FC27 Feedback after watched trailer
I have watched the trailer, but I feel that one aspect of the player models is still missing. Why do the socks still look the same? There is still no option for cut-off socks or custom sock styles like those commonly seen in real-life football. The socks still appear generic and identical across players. It feels like small but important details such as these have been overlooked. Features like custom sock styles would greatly improve the authenticity and realism of player customization.8Views1like1CommentStandard Edition owners upgrade to Ultimate/Plus by paying the difference
Hello EA SPORTS FC team, I would like to suggest an official upgrade path for players who already own EA SPORTS FC 27 Standard Edition on Steam, allowing them to upgrade to the Ultimate Edition or Ultimate Plus Edition by paying only the price difference. At the moment, someone who pre-purchased the Standard Edition or received it as a gift has no direct way to change editions. The player must request a full refund, wait for Steam to remove the game from their account, wait for the money to be returned, and then purchase the game again. For gifted copies, the recipient must authorize the refund, but the money is returned to the original purchaser. That person must then purchase and send the higher edition again. I am not asking for free content. I want to pay the difference. The current process simply turns an easy additional sale into a long and unnecessary procedure. WHY WOULD THIS HELP? This would reduce friction for players who decide to purchase a higher edition after their initial order. It would reduce the number of refunds requested solely to change editions. It would reduce purchase-related support requests for both Steam and EA. It could increase conversions to the Ultimate and Ultimate Plus editions. It would reduce the risk of missing a limited pre-purchase offer because of payment refund delays. It would provide a much better experience for players who received the Standard Edition as a gift. SUGGESTED IMPLEMENTATION EA could add an Upgrade to Ultimate Edition purchase option on Steam. EA could also add an Upgrade to Ultimate Plus Edition purchase option on Steam. The customer would pay only the applicable regional price difference. The system would grant only the missing entitlements and prevent duplicate rewards. The store page would clearly display which additional content will be granted before completing the purchase. Pre-purchase eligibility would be preserved when the upgrade is completed within the relevant offer period. The upgrade would support both self-purchased and gifted Standard Edition copies. Steam already provides mechanisms that could support this type of system. Steamworks documentation recommends using a Complete the Set bundle in most edition-related scenarios. This allows customers to purchase only the content they do not already own. Another possible implementation would be a paid edition-upgrade DLC containing the missing benefits. Official information about this system is available in the Steamworks documentation under Store Presence and Explain Your Editions. MY EXPERIENCE I received the Standard Edition as a gift and I am willing to pay for Ultimate Plus. Under the current system, I must authorize a refund, the original purchaser must wait for the money to be returned, and the entire purchase must then be repeated. A direct upgrade button could turn that process into a transaction lasting less than one minute. This would benefit both players and EA through fewer refunds, less friction, fewer support requests, and more sales of the premium editions. Could an official upgrade path be considered before the Ultimate Plus pre-purchase offer ends on August 31, 2026? Thank you for considering the suggestion.5Views0likes0CommentsEA_Vendcera
Subject: Urgent FC 26 Bug Report – Classic XI Players Cannot Be Transferred Correctly and Become Duplicated Hello EA_Vendcera, I would like to report a serious bug in EA SPORTS FC 26 involving the Classic XI teams and the Club Transfer system. Currently, some active players are included in Classic XI teams. When I try to transfer these players using Club Transfer, the transfer does not work correctly. Instead of removing the player from the original club, the game creates a duplicate player. As a result, the same player appears at both clubs at the same time. For example, players affected by this issue include: - Cole Palmer - Reece James - Moisés Caicedo - Harry Kane - Jude Bellingham - Michael Olise - Manuel Neuer - Jamal Musiala - Mohamed Salah This problem makes the Club Transfer system unreliable and prevents players from making realistic squad changes. It is especially frustrating for players who want to create custom squads, update transfers, or build realistic Career Mode saves. Steps to reproduce the issue: 1. Go to the Club Transfer system. 2. Select an active player who is also included in a Classic XI team. 3. Transfer the player to another club. 4. Check both the original club and the new club. 5. The player remains at the original club while also appearing at the new club. Expected result: The player should be completely removed from the original club and transferred to the new club. There should only be one version of the player. Actual result: The player appears at both clubs, creating a duplicate player. I strongly request that EA investigate and fix this issue as soon as possible in FC 26. Please also consider checking the underlying player database and transfer systems before the release of EA SPORTS FC 27, to make sure this problem does not continue into the next game. I hope EA can treat this issue as a priority because the Club Transfer system is an important feature for players who want to customize teams and create realistic Career Mode experiences.2Views0likes0CommentsPrivate Invite for 2v2 Online Friendlies (4 Consoles, 4 Separate Locations
Dear EA Sports FC Development Team, I am writing to request a critical quality-of-life feature for online multiplayer in fifa 27 : please add a direct, private 2v2 invite system for four players across four separate consoles in different locations. Currently, the "Online Friendlies" mode only supports a 1v1 invite (or up to 2v2 only if using local couch-co-op guests). If four friends want to play a 2v2 match using real-world clubs from four different houses, there is no official way to do it. The community is forced to use the "Co-Op Seasons matchmaking countdown" workaround, which is frustrating, unreliable, and fails to connect us half the time. With crossplay fully integrated into EA Sports FC, adding a "Private 2v2 Lobby" where a host can invite three distinct online friends into two custom-assigned teams would drastically improve the social experience. Players have been asking for this feature for years. Please allow us to play with and against our friends easily without being restricted to local guests or custom avatars in Clubs/Rush. Thank you for your time and for listening to community feedback.84Views0likes1CommentFc27 Loyalty 10 percent of discount?
Hi Everyone i tried asking on the ea help chat and got no answers for this so wanted to post it here will there still be a 10 percent of loyalty discount for fc 27 for owning fc 26. On the fc 26 in game menus there is nothing showing up for fc 27 loyalty 10 percent of discount and i dont own ea play as i want to save money and get the discount this way with the loyalty bonus of owning fc 26 as they usually do this each year can somebody confirm this or help me know if it is going to be added and when as im wanting to order it through fc 26 to get the discount thanks.Solved50Views0likes1Comment[CONCEPT FC 27] 22v22 Simulator, 1st/3rd POV & Dynamic HUD
[CONCEPT / SUGGESTION for EA SPORTS FC] 22v22 Full-Human Simulator: 1st/3rd Person, Live Substitutions, Dynamic HUD & Cinematic Extra Time 📄 Main Body: Dear EA SPORTS FC Development Team and Community Managers, We are writing as passionate fans of the franchise to present a feature concept that would elevate the realism, immersion, and team play of EA SPORTS FC (across Console, PC, and FC Mobile) to an unprecedented level. Today’s community is looking for deeper, more immersive multiplayer experiences. With that in mind, we have designed the following concept: The 22v22 Pure Simulator Mode. ⚽ 1. 100% Human 22v22 Mode (1st & 3rd Person POV) Zero Bots/AI on the Pitch: A multiplayer mode (available in Kick-Off, Casual Lobbies, and World Cup Tournament Events) where all 22 players on the pitch are real human gamers. Immersive Cameras: Choose between 1st-person POV (through the player's eyes) or 3rd-person POV (tight over-the-shoulder camera). This completely redefines spatial awareness, through-ball timing, and pitch vision. Flexible Match Lengths: Match options ranging from 55 minutes to 2 hours in real-time during tournament events, serving as the ultimate test of physical stamina, focus, and tactical endurance. 🔁 2. Seamless Live Substitution System for Disconnections To prevent quitters or disconnects from ruining long matches: If a player disconnects, the system instantly pulls a waiting user from the lobby bench. Console/PC: The bench player enters the pitch with a real-time animation high-fiving the manager on the sideline. Mobile: The replacement player runs directly onto the pitch to their assigned position to keep the gameplay fast and smooth. 🟥 3. Dynamic Injury HUD & Pain Mapping Visual Pain Feedback: When a player suffers a heavy tackle or muscle strain, a subtle red tint pulses around the screen borders. Localized Pain Map: If the injury affects the right leg, the bottom-right corner of the screen lights up in a vivid, bright red. This slightly restricts vision and signals to both teammates and the bench manager that an immediate sub is needed. 🎬 4. Cinematic Extra Time (Letterbox Format) Movie-Style Black Bars: As soon as extra time starts (90'+), black bars slide in at the top and bottom of the screen (letterbox mode). This creates a high-stakes, dramatic movie atmosphere for the most decisive minutes of the match. 🎯 5. Free-Kick Tactical Assistant A dedicated "Idea/Assistant" button on the screen during free-kicks. Pressing it analyzes the wall and the goalkeeper's positioning to offer tactical suggestions (e.g., driven shot under the wall, curled to the far post). The actual execution, power, and aim remain 100% skill-based. 🛍️ 6. Group Celebrations & MVP Showcase Shop Interactive Team Celebrations: Unlocked animations where all 11 real teammates on the field can join in (camera point-and-pose, group photo, dogpile at the corner flag). Customizable MVP Cutscenes: At the end of the match, the Match MVP receives a custom entrance sequence (walking down the tunnel signing the camera, standing on a podium with confetti) featuring stylized MVP cards bought from the store. We genuinely believe these mechanics would turn EA SPORTS FC into the ultimate interactive football simulator, generating countless viral moments and unforgettable matches for the community. We’d love to hear feedback from the dev team and the community on these ideas! Sincerely, The EA SPORTS FC Community in spanish: Estimado equipo de desarrollo de EA SPORTS FC y Community Managers, Les escribimos como apasionados de la franquicia para presentarles una propuesta de concepto que llevaría el realismo, la inmersión y la competitividad de EA SPORTS FC (tanto en Consolas/PC como en FC Mobile) a un nivel completamente revolucionario. Hoy en día, la comunidad busca experiencias más inmersivas y un verdadero trabajo en equipo. Por ello, hemos diseñado la siguiente propuesta para un nuevo modo de juego: Simulador Puro 22v22. ⚽ 1. Modo 22v22 100% Humano (Perspectiva en 1ª y 3ª Persona) Sin Bots ni IA en cancha: Un modo multijugador (disponible en Saque Inicial, Salas Casuales y Eventos de Torneos/Mundial) donde los 22 jugadores en el campo son personas reales. Cámara inmersiva: Posibilidad de jugar en 1ª persona (a través de los ojos del futbolista) o 3ª persona (cámara cercana en la espalda), cambiando drásticamente la noción del espacio, la precisión de los pases filtrados y la visión del campo. Tiempo flexible / Torneos de larga duración: Opción de disputar partidos de evento desde 55 minutos hasta 2 horas en tiempo real para una prueba definitiva de resistencia física y estrategia táctica. 2. Sistema Fluido de Reconexión y Reemplazo en Vivo Para evitar que una desconexión arruine partidos largos: Si un jugador se desconecta, el sistema selecciona automáticamente a un usuario de la sala de espera. Consola/PC: El nuevo jugador ingresa al campo con una animación en tiempo real chocando las palmas con el DT en la banda. Móvil: El jugador ingresa corriendo directamente a su posición para mantener la fluidez del encuentro. 3. HUD Dinámico de Lesiones y Cansancio Feedback Visual de Dolor: Cuando un jugador sufre un golpe o tirón muscular, la pantalla muestra una tonalidad roja sutil. Mapa de Dolor Localizado: Si la lesión ocurre en la pierna derecha, la esquina inferior derecha de la pantalla se tiñe de un rojo más vivo y brillante. Esto limita sutilmente la visión y alerta tanto a tus compañeros como al DT en la banca para solicitar el cambio. 4. Prórroga / Tiempo Extra Cinemático Efecto Letterbox (Formato Película): Al llegar al tiempo extra (minuto 90+), aparecen barras negras en los bordes superior e inferior de la pantalla. Esto genera un ambiente de película, aumentando la tensión dramática en los minutos decisivos. 5. Asistente Táctico para Tiros Libres Implementar un botón dinámico de "Ideas de Disparo" al ejecutar un tiro libre. Al presionarlo, el juego analiza la barrera y la posición del arquero para sugerir trayectorias recomendadas (ej. colocado al palo lejano o por debajo de la barrera). La ejecución, potencia y puntería siguen dependiendo 100% de la habilidad del jugador. 6. Tienda de Celebraciones Grupales y Presentación MVP Celebraciones Interactivas: Animaciones donde los 11 jugadores reales del equipo pueden unirse al festejo (festejos en la cámara, foto grupal, la montonera). Pantalla de MVP Personalizable: Al finalizar el partido, el Jugador del Partido recibe una secuencia de entrada épica (caminando por el túnel, en podio) con tarjetas y marquetines personalizados comprables en la tienda. Creemos firmemente que estas mecánicas transformarían a EA SPORTS FC en el simulador definitivo de fútbol interactivo, creando momentos virales e inolvidables para la comunidad. ¡Nos encantaría saber qué opina el equipo de desarrollo y los demás jugadores sobre estas ideas! Atentamente, La Comunidad de EA SPORTS FC7Views0likes0Comments