Odd Jobs should be replaced with classic minigames from the PvZ franchise.
The minigames in PvZ1 (and even 2) are one of the franchise's trademarks; they use plants and zombies in fun, non-generic minigames. The Odd Jobs in PvZ3 are pure boredom and make no sense in the PvZ universe! Consider bringing the minigames back; I guarantee the community will love them.Suggestions for pvz3 evolved
Fix unlocking plants: It's too hard to get Tier II plants. The Zen garden gives very few unlocking seeds and even High levels like 50 you still follow with the plants in the tutorial. The solution would be to obtain them during the levels of the adventure, leaving the seeds for Tier III plants, reducing their cost of obtaining. Eliminate the level system of plants and zombies: It feels very tedious that when you get a new plant, you have to upgrade it to the maximum to be able to use it, adding unnecessary grinding. The solution would be to remove it forever along with the zombie levels so that the balance is fair. Readjust zombie spawns: Take pvz2 as an example. In the first 4 seconds no zombies appear, giving you time to plant the first sunflowers and defenses while the zombies arrive calmly. That is what they should do with the appearanceReadjust zombie spawns: Take pvz2 as an example. In the first 4 seconds no zombies appear, giving you time to plant the first sunflowers and defenses while the zombies arrive calmly. That should be done with the zombie spawn rate of zombies.The Plant Upgrade System is Plain Awful
In both the previous and current build of Plants vs. Zombies 3: Evolved, there is an upgrade system for the Plants, to counteract the Zombies themselves getting stronger. However, nearly EVERYTHING about it is heavily flawed. There are two main problems that need to be addressed, if the whole system itself isn't removed. Lower Merge Tier Plants end up stronger than higher Merge Tier Plants. This causes players to not use the higher Merge Tier Plants, as merging them has a weaker result. For example, by default a Repeater has twice the Damage Per Second (DPS) of the Peashooter, which is its previous merge; BUT not only do you need to upgrade the Peashooter BEFORE can upgrade the Repeater, it's also more costly to get the Repeater to the same level, almost forcing the player to NOT use the Repeater. The Repeater should always be twice as effective as the Peashooter, as the Slaw-Slinger should also be twice as effective as the Cabbage-Pult. If anything, upgrading a Plant should also upgrade its potential Merges at the same time, even if they're not unlocked, with Plants that have two different prerequisite Plants require both to be upgraded to the same level. Grinding to get the necessary materials to unlock Plants, and to an extent, upgrading them, is insanely slow. This is mainly thanks to the Zen Garden being the bottleneck; There are very few slots to grow Plants, harvesting them gives paltry amounts of resources, and there are so few times you can actually plant them per day! The grinding MUST be reduced. Perhaps the amount of resources from harvesting them are increased somewhat by upgrading them, as a better incentive to upgrade them other than dealing with stronger Zombies. However, this makes the first problem stand out even more than having to unlock them already does; Therefore, I believe unlocking a Base Tier Plant should also unlock all of its Tier 2 Merges, while any and all Tier 3 Merges will be unlocked much later in the game.Seed Progression
I'm sorry to tell you about this but the game's methods are too obscure and they are taking too long to get on fusion. And the tier 2 took me 2 days... The game should give you 3 seeds per adventure level to increase speed of obtaining fusions and increase the method of gaining lives in the zen garden. It's painful that you only get 8 to 10 lives at max. Please fix this...Zen Garden should be properly implemented as a mode
My suggestion is simple. I want Zen Garden to be implemented as a mode with the same level of deep and somewhat importance in terms of previous games, PvZ3 shouldn't be the exception, lets not forget its a sequel! You could keep the harvest feature or separate them and give Zen Garden another purpose.Has some charm but still feels lackluster and bad FPS…
From the little bit I’ve played I still feel the gameplay is just mind numbing and adds no challenge or any stake which just makes each level feel like a slog personally. My biggest gripe is capping the game at 30FPS just makes the game feel really laggy and rough and not pleasant for any mobile game especially in today standards I’d argue. I think the art style has a charm to it but the way some things are animated feel a bit jarring when paying closer attention. Not to mention some bugs with the zombies hands just vanishing entirely after you kill it or break its arm off happens quite often which I get it’s a beta but yikes. I hope in the full release we get more zombies added to the other zones then 4 or 5 in each zone feels really lackluster compared to chapter 1 and just doesn’t spice up the gameplay at all and again just makes each level a snooze fest. One other thing that kinda stuck out is why is the hit sfx for the cone zombie a kickball making impact on something it doesn’t match it all it doesn’t have that “plastic” sound to it at all just come off jarring as well. Overall, the game has charm with it’s style I think sometimes the style because a bit too exaggerated with some zombies or plants but it has potential. I just hope we don’t fall into the PVZ2 trap with transactions as seeing a battle pass and the plant upgrade system making a return really makes me nervous for this games monetization.suggestions
I just want them to remove the leveI also want to suggest that l system because it takes all the fun out of the game. And adjust the zombie levels in case they remove the plant leveling system. you add the Snap Dragon plant, please. I would also like them to make an application or something within the game or folder so that fans can add mods or create mods.