My girlfriend got banned for no reason
We’ve been playing NFS Heat for the last two days, and she has literally just finished making her first car and we’ve done like 3 races together and then we hop off for the night. Wake up the next morning and shes banned. She hasn't ever played another EA game, she didn't use a microphone while playing to say anything against the player charter, I've been through the entire TOS to see what she could have possibly done wrong to get her entire EA account banned straight away, but i cannot find anything. We appealed it on her account and ea has sent us an automated response and so ive appealed it on my account giving info about her account. Please can someone help in terms of getting in touch with some sort of support team to help us I’ve sent emails, tried to find a live chat option, but literally nothing works. Just ridiculous for a company of this size to offer such bad customer service for things like this.NFS MW 2005 Remake pls
Good afternoon, dear EA Games developers! Please bring back the good old NFS MW 2005, which I have been playing since I was 4 years old, as well as NFS Underground 2, which I still play to this day. It's the best NFS of all! All you need to do is take the old game, update the graphics a little, maybe add a couple of new locations (expand the world), keep the coolest songs from those days, fonts, icons, cars — it's all perfect already, but could you please add the BMW M5 E39 and BMW M5 E60. That way, you'll have the best street racing project to date. And also, please support us by purchasing the game on platforms such as Steam! Your fan, bmw.band39 ❤️🩵💙 [Moved to NFS EN. Please review our guidelines regarding language posts - CM]The Need for Vision
I am going to keep hammering on this point because I am convinced the folks at EA will listen if I write a strong enough essay, especially considering NFS Unbound is 9 dollars right now (same price as NFS 2015, which is also on sale) which tells me two things. Firstly, you guys are probably in pre-production on the next NFS or you are already in full production with Criterion at the helm (which has me uneasy to say the least). Secondly, EA is probably getting sick of losing money on NFS, and if the next one does not deliver the NFS IP could get sold off or shelved indefinitely which is a nightmare in its own right.. So, here is what I think Need for Speed desperately needs. Confidence. The IP first and foremost, needs confidence from the heads of departments, executives, and investors. Let me explain why NFS is an IP people care about starting with a little history lesson. Need for Speed Underground 2 & Need for Speed Most Wanted are the most sought after titles in the franchise, ever, to date. Both games sold a combined total of 38 million copies give or take on release. I am positive no other two titles in the franchise came close. Now, as we entered the 2010s-2020s era of gaming, publishers realized games were more expensive to make and required more time and people.. EA learned this (and are still learning this) the hard way. How? By giving Blackbox two IP's to work on at the same time. Skate/NFS.. unfortunately, because Blackbox had spent so much time on NFS, the developers (you know, the humans who make the art) were burnt out on NFS, not because they hate it, but rather, they were overworked in EA's pursuit of keeping up with some weird internal timeline of development they thought of.. not to mention, Blackbox made NFS World in 2011..an online-only NFS MMO if that idea does not sound bad to you, take a walk. Cut to Spring of 2015, fans of NFS were itching for the next NFS title after the catastrophe of NFS Rivals in 2013.. (including myself) We get that iconic reveal trailer that immediately felt like we were finally getting another NFS like Underground 2 and Most Wanted, then cut to June of that same year (amazing marketing campaign btw) and the gameplay was revealed, when I tell you everyone I knew who were fans of NFS went ballistic, trust me, We. Went. Nuts. It felt like the series was finally returning to form, we had a Ghost Games comprised of some developers from Blackbox as well as new talent taking a stab at NFS and it had icons of urban car culture in the game! We had live action cutscenes which we hadn't seen since Carbon that had the likes of Ken Block and Nakai-San and Magnus Walker all acting together in the same project!!! Screw video games, at this point we got an urban car culture movie AND a game?! Then the game came out.. now, there are a LOT of things that game got right so lets start with that: -Nailed the Identity (aka the vision wink wink) meaning, the game marked the franchises' return to its roots in pop culture as The Urban Car Culture Racing Game. Bravo. Seriously. -Grounded car customization, the customization options of NFS 2015 especially with the Evolution Works mod on pc is surreal. It is the best modern NFS when it comes to customization options and I bet that is thanks to input from legends like Nakai-San and Ken Block.. stick to that, as of now, Unbound is pathetic when it comes to customization. -Modernized the visual tone and style of Most Wanted without the pee filter that plagued that game (btw graphics are getting its own point but wow over 10 years later and NFS 2015 still looks better than every single NFS since) -Bold and ambitious direction for the context of the game, I am talking about the setting not the story. The concept of the game taking place in one night is spectacular, not only does it solve tons of problems for the developers while also giving them a toolbox to craft a visually stunning experience (like rain, darkness, and intentional lighting..which btw..in cinematography those are essential elements) but that setting literally lays the foundation for modernizing the identity crafted by Undergound 2 and Most Wanted. -Knowing. Its. Audience. Notice how I bolded this one? Yeah. It matters. Art is subjective, when creating art you don't create it for everyone, you create it because you are so passionate about something in real life, that you need to create a piece of art to express your passion for it. I already know Nakai-San and Ken Block informed the developers of what THEY would like to see in the game, because that direction feels extremely informed, from the handheld walk around of the car when you're parked with the music transitioning from in your ears to as if its literally in the car in front of you, to the sounds of the engine, to the sounds of the oil dripping off the engine block when you turn off the car.. These. Things. Matter. In. NFS. Now, thats about where the good ends but don't be fooled. Those are FUNDAMENTAL and NECESSARY for a successful NFS game. Now the mistakes and what I learned from playing through them, therefore having an informed opinion on the shortcomings of NFS 2015. -Progression was barebones, now the progression could honestly be left untouched as it is in NFS 2015 but the main reason I say barebones is due to the fact that the only way to not progress is to get caught by the cops after racking up a huge fine..which..is rare..but we will get there. This games progression lacked consequence..and a game dealing with lawlessness as an urban car racing game seriously undermines the "danger" the game almost convinces you of. It deflates the stakes. What I learned? Do the Blacklist again, where if you lose the race, you lose something, money, parts, a car, reputation, whatever, make it something.. a lose should be..a loss. -The Story, along with, **bleep** near all the stories for all the NFS titles, is a parody of itself. Go watch Fast and Furious Tokyo Drift and forgive the cringe dialogue of the time period and pay attention to why the story still resonates. I will spoil it for you now, the stakes are not a joke. When the main character does a street race in America, in high school, and causes an immense amount of damage in the process, almost killing himself and risking everyone else's lives when he crashes? That sets the tone and stakes for the movie.. it is real. When you race a car on the street, the consequences are catastrophic.. shying away from that is shying away from the identity of NFS and urban car culture.. that danger is a limb of urban car culture, don't dismember it. The story of NFS 2015 was pathetic, it had these big names in REAL urban car culture and it completely wasted their presence and shallowed the entire experience by not taking itself seriously, from cutscenes to in-game dialogue, it felt like a parody. A problem that Unbound has in Spades by the way. What did I learn from this experience? You're dealing with an IP where danger is a necessary risk for these racers, why is it necessary? Because these racers are all criminals. They cannot, or will not choose a normal life because the system they live in either refuses to forgive their past mistakes or they themselves refuse to forgive themselves for their mistakes and view themselves as nothing but criminals, so whats the best way a criminal can make money? By betting on themselves in a street race, thats where the Blacklist mechanic kicks in, the better one does the more money, parts, and cars they get but also, the more notorious they become (throwback to Tokyo Drift) the story almost writes itself, it just takes someone who understands the reality of a criminal underground organized racing syndicate, and I mean... NFS 2015 literally had Nakai-San, hell, Justin Lin and Chris Morgan would have been over the moon to offer their creative input (they directed and wrote Tokyo Drift) -The soundtrack, listen guys, I know you learned your lesson because The Heat actually had a surprisingly good soundtrack but it still wasn't quite my tempo. Drifting should be phonk, racing should be EDM, pursuits should be a mix of in-house compositions and licensed music. Free-roam should have a radio that lets you pick whatever, or better yet, let people import their own music, or cut a deal with spotify/apple music.. there are tons of options and it matters. You're in a car for the entire game... don't cheap out on the tunes and the sound design (sound design of NFS 2015 is solid af but still, dont cheap out on that stuff) -The cops, hoooooly what a disaster. The cops in NFS 2015 are a JOKE without mods, and it was not until I got a harder cop overhaul mod (part of the Evolution Works mod pack btw those guys should be hired as developers tbh) that I realized how NFS could be a Dark Souls on wheels. Listen, the cops should be mean, unrelenting, they should make it personal. The fines one builds up as one avoids the cops for longer should not only track how much they will take from you when you are caught but the escalation of their tactic in stopping you.. this was such a sad detrimental miss in vanilla NFS 2015. For the next NFS if I am pursued by police for a long time the danger wink wink, should be reflected in the potential for my car to get impounded if i get caught and cant pay the fines, or totaling my car and having to use another until i can repair it.. or both. This is fundamental in establishing the stakes and cementing the tone NFS deserves. TLDR; if you are going to make a cool urban car culture racing game, then commit to it.How To Make A Successful NFS
NFS 2015 is a beautifully catastrophic ALMOST perfect NFS and I am going to explain why. First off, It is a brutal shame that GHOST Games got shutdown because they were amazing, they just needed leadership who were confident in what the direction of NFS must be and the ambition to follow through on that vision.. With support from EA in the form of longer development time and less crunch on developers. While NFS 2015 suffered from a cringe-fest of a story (which is still a major issue with current titles) it did get the tone and vibe perfectly right while highlighting car culture icons like Nakai-San and Ken Block (rip) The most important things for an NFS title are these: -Blacklist, people need to climb up a criminal empire that functions like a medieval Knights tournament where the winner earns the right to take the car of the loser (along with their reputation and their buy-in) -Freedom of customization, but not just any customization, body mods, performance mods, tuning, this is what NFS 2015 accomplished beautifully and I bet Nakai-San made sure to inform the developers of just how important this aspect of car culture and by extension how important this feature is for NFS. -Lawlessness Themes, in the best NFS titles and in the best street racing movies, the story revolves around outlaws in a similar sense as Red Dead 2, where the outlaws are down trodden on by society and the systems which are supposedly designed to support them turn out to actually be the greatest source of their problems, ultimately resulting in their choices accumulating to outlaw life, in NFS this can be seen as using racing as a means of financial gain to aid them in solving the problems the system put them in (unable to feed themselves/family, having less job opportunity due to past criminal charges, being a visible minority, etc) -The soundtrack, drifting should be phonk, racing should be EDM/original music from past games, pursuits should be composed in-house, free roam should have multiple radio stations similar to GTA to accommodate different musical tastes. The soundtrack MUST be good because the whole game is spent in a car, unfortunately NFS 2015 has the weakest soundtrack in all of the games.. -Real car brands with real models that span anywhere from the 70s to the current times, with the accompanying customization options mentioned previously. A lot of people like JDM styled cars, a lot of people like super cars, and a lot of people like everything in between, NFS is ultimately a game celebrating street car culture. People like Nakai-San and Ken Block understand that VERY well.. which is why its so important that NFS 2015 had them attached to the project. -Graphics, NFS 2015 is over 10 years old and it looks better than every NFS that came out since, sure the devs got away with funny tricks like making it night time and raining..but tbh..if it serves the themes (which it does) and it makes the game look good (which it do) then I see no issue, besides the whole game supposedly takes place in one night..thats a cool concept..too bad the story doesnt have a leg to stand on to add some real stakes, look at Tokyo Drift for example..that guy totals a car, gets sent to Japan because of it, and enters the underground race/drift scene where there are legit organized crime syndicates willing to murder cheat and steal to win..now THATS stakes.. something the legacy titles like Most Wanted and Carbon understood.. the backdrop of the always night time aesthetic screams danger and charisma, its the perfect tone for NFS, and the lighting is SO intentional, there are roads with blue streetlights that look almost cyberpunk, streets with warm street lights that feel safe, streets with the classic white street lights that feel authentic, the back alleys lit by store lights and the light from your headlights hitting construction cones and cordon. The silence of the night where there are almost no civilians outside add to the almost liminal feel you get when you drive through a city at 3 am.. The next NFS needs to take a LOT of notes from NFS 2015 while learning from the mistakes of all the recent titles, that means have a strong soundtrack, have a strong story, commit to the lawlessness/danger themes of the strongest titles in the franchise, commit to respecting and celebrating street car culture, and please KNOW. YOUR. AUDIENCE. Stop trying to appeal to everyone thats exactly how you appeal to nobody.. the concept of Taoism is worthwhile to study if you guys struggle with committing to a particular demographic because Taoism does a great job of showing why it is necessary to have opposites, without opposites, everything is the same, if everything is the same, then there is nothing, if there is nothing, well..how do you sell nothing to someone? You can't. The reason NFS Unbound sits at a mixed review on Steam is the exact same reason why NFS 2015 sits at a mixed review on Steam, both games don't commit to the street racing culture demographic that championed the franchise up to 2015.. the other games in between are fine in their own right, but the first legacy NFS title to really popularize the IP was NFS Underground 2..and guess what? if you compare NFS 2015 with Underground 2 youll find a lot of similarities, wanna know something crazier? The second legacy title to cement NFS as a franchise for fans of street racing..was NFS Most Wanted (also the hardest NFS title by far you could argue Carbon was harder only cuz they specifically wanted it to which was..meh) NFS Most Wanted is drenched in street racing aesthetics, from the story of lawlessness, to the introduction of the Blacklist... both NFS 2015 and Unbound share the most with the two legacy titles I just mentioned...but thats being a glass half full person about a glass thats actually half empty... Nowadays Forza Horizon reigns supreme because its mechanics and graphics and commitment to its demographic (car hobbyists) has remained steadfast.. the only way Need for Speed makes a comeback is if the team working on the next game commits to the street racing culture that championed NFS in the first place, dont focus on being an "arcade" racer, focus on being the game people like Nakai-San and Ken Block would be proud of being included in, and even happier to play. But, if you don't want to do all that, please just add an offline patch for Need For Speed 2015, because currently with mods that game is almost perfect. For reference the mods I use (if you want to try it for yourself) are Evolution Works (with harder cops add-on, and handling overhaul) and a custom soundtrack... thats it.. if there were a mod that changed the story and added a Blacklist then NFS 2015 would be perfect as long as it wasn't online only.. TLDR; Forza Horizon is for car hobbyists. Need for Speed should be for fans of street culture, fans of Fast and Furious Tokyo Drift, fans of Nakai-San and Ken Block, fans of NFS Most Wanted (not the remake) NFS 2015 could have been game of the year if it had a soundtrack, if the story actually set real stakes like Most Wanted did, if the gameplay loop focused on just that..being a loop, and last but definitely not least, if it was not online-only.Cops are so boring
I’ve been playing for a while now. Perhaps 20 hrs. The game is good, it it fun to race in and customise cars. But my god are the cop boring. In my last hour of gameplay I’ve attempted to start maybe 3 different events but couldn’t as constantly having cops chase me. I get that running away and taking them down is part of the game, but I play on the relaxed settings and they just keep coming wave after wave. I only get a few hours a week to game, and I would like to spend that time racing, not constantly taking out and running from cops.81Views0likes2Comments“Underground 3: Fan Proposal for the Future of NFS
Hello Need for Speed Team, My name is Stan, I am 35 years old, and I have been a long‑time fan of the Need for Speed series since the early releases. Some of my favorite titles are NFS Porsche, Most Wanted, Carbon, The Run, and especially Underground 2 — a game that many players still consider one of the strongest entries in the franchise. I would like to share several ideas and suggestions that, in my opinion, could help shape a future NFS title and bring back the atmosphere that many fans remember and appreciate. 1. Open World It would be great to see a large and diverse open world that includes: - a big metropolitan city, - mountain roads and canyons, - industrial zones, port, airport, - forests, fields, coastal areas. Dynamic weather, time of day, and seasonal changes would make the world feel alive and engaging. 2. Cars and Customization A wide selection of vehicles from different eras and classes: sports cars, muscle cars, 4x4, modern models, and cars from the 90s and 2000s. Many players would appreciate the return of deep visual and performance customization inspired by Underground 2 and Carbon — with expressive street‑culture styling and a strong tuning identity. 3. Story and Game Structure Fans still value the narrative style of Underground 2, Most Wanted, and Carbon. It would be great to see: - a career mode, - free roam with spontaneous street races, - events that can be found directly on the map, - a mix of structured progression and open‑world freedom. 4. Race Types Classic modes such as drift, URL, circuit, sprint, drag, and other iconic race types would add variety and depth to the gameplay. 5. Visual Style and Presentation Many players would like a more classic, realistic visual direction without: - cartoon‑like effects, - exaggerated stylization, - an overuse of cutscenes. A grounded, atmospheric style would resonate strongly with long‑time fans. 6. Legacy and Community A game inspired by the spirit of Underground 2 could unite both new players and those who grew up with the classic NFS titles and are now in their 30s–50s. A title like Need for Speed Underground 3 would immediately signal a meaningful continuation of a legendary chapter in the franchise. Thank you for your time and for continuing to develop a series that has influenced so many players over the years. I hope these ideas will be helpful and contribute to the future of Need for Speed. Respectfully, StanIn-game music recommendation.
Guys i'm sharing my created spotify playlist while playing the game. If you bored in-game music you should try. I know you guys like it. First one is garage edition while building your ride. Second one is while you're racing or free roaming. I'm trying my best for adding new songs perfectly suits for the game's atmosphere in the future. Garage Edition https://open.spotify.com/playlist/6geKTs2m9puy7jUumHEwQW?si=I2sJLqBjQ5KXpm2HtkcMQg Outside Edition https://open.spotify.com/playlist/22luImXCpPqoo0lVe78Kax?si=E8u_Zu8QTjChwtJ6jW5GxQNFS-HPR PC_HACKING & NINTENDO SWITCH
Could I possibly raise another concern with NFS-HP_RMSTRD. What can be done about PC people and seen some people on Nintendo Switch do it to drive Exotic cars in other series like Sports & Hyper and opposite a performance car in Super or Exotic. Not even able to bust them when they are stopped. Your weapons do nothing no damage and they have continuous. I’m by far a rising Novice to this game as well. It sure would be nice to enter a cheating detection so they are booted or exited from the lobby or game. A lot of this is because of cross-play and it ruins a lot for others. Especially those who are new to the game. Can we go back to the way gaming used to be straight up?Good game hampered by horrendous matchmaking
Ill start by saying i have had alot of fun playing this game with friends but.....Holy crap is the matchmaking the most terrible thing ive experienced in a game in a long time. At this time it is almost impossible to join into a online lobby with friends. Its literally a 1-100 chance to work. Instead you have to wait until your lucky and your friends lobby has only 15 people and doesnt get automatically inserted with a new player immediately. Oh and you cant be in your own lobby at the time because it must first bring you back to the initial lobby before loading you to your friends game. Usually by that time the server is already full again. and when you have 4 people playing this is an absolute nightmare. Millions of dollars this company makes and they cant get servers right? All this while also dealing with random crashes, races ending but im still stuck in the race with no hud and no option to pause and leave without force shutting it down, random persistent sounds that dont stop unless restarting game. This game coulda been something absolutely special but instead it ends up being mid tier because of the servers/matchmaking.