Create a Custom Trait - Sims 4 - Zerbu's Mod Constructor V4 Tutorial
Zerbu's Mod Constructor V4 is a powerful tool for Sims 4 that can be used to create custom traits for Sims in CAS, lot traits, aspirations and more. In this video tutorial, I'll be walking you through very basic trait creation for Sims (or cats, or dogs - you have the power!) with step-by-step instructions: https://www.youtube.com/watch?v=AwyzFW6Z13Y All credit goes to Zerbu for creating the tool. It can be downloaded here: https://zerbu.tumblr.com/post/181782526135/the-sims-4-mod-constructor-v4 Advanced MC4 questions should be routed through Zerbu's Discord in the mod-support channel.35KViews1like34CommentsHow to use MCC to edit relationship?
I'm sorry I never installed this mod before and dont know how to use it but it's the only option that appears that I can able to edit relationships with.. Is it a script mod? Is it ok if I deleted it right after I edit the relationship? How I can edit the relationship between two sims and make one the father? Also will at affect the relationship between the son and his mother?Creating a Custom Father Winter?
After a lot of google searching, I couldn't find any information on how to create a custom father winter, like you can do for other service sims and whatnot. Could be interesting to create one from scratch though...Like if you want a "grinch" Father Christmas, which you give the evil, mean, hates children traits to. So far I figured out that the two things for sure that are needed are the Father Winter career and the Father Winter trait, with these codes to add them: careers.add_career career_Adult_NPC_FatherWinter Traits.equip_trait trait_HolidayTradition_FatherWinter I imagine they also need to be evicted and made homeless once you get done cheating them, like many of the service roles. Has anyone else experimented with this and determined if there is more needed for Father winter functionality beside the two above things?Tutorial - Free Model to The Sims 4 Game - Step by Step
Hello guys, This will be a tutorial to get a free model on the internet and make it into a CAS CC mod for the Sims 4. Programs you will need: Blender Photoshop (or picture editing equivalent software) Sims4Studio Pepakura Designer 4 Step 1: Pick your Model Most times i google image what i want with 'pepakura' at the end; pepakura models most times are low poly and very good for sims 4 convertion, they are also way easier to texture mapping. For this tutorial i will be making a Megaman (rockman) Helmet, i pick the model here: https://www.deviantart.com/gankutsu-o-taku/art/Rockman-Mega-Man-Helmet-Pepakura-621793106 (the model is locked but the password is over there on the post) Step 2: Export your Model Open the .pdo file on Pepakura Designer, do NOT open on viewer (u cant export models there), use the password and press OK, or get a unlocked file. 1 by Gustavo Lacerda Homem Assumpcao, no Flickr Export the File as a .obj (this will be our pre-model) Also Export the Bitmap as a .png (this will be our texture) 2 by Gustavo Lacerda Homem Assumpcao, no Flickr Step 3: Import to Blender Open Blender, click on import -> .obj Then save as 'Name'.blender on desktop (i recoment name it FILENAME_addon, so you can organize it better later) Step 4: Sim4Studio -> Pick your base model Now you need to open Sim4Studio, go on CAS then create new mesh, now pick a CAS item that match the category and the general shape of the model you want to add, for example, in this case i will be picking a helmet that is open on the front (if you pick a base full closed helmet, it will come with a 'buffer' voice effect ingame, so you use close helmets for CC close helmets), i will be picking this helmet: 3 by Gustavo Lacerda Homem Assumpcao, no Flickr Pick a Name for your mod now (pick a name so you can find it easy later, i put Wiz on all my mods so this will be called WizMegaManHelmet. You already have your pre-mod! Now go on Meshes -> export mesh (save as MegaManHelmet -> this will be your final model) Step 5: Blender Work Open your exported mesh on Blender, click on append ->obj-> your model you will have something like this now: 4 by Gustavo Lacerda Homem Assumpcao, no Flickr Most models, even low poly pepakuras, are way bigger than Sim 4 models, so now you need to re-scale, rotate, scale X and Z, until you got the shape of the sims head (use the base helmet as model) When you get the shape you want, select the hole mesh, and map the texture, i wont get into detail on this but you need to think on parts, use the template texture for sims 4 locations (each color is a location), you map the texture on places that will affect the head only (for its shape this helmet will 'delete' earring, hair, and will go on hat slot, so i mapped like the picture below Now change the Viewport Shading to 'Solid', select the base mesh then select the megaman helmet, then click on Weight Paint, then click on Transfer Weights (this will make the megaman model 'stick' to the Sim head. also you got to rename the uvmap to uv_0 and add a new layer , uv_1 AFTER you done with mapping 5 by Gustavo Lacerda Homem Assumpcao, no Flickr After that you can select the hole base mesh model and delete it, but dont delete the mesh itself, then select the megaman helmet mesh, select the empty base mesh, and Crtl+J join them. finally, export your UV layout (the texture map) Save the File. Step 6: Import to Sims4Studio Go back to your mod file, click import mesh and import your new model. import the mesh for the other LODS (unless you want to decimate for each smaller LOD - there are tutorials for that, but if your model is not HD than you dont need it at all, wont make difference in-game) If the base model had more than 1 mesh and your final model have only 1 mesh, you will have to go to warehouse and manual delete each extra mesh for the 4 LODS, be sure to not delete your own meshes thou. Step 7: Make your Texture Open your megamanhelmetmap (texture map) on photoshop and paint it (you can use the texture you export on step 1 and fit it on the map, this will be much faster than paint it manually) 6 by Gustavo Lacerda Homem Assumpcao, no Flickr 7 by Gustavo Lacerda Homem Assumpcao, no Flickr Sometimes, on pepakura models, the borders are meant to be cut on real life to make paper models, so the model will look like this now: 8 by Gustavo Lacerda Homem Assumpcao, no Flickr A solution is to manually paint the borders as solid colors, like so: 9 by Gustavo Lacerda Homem Assumpcao, no Flickr So the model is pretty much ready now: 10 by Gustavo Lacerda Homem Assumpcao, no Flickr After that import your texture back, remove shadow, specular and normal textures, make your own specular channel (i recomend medium gray at 50% transparency and a light gray mask) Save it, put the mod in the mod folder, and test it! 06-01-19_6-59-55 PM by Gustavo Lacerda Homem Assumpcao, no Flickr 06-01-19_7-00-00 PM by Gustavo Lacerda Homem Assumpcao, no Flickr PRESTO! as you guys can see it works perfect in-game. and got a nice shinny too! specular makes a difference! here is the helmet for download if someone want: http://www.mediafire.com/file/4l51syb3781lad7/WizMegaManHelmet.package/file Any questions ask here! ENJOY!9.3KViews1like7CommentsI need help: How to use Tray Importer for the Sims 4 ?
I have seen many creations with the sims 4 tray importer and they all look so good, so I would like to be able to use it myself, I've already downloaded it but the problem is: I don't know how to use it. I want to replace some pictures but how? Can somebody please help me?9.2KViews0likes5Comments[Guide] How to use Sims 4 Studio to tag your CAS CC for the 6/19 patch.
Hi there. Since today's patch introduced two new outfit categories, and thus a reason for many people to download Sims 4 Studio and use it for maybe their first time, I thought I would write a fast guide on how to assign the categories to your CC. Remember that it isn't necessary to do this, and you don't have to do it if you don't want to. Your CC clothes will still work in both of the new categories if you disable the filter. It's just that some of you may want to have your CC show up under the appropriate filter without having to go all or nothing. This is very easy and simple to do and a guide may not be necessary but I thought it couldn't possibly hurt. The first thing to do is to download Sims 4 Studio, which you can get here. You need to have an account to be able to download it, so register with the site. After you have it downloaded, launch it. You're going to look for a button that says "My CC" and click it. https://i.imgur.com/7uefRtC.png Now a window will open up, and to the left will be all of your package files. Select one of the files. To the right, you'll be able to preview the contents of the file. Scroll down to where it says "Outfit Type", and you'll see the new categories, Hot Weather and Cold weather. https://i.imgur.com/vTyS4bO.png Simply check the box to tag the item. You can tag it for hot, cold, both, or neither. It's entirely up to you. Now all you need to do is hit the "Apply to All Swatches" Button, and then save the package, and move on to the next! EDIT: I wanted to add that Sims 4 Studio has now added a Batch Fix for tagging some items automatically. HOWEVER, it does not tag everything, some things will still need to be tagged manually and certain things can get mistagged depending on how the CC creator labeled their items. Be sure to read the details http://sims4studio.com/thread/13771/studio-3-wishes-candy-apple I would recommend to do the process manually instead of using the batch fix, unless you have so much CC that you just cant be bothered doing that.8.5KViews1like17CommentsHow to Install Sims 4 Mods
Sims 4 Guide - How to Install Sims 4 Mods A concise and comprehensive guide for anyone who wants to learn how to install Sims 4 mods. This article explains directories, files, mod organisation and more. #TheSims4 #GameGuide #CustomContent https://chartxgames.com/sims-4-guide-how-to-install-sims-4-mods Happy Simming. Dag, dag for now, Michael.8.1KViews1like6Comments