Issue with EA/PSN saving progress account system
Hello, I would like to raise a major issue regarding EA account management and progression linked to PlayStation Network accounts. Currently, when a PSN account is linked to an EA account, all progression (hours played, Ultimate Team progress, unlocked content, purchases, etc.) is permanently tied to that specific association. However, if for any reason the PSN account needs to be unlinked from the EA account (PSN account hack, permanent suspension, loss of access, switching to Xbox, etc.), EA clearly states that the progression will be lost and cannot be transferred to a new PSN account. This is exactly the situation I am facing right now. I am about to lose my entire progression. I have invested an enormous number of hours into the game, as well as a significant amount of money. Losing everything overnight represents a serious loss, both in terms of time and financial investment. It is extremely frustrating and very difficult to accept. This raises several major concerns: In the event of a PSN account hack, the player loses not only their PlayStation account but also all EA progression. In case of suspension or permanent loss of access to the PSN account, there is no way to recover what was earned through the EA account. If a player decides to switch consoles (for example to Xbox), the progression becomes unusable if the original association is broken. This makes the EA account almost meaningless in terms of data protection and portability. At the same time, EA promotes cross-play between consoles and PC. Logically, the EA account should be the central hub for progression, independent from the console account. Other publishers allow accounts to be linked and unlinked while keeping progression intact, since progression is stored at the publisher account level rather than being locked to a specific console account. Under the current system, this effectively means that: - If your PSN account is compromised or permanently suspended, - If you are forced to create a new PlayStation account - Or if you change console ecosystems, you lose all your progression, even after hundreds of hours of gameplay and significant financial investment. This feels inconsistent with EA’s cross-play strategy and heavily penalizes loyal players. I respectfully ask EA to consider: - Allowing exceptional progression transfers to a new PSN account in cases of lost access or others issues - Or permanently attaching progression to the EA account instead of the console account. Thank you for taking this issue into consideration, as in my case it has a very significant impact.18Views0likes0CommentsCareer realistically is SUPPOSED to be the best game mode
I'm writing to the EA who need to read this. I play Ultimate Team most of the time, but it shouldn't be that way. Whoever plays a football game like football, and whoever likes football wants to be a football, meaning that they will play manager or player career. I think the reason why manager and player career is extremely boring is because it hardly updates, there is nothing new, compare it to the Journey, it updates alot it isn't a constant thing of, play a match, read written emails, read written messages from players, try and win the league. That's why not a lot of people play career mode, in Ultimate team the game updates daily, despite the game mode being biased to certain people, we still want to play it we are excited to see what happens next, (forget about the gameplay). Here are a few things EA should change to career mode, I know it mainly targets manager career, but they know how to update player career, they did it with Alex Hunter, the company is focusing on money and rewarding people who promote it. This is just a few things the game can add it manager career, player career and even kick off mode. [I had to use Google assistant to reword it] 1. Pre-Match & Media Immersion On-Screen Commentators: Instead of always having the commentator voice-over in pre-match cinematics, instead show the commentary team in a pre-match studio or pitch-side talk. Narrative Continuity: The game should recognize milestones. If a player scored a hat-trick in the previous game, the pre-match cinematic should feature specific highlights of those goals, with the commentators analyzing their current form. Remember EA you have been showing off your Hypermotion-V, so why not use it. 2. Cinematics & Personal Interactions Assistant Manager Consultations: Introduce random staff confrontation scenes (e.g., in the training ground hallway). If you aren't starting a player who is above the team’s average rating, your assistant should question you. You must choose between yes or no with an affect of directly impacting morale and player trust. The "Office Confrontation": Low-morale players should physically enter your office to demand higher contracts or express a desire to leave for a "dream club." Star players of the club should have a meeting with there you, assisted with their agent and the cinematic should be different. Player Ultimatums: If demands aren't met, cinematics should show the player warning you they may underperform. This would result in a tangible -1 or -2 attribute penalty until the issue is resolved or they are sold. This setting should only be custom. Keep in mind when I say about updates don't make 1 or 2 cinematics types for them, have about 8 or more. Your team is big enough to this. 3. Enhanced Squad Celebration Logic When a player scores a goal, you don't see 3 other players coming to celebrate with them you see 6 or more. Especially for career mode and kickoff you must change it and if you are going to add the World Cup it won't be realistic. Also when you play the final it would be extremely unrealistic to see the subs not celebrating with you, and all you see is 3 or even two players joining to celebrate. 4. Contextual Signature Variants (Example: Jude Bellingham) I will you Bellingham as an example because you don't like using different players. For example, when Bellingham celebrate make him have two other types of celebration, like if he scores he could run behind the goal, and does a different type of celebration, another one can be they run behind the goal hug a teammate and then do his celebration. Another version is that he does it with a teammate. For his last-minute goal suggestion, he scores past the 85-minute and he runs and gets stopped by the subs and after they all celebrate at the end he and another teammate do it together, facing the fans. 5. Managerial Narrative & Post-Match Defiance In career mode let's say your manager had been facing criticism and then your team win away, against a big team. After the referee blows the whistle he should do what Jose Mourinho did against Juventus, then after that a player from the other team, goes to you and tells you to stop doing it. 6. Staff Integration & Goal Cinematics Also when your team scores while they are celebrating it should cut to the manager showing him celebrating with the staff. 7. Final Match Atmosphere & Last-Minute Intensity During a cup final, when you score a goal to be 3 or 4 goals ahead your team should celebrate with the subs, but the difference to scoring in the last minute is that the opposition falls on the floor the camera shakes and you could show your goalkeeper running and celebrating and the manager can be celebrating crazily with his staff. 8. Social Media & Disciplinary System The "Intervene" Mechanic: After a match, you can use a social media system to react to the result. On a scale from "Light" to "Risky," you can choose to blame the referee or the league. The "Risky" Path: If you choose risky you can get your rematched. However, you can also be suspended. This is delivered via a cinematic where you receive a physical letter by delivery while sitting in your office, resulting in a touchline ban. The "Light" Path: Choosing light means being happy with the ref or someone meaning a better relationship and less of a chance of getting suspended. 9. Manager Invitational This is a friendly planned by you where you make your own custom team of players (allowing you to try out specific players by putting them in the team). You choose a manager to play against, and because the setting is casual, you gain a good relationship with that manager. This increases the chance of him requesting to become your assistant manager in the future. If a rival manager has a low relationship with you, they are dimmed out in the UI to show they are unavailable for an invitation. 10. Visual Assistant Referee "VAR" You can argue with me but, coding it must be pretty simple, all you can do this during any game, when a referee makes a crucial decision. Make VAR intervene show the referee backing off from the players, holds his fingers to his ear and makes the VAR gesture but it doesn't always happen. Just make a variable that changes numbers from one to 100 and if it lands on a certain numbers, it produces the cinematic, if you say that for offsides it always get it correct, then the way you calculate a goal-scoring opportunity, then do if the offside player is in a goal scoring opportunity, then have it sometimes the don't flag offside and sometimes they can. To add more realism make it that the last defender make a circle and turn it into a rectangle and if the attacker is in that area, then you can do what is above. Because players when they were onside they score and they are told it doesn't count meaning VAR can intervene. 11. "Create a Club" - The Owner Experience Owner Status: You are the Owner, not just the coach. You choose the manager and manage the finances. Sponsorship & Precision Design: Start with a $50M Sponsorship Budget. Use a "snap-to-grid" system for sponsor placement where you can resize and move logos with precision detail. Modular Stadium Builder: Implement a modular stadium builder similar to "Dream League Soccer". This would allow the owner to design and expand specific stands in their own style rather than being restricted to a single preset, allowing the stadium to grow visually as the club's revenue and status increase. Some features like celebrations can be added to other game modes like Pro Clubs, Ultimate Team and etc. Thanks.64Views0likes0CommentsTOTY LIVE EVENT 3 AND RUSH REWARDS
The TOTY LIVE EVENT 3 mode is the worst mode in the world. On top of that, opponents waste an unbelievable amount of time, and something must be done about this. There are many disconnections from opponents, and in these cases the win should be awarded. In game modes, if the opponent disconnects, the player should be given the victory, because it is not the player's fault. The Rush rewards are very small and they definitely need to be increased.121Views1like1CommentHigh-Priority Recommendation: Native Face-Scanning System for EA FC 26
High-Priority Feature Request As a long-term supporter of the franchise across both Steam and the EA App, I am formally recommending the re-introduction of a professional-grade Face Scan/Game Face system for EA FC 26. With the current-gen engine now fully utilizing Cranium Technology, the framework for high-fidelity custom heads already exists. It is time to allow the community to bridge the gap between "Generic" avatars and "Star Head" realism. Key Technical Recommendations: Direct PC Webcam Integration: Allow PC users to perform a multi-angle "Live Scan" directly within the customization menu to generate a 3D mesh. High-Res Photo Upload: Enable a feature to upload front and side-profile photos. The Frostbite engine can then use AI-mapping to project these textures onto the player model. Cross-Mode Synchronization: Ensure the scanned face is tied to the EA Account ID, allowing it to be used seamlessly across Player Career, Clubs, and Volta. Competitive Advantage: Implementing this would bring EA FC 26 in line with other major sports titles that have offered mobile and native scanning for years, significantly increasing player retention in "Persona-driven" modes. Community Engagement: I am requesting the community to use the "Me Too" or "XP" button on this post if you want to see this feature prioritized in the next Title Update or the upcoming season. User Identification: EA Profile: MdSamad17 Steam Username: MdSamad17730Views1like1CommentFC 26 crashing mid-match on Xbox Series S — Still ignored by EA
Hi everyone, This issue has been present since launch, and despite being reported repeatedly, EA has yet to provide any meaningful response or fix, which is frankly unacceptable. On Xbox Series S, FC 26 consistently freezes for 2–3 seconds during matches and then crashes to the Xbox home screen, usually during the second or third match. When the game is reopened, the match is automatically counted as a loss due to disconnection, even though the crash is caused by the game itself—not the player’s connection or hardware. I have contacted EA Support multiple times, followed all suggested troubleshooting steps, and monitored community reports, yet nothing has changed. This issue has been affecting players for far too long, and the continued lack of acknowledgment makes it feel like it’s being ignored entirely. For a paid, competitive title, this is ridiculous and severely damages the gameplay experience. If you are also experiencing this problem, please reply and confirm so we can demonstrate that this is not an isolated case. The more visibility this gets, the harder it is to ignore. If anyone has found a workaround, please share it—but ultimately, this requires an official fix from EA. EA, this issue needs to be acknowledged and addressed immediately. Thank you.46Views0likes0CommentsRefund Request!!!!!!!!!!!!!!!!
Dear EA Sports Customer Support Team, As a loyal fan of the EA Sports FC franchise for over a decade, I am deeply disappointed to write this complaint about EA Sports FC 26. The severe input delay in online modes has made the game unplayable, undermining the quality I’ve come to expect from your titles. Given my long-standing support for your products, I am compelled to request a full refund for my purchase. Since FC 26’s release, I’ve encountered persistent input lag in online modes like Division Rivals, Champs, and Ultimate Team. My commands for passes, shots, and player switches often register with a half-second delay or fail entirely, rendering competitive gameplay frustrating and unfair. This isn’t a one-off issue; I’ve tested the game on a stable 500mbps wired connection with a high-end PC, yet the problem persists. Online communities on Reddit, EA Forums, and X echo my experience. A Reddit thread with over 600 upvotes described input delay on PC worsening mid-match, with temporary fixes like pausing and unpausing pointing to a netcode or synchronization flaw. Another user on EA Forums called the gameplay “sluggish,” noting delays of up to two seconds in online matches despite robust internet. These reports mirror my struggles, where players feel unresponsive, and actions like dribbling or defending become chaotic. I’ve tried every suggested fix—reinstalling the game, clearing caches, disabling crossplay, adjusting FPS caps, and switching between DirectX 11 and 12—but the lag remains. On X, @aa9skillz posted on December 24, 2025, slamming the game’s “dog **bleep**” responsiveness and AI, reflecting widespread player frustration. A Reddit user with an RTX 4070 Ti and Ryzen 9 processor reported identical issues, suggesting the problem lies in FC 26’s engine, server architecture, or forced DirectX 12 implementation. Many players suspect EA’s servers buckle under peak-time loads, a recurring issue that feels neglected year after year. As someone who has purchased every FIFA and FC title since 2010, spent countless hours building Ultimate Team squads, and even invested in in-game purchases, I feel let down. The input delay destroys the competitive integrity of FC 26, making my investment of time and money feel wasted. This technical failure is unacceptable for a flagship title from EA, and I cannot continue playing in this state. I demand a full refund for my purchase of FC 26 and urge EA to address these issues transparently with a timeline for fixes. Please process my refund promptly and confirm receipt of this complaint. I hope EA takes swift action to restore the trust of long-time players like me. Sincerely, Moker113Views2likes0CommentsEA FC 26 - Algeria National Team Missing
Dear EA Sports Team, I would like to report an important issue regarding national teams in EA FC 26. North African teams, especially Algeria, have been missing from your games for many years and have never been properly included. Algeria is one of Africa’s strongest national teams and also won the Africa Cup of Nations in 2019, which shows the importance and success of the team. Despite this, Algeria is still not available in the game. I kindly request that EA: Add the Algeria national team Include correct and official kits Add the real manager Update player faces and likeness Keep the squad accurate and updated Represent Algerian football fairly Millions of Algerian fans would love to finally play with their national team in EA FC. Thank you for your time and consideration.I'm deleting fc26
I have been playing this game for about 20 hours and I could not solve the optimization problem or the gameplay settings. Also, it does not give any fun while playing and the game is very boring compared to the previous games. Unfortunately, it was a huge disappointment. I will delete the game and I hope you do not make another game.16Views0likes0CommentsPLEASE ADD OFFICIAL BRAZILIAN TEAMS
Hello EA, my name is Davi, I'm Brazilian, and I would like to earnestly request that you add official Brazilian teams to the game. This is the first time I've bought a FIFA game, and I really want to play with Brazilian teams. At least Flamengo, which is my favorite team, add the other Brazilian teams please, you saw how worthwhile it is after the World Cup and here in South America the Brazilian teams dominated everything. And many people here will buy the game if Brazilian teams are added, it will be great for you, it will raise the level of the game, so please, let's add official Brazilian teams, please.55Views0likes0Comments