in real-time (PC, PS5®, and Xbox Series only) We have updated the denoiser (a crucial set of algorithms used in Ray Tracing) to generate cleaner images from the simulated light in real-time. This allows things such as vehicle halos to be seen reflected on car bodywork, or glass on the start/finish straight at Albert Park to reflect their surroundings more accurately and with more clarity. Improved the visual quality of spray from tyres in wet weather At times, spray coming off tyres in wet conditions would look blocky and low resolution. This update aims to improve the effect of this spray, ultimately improving the look of wet weather conditions. Reduced the amount of smoke generated by wheel spins and lockups in multiplayer sessions to prevent visibility issues Depending on the circumstances, excessive smoke could be produced in situations where lots of cars are on the same stretch of track, such as during race starts. This update aims to reduce the time that tyre smoke stays around, improving visibility for those driving through it. Minor visual improvements to a variety of F1 vehicle textures Improvements to a variety of F2™ 2024 vehicle liveries and suits Bug Fixes Career Fixed an issue where there would sometimes be a long pause before the Engineer tutorial played in the first session of a My Team Career Audio Fixed an issue which was causing some F2™ 2024 drivers to not be read out during the Grid Rundown sequence Tracks Track Acclimatisation Practice Programme at Las Vegas now has DRS Activation points in the correct positions At Brazil, AI vehicles will now position themselves closer to the front of their grid slots after a formation lap Miscellaneous Option added to create a badge with just an Emblem and no background Fixed an issue where retrying a Practice Programme would cause the UDP data to become corrupted Added support for AMD FSR 3 on PC Various UI Improvements Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players. The development team will continue to refine the game based on the feedback shared by the community. If you would like to track what bugs and issues are being worked on next, please take a look at the Community Raised Issues Need help? Is something from this patch not working the way it should? Come and tell us in our Discussion Thread.1.8KViews3likes0CommentsF1® 24 PATCH NOTES (V1.13 - PlayStation Only)
Hey racers, The v1.13 patch has just gone live for PlayStation platforms ONLY. This is to coincide with the release of the PS5® Pro. The following features are included in this patch for those playing F1® 24 on a PS5® Pro: Quality Mode - 4K/60Hz with on-track Ray Tracing The Quality mode on PS5® Pro is upgraded from the PS5®. We are using Sony’s PlayStation Spectral Super Resolution (PSSR) to include more Ray Traced techniques on track for more photorealism whilst maintaining the 4K/60Hz target. Performance Mode - 120Hz Mode now upgraded to 4K We upgraded the 120Hz Mode currently running at 1440p on the PS5® to 4K on PS5® Pro. Players with a compatible 120hz screen choosing this high frame-rate will enjoy a crisp, smooth experience and extra clarity from the increased resolution. Resolution Mode - A new 60Hz 8K Mode The new 8K/60Hz Resolution Mode is a significant upgrade to the clarity and detail possible on PS5®, and is available only for players with 8K resolution screens and with 8K enabled in PS5® Pro console system settings. Each of these graphics options are available to be selected from the settings menu. Thank you!1.6KViews3likes0Comments