[UPDATE] Battlefield 6 Update: On Secure Boot & Cheats
Hey folks, AC from the SPEAR Anti-Cheat Team here, hope everyone's having fun in the Battlefield 6 Open Beta! I wanted to take a moment to acknowledge some of the feedback around cheating in the game, especially around Secure Boot. On Secure Boot, I want to be clear that Secure Boot is not, and was not intended to be a silver bullet. Secure Boot is how you're helping us build up our arsenal. It’s another barrier that helps us make it harder for cheat developers to create cheat programs, and makes it easier for us to detect it when they do. There are certain signals that we can only trust when Secure Boot is enabled, which we spoke of before in our previous posts, like here https://steamcommunity.com/app/2807960/discussions/0/600785827026563959/. One example, Secure Boot prevents your machine from running with vulnerable drivers enabled. So if Secure Boot is running and we see those drivers loaded, we know something's a bit off. I also wanted to thank you all for taking the time to report cheaters, cheat programs and specific clips to us. Your reports help us zero in and lead us to finding up and coming cheat communities, reporting one actual cheater often can lead to new detection techniques and help us keep them from impacting your experience. Since Open Beta Early Access’s launch: Javelin has prevented 330,000 attempts to cheat or tamper with anti-cheat controls. You’ve reported 44,000 instances of potential cheaters during day one and another 60,000 so far today. We are already using these with our own Gameplay Integrity team to add and improve our detections for Battlefield 6. They are also working with the Battlefield Positive Play team, to actively remove those reported we confirm to be cheaters. Anti-Cheat isn't one and done, it's an ever evolving battlefield, and what has worked for us previously or in different games doesn't always work in all of them. I hope this helps, and please keep the reports coming in - we'll continue cleaning up the cheaters so you can have a fair game. We’re looking forward to the Open Beta tomorrow, and if you need to, the best way to help combat cheaters in Battlefield 6 is by reporting them via their profiles on the score screen. See you on the Battlefield! - AC46KViews76likes334Comments(12-11-2025) - EA/Dice, i Listed Fixes/Nerfs/improvments
***(Changes update 26/10/2025) Promote subject guys for better and more enjoyable gameplay in the future💙 Hey Dice Please fix or slightly nerf the current 0.005% bullet drop feeling. Right now the ballistic physics in Battlefield 6 feel almost completely flat — and that takes away a huge part of what made sniping in Battlefield 4 so satisfying. In BF4, every headshot felt like an achievement. You had to calculate range, bullet drop, and timing — it gave you that true “sniper” feeling, that rush when you nailed a long-range shot after judging distance and elevation just right. It wasn’t just aiming — it was skill. Now in BF6, it feels like you just aim directly at the head, even from far away, and you get an instant kill. There’s almost no need to think, to compensate, to feel that learning curve that made Battlefield sniping so special. All I’m asking for is a small adjustment — a touch more bullet drop or travel time. Not a full rework, just enough to bring back that sense of mastery and reward that the Battlefield community loved so much in BF4. Because right now, it’s just not as fun as it used to be — and that satisfaction of hitting a real calculated headshot is missing. Add — The Opportunity to cancel the slide, its causing the player to keep sliding into a danger zone and end up dying. **Fix — Mini map is too tiny even on "large" size. **Fix — The wrong hand placment on foregrip when adding lasers on top of the rails. **Fix — The position of the smg's/Snipers/etc.. is not centered on screen when running. (The weapons is located a little to the left) **Fix — The game needs to be optimized cause the Gameplay performance is very bad the game is on very low and its stutering and thers very low fps even on rtx4070ti. (high spec pc etc.. **Fix — Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance19KViews55likes84CommentsChange Minimap to top Left
Can you consider having the option for players to move the Minimap Location to the top Left, Top Right, Bottom Right etc.... Having it in the bottom left just feels weird to me. Even if you are unable to do so allow us the option to Turn it Off because I feel its obstructing my screen on PC18KViews115likes50CommentsDisappointed by Battlefield 6’s Lack of Linux Support
To whom it may concern, I was genuinely excited about Battlefield 6. The trailers, the gameplay previews—all of it looked amazing. But that excitement was instantly deflated when I realized there’s no support for Linux at all! I’m running Ubuntu LTS and have absolutely no interest in switching back to Windows just to play EA games. It’s frustrating, to say the least, that in 2025 we’re still dealing with such narrow platform support. Linux users are no longer a fringe group—we’re passionate, loyal, and growing. Ignoring us feels like a slap in the face. I won’t be buying Battlefield 6 unless Linux support is taken seriously. Simple as that. Please rethink this decision—not just for me, but for the entire Linux community. Regards, A very disappointed gamer18KViews129likes120Commentsuser.cfg trick lower CPU usage doesn't work - hurts FPS on Intel E-Cores
I'm sure some of you are aware that a lot of youtubers/redditors have been going around talking about a magic cure for "high CPU usage". You put a 'user.cfg' file with the following words, into your battlefield steam folder: Thread.ProcessorCount 8 Thread.MaxProcessorCount 8 Thread.MinFreeProcessorCount 0 Thread.JobThreadPriority 0 GstRender.Thread.MaxProcessorCount 16 You adjust to 6/6/12 if you have a 6 core processor, or 4/4/8 for a quad core. And then the youtuber loads into a completely different map from the one he was on when he shows the 'high cpu usage', and like magic, in this other map, he's getting lower CPU usage! Miracle! Be advised that this doesn't work. It does nothing. The game already knows how to use your CPU cores. Telling it you have 6 cores and 12 threads doesn't do anything if you only have 6 cores and 12 threads. If you have 8 cores and 16 threads it knows how to use those. It's a placebo effect. It's not harmful if you have a straight shooter 1c/2t x whatever CPU, like most AMD CPU's and any Intel CPU from 11th gen and earlier. What it will do however, is block any CPU cores/threads that are on the CPU that are after the number you list. This is a problem if for whatever reason, you tell it to only use 6c/12t on a 8c/16t CPU. More significantly, using 8/8/16 like the redditors & youtubers tell you to use, because you "only have 8 P-Cores", is a massive problem for 12th Gen, 13th Gen, 14th Gen and Core Ultra Intel CPUs. BF6 knows how to use E-Cores. It works them perfectly well. I have a 14900k & 5080. The settings aren't that important except to know I keep them the same. When you tell the game to use "8 processors and 16 threads" (or 6/12 for a 14600k or similar) you're telling it to not use any of the E-Cores. Sure, you might get "reduced CPU usage", but it's doing it by not using the processor, and killing your FPS. The P-Cores don't increase their workload (or don't increase enough) to make up for the lack of E-Cores. I did a benchmark, using a special benchmark map in Portal (it's called "Bench De Mark" if you want to find it, then stand on the tyre on the right of the map as you spawn in, and let the bots shoot and throw nades and blow up cars, it's not a perfect situation but it's as good as we get now). 2 minutes captured with CapFrameX for statistics. Without user.cfg I get: Average FPS - 150.8 1% Low - 109.3 0.1% Low - 96.9 Then using the 8/8/16 user.cfg: Average FPS - 146.4 (4.4 worse) 1% Low - 87.7 (21.6 worse) 0.1% Low - 77.6 (19.3 worse) As you can see, this is massively inferior. During the user.cfg 8/8/16 run it completely stopped the e-cores getting any load on them from the game. If you weren't looking closely into it (eg, an Afterburner overlay only) you might think it's good, because you have similar FPS, and significantly reduced CPU usage. Except you don't realise that it kills your 1% and 0.1% lows, which will cause dip and stuttering. And I also did a test where I set the user.cfg to match the 14900k fully. So 24/24/32. Average FPS - 153.5 1% Low - 104 0.1% Low - 84.8 It's very similar to the "without user.cfg" run. Some small differences that I think are just the nature of using this test map with lots of bots and grenades etc (in the 0.1% low mostly, so maybe a bunch of nades went off at the same time). If I did more and more runs they'd probably average out to be identical. The thread/processor user.cfg trick is a waste of time, or actively hurts your performance. Don't use it.Solved17KViews9likes50CommentsCan I play on both xbox and pc with one purchase?
Both me and my son want to play this game and I'm wondering is it possible for us both to play having just purchased one copy of the game. Really don't want to have to spend nearly £150. So for example if u by the game through ea on the pc or through my account on the xbox could we both play at the same time with having his xbox set as home console? I know with xbox games and game pass we can but wondering if it would work with ea game. What about if I have ea play pro would it work with that instead? ThanksSolved16KViews3likes10CommentsGive PC Players The Ability To Disable Crossplay
I am pretty irritated that Dice isnt forcing console players to play with pc if they dont want to. But they are forcing pc to play with console even if we dont want to. What is with the catering to consoles but not your original fan base on pc. You guys have given too much ASsistance to console players trying to balance controller and quite honestly im fed up with it. We dont care that they cant match our precision its not our fault that controller cant reproduce precision. Giving them less recoil bullet magnetism aim assist all stacked on top of each other is doing too much. Getting really tired of dying to a controller player while head camping bc ofthe combination of all these things together just gives them an advantage that as a pc player I just cant engage them in certain scanarios and win they have too much assistance going on under the hood. They just hold down the trigger on any gun and get If you want to give them that much of a handicap fine but give pc players the ability to turn off crossplay. It should never be forced on anyone period if they dont want it on. Makes no sense why you give console the option but not pc. I want to be able to have the option of just playing with pc players.13KViews171likes385CommentsBattlefield 6 PC Joystick support
Will there be native support for using a joystick added to Battlefield 6 at any point? I've played most of the previous games in the series and usually spend as much time as I can flying the helicopters or jets around. I've got my trusty Sidewinder Precision 2 joystick that I've always used for the job. I can't find a way to get BF6 to recognise any of the inputs within the settings but windows recognises the joystick and shows all the inputs as working. If joystick compatibility isn't going to be added will I end up getting banned if I do a workaround such as X360CE to get the joystick to mimic a controller? - I want some sort of written confirmation from someone who works within the company that I wont end up getting banned if I have to do this as a workaround. Trying to fly with a mouse and keyboard is much like trying to drive a car with your legs crossed, possible but stupid. Thanks.12KViews17likes53CommentsPortal Custom map with vehicles
I’m having an issue with the Portal Custom Default mode for some reason, maps don’t load with vehicles. The only way I can get a Portal map that includes vehicles is by using one of the Verified modes The problem is, the Custom Default mode is the only option that lets me upload an SDK-created map edit. My goal is to build a custom test range to experiment with all the vehicles, but I can’t seem to get them to spawn in this mode Has anyone else run into this, or found a workaround?10KViews9likes16Comments