Precious Joy Forsythe Legacy Challenge
I started a new legacy - the Precious Joy Forsythe Legacy Family Challenge. Precious Joy Forsythe is the first-born of the 10th generation from the Precious Forsythe Legacy Family Challenge. Precious Joy is the namesake of the first founder, Precious Forsythe. These chapters are published every Friday at 8:00 Central Time [13:00 GMT - on November 8th, 2024 it will be posted at 14:00 GMT, and will return to 13:00 GMT on March 14th, 2025] Background on Precious Joy when this challenge begins. I have been posting each chapter below individually. I just realized that a lot of the links were not functional. I have corrected this and will ensure the links work in the future. Edited to Add: Cortney Schultz, Precious Joy's spouse, was originally Silver RenameMe, created by CravenLestat (AKA 9722cce410c84e2a ) - I changed his hair, some of his traits, and his clothing for my game play.355Views3likes66CommentsFields of Gold Legacy
I started another legacy. This one begins on an abandoned, run-down farm in Alryne Valley. This lot is available in my Studio on the Sims 3 Exchange. My name is Jade Fields. I am from Bridgeport, but I hate city life. It was crowded, and the air quality left much to be desired. I moved to Alryne Valley about a week ago and have been renting a room at TexanSky Lodge. It is a stark contrast to Bridgeport. I think I'll be happy here. The climate is pretty mild. The spring and fall are nearly twice as long as the winter, and the summer is longer than the spring and fall combined. The entire year is 7 moon cycles long. I have always dreamed of owning a nectary. Last week, I visited a run-down piece of land in the hills outside of town. I was shocked at how dilapidated it was, but it should be worth at least §70,000 once it's cleaned up. I am ready and willing to do the work. A wind turbine on the property supplies electricity to the buildings. The biggest selling point was the Nectar Making Machine in the barn. The previous owners said that it works, but I have my doubts. Once I grow some grapes, I will find out for sure. I'm glad that I am handy. I might be able to coax it back to life. I purchased the property at auction for §15,000. I have named it Fields of Gold. Edited: Her traits are that she is a great kisser, loves the outdoors, is a natural cook, has a green thumb, and is a cat person. She likes fruit parfait, Classical music, and Irish green. I changed one trait to green thumb, but the rest were traits she was assigned. And, of course, I gave her Bottomless Nectar Cellar for her Lifetime Wish. Read the complete chapter by clicking the oldest link in the reply below.244Views3likes20CommentsBack To The Sims 3!
After years away, I'm finally back playing The Sims 3 😁🤩 I had forgotten how much fun it is to build, creat unique sims, and watch the little chaos unfold. The nostalgia hit me right away, the music, the details... it's like coming home to an old friend. I missed this so much!💖77Views5likes6CommentsOmnis Completionist Challenge
Audrey Omnis is the founder of this completionist challenge that I'm playing in YouTube. Sims 3 Completionist Challenge Ep. 1 - All About Cooking In this series we're going to explore 100% of The Sims 3. At the beginning all the skills are locked and we will unlock them one by one per video. Household Skills Project Rules In this series will be: Completing all Lifetime Whises Doing every career (rabbitholes, professions, self-employed and part-time) Maxing all skills and completing their challenges (we're calling this supermaxing a skill). Use all the traits Complete all collections Buy all LTHP Rewards Live in every world (that I own)111Views3likes6CommentsThe Evergreen Legacy **Final Gen Coming This Summer!**
Hi! Welcome to my latest story: The Evergreen Legacy. Based on my Sims Through The Ages Challenge, each generation is dedicated to a pack. Update 8th May 2025: The story is about to come to an end. Generation X (10) is going live on 3rd August 2025 and will finish on 28th September. Now is the time to catch up with the previous generations! Aurora Evergreen moved to Sunset Valley on her 18th birthday by order of her mother. She was reared with one goal in mind: The Mission. Follow her story as she infiltrates the media and the great families of Sunset Valley with a view to exposing the scandal that exiled her family. Will she reclaim her family’s name and the wealth they are owed? Or will she unearth secrets that put her at odds with the very people who set her on this path? Generation One: Aurora Evergreen (Base Game) Generation Two: Blair Evergreen (World Adventures) Generation Three: Francesca Evergreen (Ambitions) Generation Four: Hattie Evergreen (Late Night) Generation Five: Kressida Evergreen (Generations) Generation Six: Persephone Evergreen (Pets) Generation Seven: Winnie Evergreen (Showtime) Generation Eight: Andromeda Evergreen (Supernatural) Generation Nine: Quinn Evergreen (Seasons) Generation Ten: Hunter Evergreen (University Life) coming August 20254.9KViews5likes190CommentsI Need Friends!!!!
Hello everyone! I dont know if this is still active or if anyone will see this but I am playing as a singer and she got an opportunity to “Use SimPort to send your Singer on tour” now the issue I have 0 friends on the sims :(. So if you see this please add me I will add back! We can send cutesy gifts and stuff 🎀 My User is kirstan05 <3333162Views3likes8CommentsPerfect Genetics Challenge
My new video series - Perfect Genetics Challenge - is now available for viewing on YouTube. https://youtu.be/iQUhw5SbutM This video is a little over 16 minutes. It is an introduction to my founder, Olivia. We first meet her in Create a Household. We see her first home and job. She meets her man and they start getting to know each other. This challenge ought to be colourful. Not only does Olivia have blue, purple, pink and yellow hair but she has a very pale blue skin and pinkish purple eyes. The challenge requires her to produce an heir, male or female, who has the exact same hair and eye colour. Once the heir is confirmed, the mother will concentrate on living her life until the heir is old enough to take on the challenge. There is no upper limit to the number of babies she might have to produce before the heir arrives. Consequently I've set the age spans to be reasonably long but will use cake to age the family up as required. I plan to stop the mother from having more babies once it is confirmed the heir has been born. The heir will age up from toddler to child when they have done all of their toddler skills. And from Child to Teen after completing all of the child skills and getting onto the honour roll at school. The teen will age up to young adult after they have been to a prom and have learned fishing and cooking skills and read all of the fishing and recipe books. This means they'll need to get to level 7 in fishing and level 10 in cooking before I will let them age up to Young Adult. They may learn other skills along the way and need to be at least A Grade students. If they haven't learned the required skills and done the required reading within 105 days they'll age up automatically. When the heir is about the age up to Young Adult, hopefully the day before the teen is ready to age up to young adult, I'll age the parents up to Adult. The Adult life stage is also quite long just in case the mother automatically ages up to adult before she has produced the heir. The Elder life stage is also long. Babies will need grandparents around for a while. I may reduce the length of the Elder life stage at some point if the elders are accumulating. Moonlit Falls is full of supernaturals and I won't worry about when that population ages up. I'll be using EA Story Progression so if the town population ages up very slowly maybe there will still be sims around town by the time my founder's descendants start moving into the general townie population. All babies born to the founder and her heirs will have randomised traits with the one exception that each heir must have the dislikes children trait. There are no restrictions on how the main household earns their income. They can go out collecting, or gardening or whatever they choose. I will be getting them the no bills ever lifetime reward asap because I have a bad habit of forgetting about the bills and have difficulty working out what the repo man has taken. Due to the lack of restrictions on how they earn/come by their money the game will have many and varied activities in it throughout this challenge. One of the first wishes my founder got is to travel to Egypt to buy a recipe book. I do plan to grant that wish soon. Perhaps she can go there on her honeymoon. She has already met her man. I made him specially for her. She's blue with purple and blue hair, he's green with green hair and eyes. But their skin colouring is subtle. I think that about covers it. I hope you decide to watch. I'm keeping the length of these episodes to around 10 to 15 minutes each. Please consider subscribing if you are going to watch the videos as that way you'll know whenever a new episode is posted.3.3KViews4likes147CommentsThe People of Simbria: Sunset Valley
Well, hi there. This is a story (of sorts) that has been going on for a while, so it won't be starting with the first chapter, but it doesn't matter to much, because it didn't start with the beginning even when I first started sharing it on the old forum. 😛 'Original' thread is found here, but I wouldn't recommend checking it out, because it lost all the images in the forum transfer... The Concept In general, the story takes place in several towns spread across a country called "The United Kingdom of Simbria", and now that the concept is a little more clear than when I first started out on the old forum, I will not lump everything together in one thread, but instead create one thread per. town. So, this thread will focus on the inhabitants of Sunset Valley - the small town that everybody knows, and which in my world is located on the southwestern tip of this country. Sunset Valley Theme (Youtube) Prologue: The Original Families. Moving into town. The story of Sunset Valley began in 1977 sim time, when a young couple, Asgeir and Lucie Karlsen moved into town. They had moved all the way south from their hometown of Pamtere far, far to the north, hoping to settle in the city of Wad Nahadau, b ut the housing market in the city had proved to be much to expensive for them.... Asgeir aspired to be a world famous painter and writer and Lucie wanted to reach the top of the medical career. Since they used almost all of their money buying their first home at Water Lily Road 58 and as Asgeir's career as a painter and writer was a long way from taking off, they both started a job at the bottom ranks of the medical career. Camera technology was still very expensive and unaccessible to the general public back then. Only licensed photographers and the wealthiest of families usually owned one. Everyone else would either have to rent or borrow a camera, or go to the photograper to have their picture taken. Hence to tell this story, actors with pretty much identical looks and personalities were hired to reenact them moving into town.... Reconstructed photos of Asgeir and Lucie entering their new home for the first time. This is only what it might have looked like. Asgeir often woke up feeling grumpy and irritable in the mornings, but this worked well enough for a while, largely due to Lucies kind and friendly nature. Another couple, Ingmar and Eirin Motorsen, had moved to town just a month after Asgeir and Lucie. Ingmar wanted to move to town as he had read about the chess triumphs of H.K.H. Høigaffel and had early on felt compelled to become a world famous chess player as well. Ingmar was quite the slouch, but they needed food on the table, so he got himself a job in the medical career. His wife Eirin was a lucky and charismatic person, but often found herself struggling with forgetfulness and sometimes lapsing into periods of insanity randomly running off talking to herself. In spite of this, she got a job in the police force, where she is to this day doing quite well as a forensics specialist. A reconstruction of Eirin and Ingmar engaging in flirtatious conversation in front of their new home. It's not that it's a trailer... it's just very long and narrow. ;) Not quite one month after the Motorsen couple had moved to town, the young couple Egil and Frida Kråkesen moved in right next door to the Karlsens. Egil, a highly ambitious individual, quickly got himself a job in the business career, whereas Frida got a job in the medical career. Houses were much cheaper out here, compared to the capital city of Wad Nahadau, even in the suburbs. And who knows, they might just like it enough to make it their permanent residence. Reconstructed photo of Egil Kråkesen admiring his looks in his new home at Water Lily Road 72. Reconstructed photo of Frida Kråkesen reading the local newspaper in her new home.256Views1like12CommentsThe Legacy Challenge Rules
Note, items in bold have been modified from the original posting. Please take note of them. Legacy Challenge The Legacy Challenge is a long, 10-generation challenge where you start out with a single founder and very humble beginnings and try to lead the family to fame, fortune and success over the course of 10 generations. Starting out Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood. The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children (YA, Adult and Elder for males, YA and Adult for females). You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time. Now to place the founder. While you are free to choose either standard town, there is a very specific lot that must be used. If you move into Riverview, you must move into “345 Riverblossom Hills Drive”. If you move into Sunset Valley, you will be moving into “15 Summer Hill Court”. The common thread between these lots is that they are large, empty and cost $14,700. Yes I know that leaves you with only $1,300 in cash to build a house, that’s the point. All legacies start out with very humble beginnings and expect your founder to live like a hobo for awhile. If additional neighborhoods are made available with mods or EPs, or we gain the ability to plop our own lots down, they may be used, as long as the lot in question is completely empty and costs at least $14,700. Rules: No cheating. Plain and simple, no money or mood cheats. You may use custom objects, as long as their price and mood effects are in line with similar ‘official’ objects. Objects purchased from the Sim Store are considered 'official' as well as the ones included with the game. Aging and story progression must be on and lifespans set to the normal level. You are allowed to play with any Mod that does not give you a signifigant advantage over a player without the mod. The only specific mod I know of at the moment, Awesome Mod, is allowed. The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family. If you want to take a break from Legacy play, it is recommended you play in another saved game slot. No Ambrosia! Your sims may learn the recipe for Ambrosia, but may not cook or consume the dish. Nor may ambrosia be used to resurrect ghosts. You may not ressurect dead sims via the Science lab. Sims may not consume life fruit to gain extra days to their lifespan. You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish. Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death Black Market Restriction: The Black Market is no longer being monitored by police. Kleptos, rummagers and theives are now allowed to liquidate their ill gotten goods for cash. Moving Sims in: Any sim may be moved into the Legacy Family via marriage or move-in except for the following: Sims created by the player Sims/households downloaded and imported from the exchange Sims that had previously lived in the Legacy household but had since moved out Sims that are identified by your sim as "Rich" are now fair game for all sims except your founder. All other sims are fair game. You are allowed to create/download/import sims and families into your Legacy neighborhood, they just cannot join the family. No sims/families may ever be merged into the Legacy family. If you wish to add members, they must be done in game. Challenge concepts Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 10 is born. Founder: The sim you create in CAS who starts the family. Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate. Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family. Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out. Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 10th generation. Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth) Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation. Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points. Points: You earn points for your family in the following ways. Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 10th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 10 total Generation points by completing the challenge and birthing the 10th generation. Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific liftime wish has been fulfilled by a sim, further sims fulifilling that wish will not earn you a legacy point for doing so. There are 32 unique liftime wishes in the game, meaning you could earn a maximum of 32 points in this category. Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point. You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die. Portraits are still worth their points even if the family member pictured is moved out of the house later on. The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture). Sims must be of Young Adult or older and living on the Legacy Lot at the time of painting to count for a portrait point. Legacy House: Earn 1 legacy point for every $100,000 in net worth the house is worth. To get the net worth combine the "Furnished Value" of the house with the family's cash on hand. Round up. This category can have a maximum of 20 points earned, meaning a net-worth of 2,000,000 Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime. . Birth and growing up Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exception is if you are playing with the "Family Trait" optional rule. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button. Death Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline. Bringing in the next generation. In order to bring in the next generation, a new sim must be born. Adoptions do not carry the family bloodline and thus don’t count. (You are still allowed to adopt sims if you really want to, but they won’t help point wise) If the heir is male, you must move their mate into the legacy family house before having a baby. If the heir is female, she may move her mate in, or simply get pregnant while off the lot. In either case, the heir and their mate don’t have to be married. Sims may be born at home or in a hospital, whichever you prefer. The moment the next generation is born, the heir’s mate officially becomes part of the family bloodline (and thus can earn lifetime want, aspiration perk and portrait points for you, provided they are living in the Legacy House). Optional Rules These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family. Family Trait When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for. Matriarchy/Patriarchy Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation. A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy. Story Teller A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome! FAQ Why do I have to buy such a big lot. I barely have money in the beginning. Early poverty is a hallmark of the challenge. A large plot of land not only drains the available cash from your starting funds, it gives you the ability to build some epic sized legacy homes as you play through the generations and get more wealth. If I’m playing with the family trait option, does my sim’s mate have to have that trait too? No. Can I move in/marry sims into the legacy home that aren’t going to help bring in the next generation? Yes, keep in mind that they don’t earn any points for the family. Even sims that are destined to help bring in the next generation won’t count as part of the family until the next generation is actually born. Does the first born have to be the heir? No, as long as they are part of the bloodline and born on the legacy house they are eligible to be an heir, regardless of order of birth. They must be the proper gender if playing with the matriarchy/patriarchy option. Are collection items, such as rocks, insects and seeds subject to the black market restriction? No, you are allowed to sell any collection items you find...as long as they weren't stolen out of someone's house or garbage.997KViews2likes3300CommentsA not So-Merry Christmas Mix-up
Got my christmas story all up and ready! Still working on setting up stuff. But here's the first chapter. The hum of holiday chatter filled the air as Claire rolled her suitcase through the bustling baggage claim. Twinkling lights adorned the airport's pillars, and a massive Christmas tree stood in the center of the hall, its ornaments reflecting the glow of the season. Despite the cheerful surroundings, Claire felt like a snowflake caught in a whirlwind. Her plane had landed late, her connecting flight had been a race against time, and now she was juggling a long to-do list. She checked her phone: 7 days until Christmas. Plenty of time to make it to her parents' small-town home, bake her mom’s famous gingerbread cookies, and maybe even help with the local Christmas festival. “Just grab your bag and get out of here,” she muttered to herself, scanning the luggage carousel. Her stomach fluttered at the thought of seeing her family—especially her niece, Emma, who’d been begging her to come home for Christmas for weeks. Finally, a familiar black suitcase with a red ribbon tied around the handle appeared. Claire reached for it, but her grip faltered as her phone buzzed. She glanced at the screen, distracted, and only realized she’d grabbed the bag when it was already off the belt. “Gotcha,” she murmured, hauling it onto her trolley. She maneuvered through the crowd toward the exit, the frosty winter air outside calling her name. Just as she approached the sliding doors, someone behind her cleared their throat. “Excuse me! Hey, miss—wait!” Claire turned to find a tall man weaving his way through the crowd toward her. His cheeks were pink from exertion, and a slight dusting of snowflakes had settled on his dark curls. He wore a thick coat and carried a guitar case slung over his shoulder. “Uh, yes?” Claire asked, clutching her trolley. “I think you might have grabbed the wrong suitcase.” Her brow furrowed as she glanced down at the black suitcase. “This one? No, I don’t think so. It’s got the red ribbon on the handle. That’s mine.” The man smiled faintly, but there was a glint of determination in his hazel eyes. “Right. Except... I also have a red ribbon on my suitcase. It’s kind of my thing.” He gestured toward the identical bag he held in his hand. Claire blinked. “Oh no.” She crouched down, fumbling with the zipper, and peeked inside the bag. Instead of her cozy sweaters and Christmas gifts, there were stacks of sheet music, a Santa hat, and a box of what looked suspiciously like jingle bells. Her cheeks flushed. “Okay, maybe it’s not my bag.” The man chuckled, setting his own suitcase on the floor. “Happens to the best of us. Let’s just swap, and we’ll both be on our way.” Claire straightened up, handing the bag back. “Thanks for catching me. That could’ve been a disaster.” “It’s no problem. Traveling during the holidays can be chaos.” He extended a hand. “I’m Alex, by the way.” She hesitated a moment before taking his hand. “Claire.” “Nice to meet you, Claire.” Alex smiled warmly. “Well, have a Merry Christmas. Or... good luck with the rest of the trip, at least.” “You too.” They exchanged suitcases, and Alex walked away toward the rental car counters. Claire watched him for a moment, thinking about how kind he’d been—and how she’d almost walked off with a suitcase full of Christmas jingles. She shook her head, pulling her own bag along. But as she reached the exit, her phone buzzed again. She fished it out of her pocket, only to see a text from her sister: Don’t forget the Christmas presents, Claire! Her stomach sank. With a sinking feeling, she stopped, opened her suitcase again, and stared in horror at the contents. It was sheet music, Santa hats, and jingle bells. She’d grabbed the wrong bag again. Claire whirled around, but Alex was nowhere in sight. “Oh no,” she muttered, clutching the handle of the bag. “This really is a disaster.” Snowflakes began to fall outside, painting the airport windows in a soft shimmer. Somewhere in the distance, the airport’s speakers began to play “It’s Beginning to Look a Lot Like Christmas.” Claire sighed. Her holiday trip was officially off to a very Hallmark kind of start.66Views3likes6Comments