Lag & PS5 overheating when playing
Anytime I go to the Main Menu, The Gym, or when I'm designing a CAF. My console overheats and it doesn't do this when I'm playing other games. It's definitely a UFC 6 thing. You can see in the menus in The Gym when moving from sections and fighters it starts lagging.CAF: missing fight posture and fighter styles
Hi, enjoying the new game a lot! Been playing career mode and using my custom fighter which has a lot of good improvements added. But there’s one thing that’s really bugging me and a few others I play with. And that’s the amount of missing fight postures from the list that’s given. Any fighter that has a unique evades or movement are completely off the list such as: Dominick Cruz Ilia Topuria Isreal Adesanya jiri prochazka And many more!!! (literally anyone else that has unique dodge animations) The fact we can’t add these postures to our custom fighters and we’re stuck with the basic movement and evades is kinda annoying. Can this be added and changed please???? thanksCAF Ideas
I'm starting this thread, so people can add ideas to CAF in hope of EA seeing it and actually putting some effort into this part of the game. Here is a list of ideas I have so far. Shaders for shorts Customizable move-sets Pick your own stats Pick your own perks more options for your mouthguard Options for your walkout. For example, sprinting out, highfiving the crowd, walking with your flag Picking your guard Customizable shorts and other fight gear Editing your recordUFC 1 veteran with spasticity: We need accessibility options, not arcade boosts!
I am a passionate fan and have been playing since the very first UFC 1. However, I face a major challenge: I have spasticity and cannot hold the controller normally. To be able to play at all, I rest the DualSense controller in my lap and operate it using only my index and middle fingers. Despite this difficulty, I pushed through and beat UFC 5. But your control layout makes it incredibly hard for me and many others. For basic moves like a superman punch, the game requires button combinations where you have to press four or five buttons simultaneously. With my hand positioning, this is anatomically impossible. Instead of implementing accessibility options—like a simplified layout or macros that allow complex moves to be mapped to a single button—you are wasting development time in UFC 6 on an unrealistic arcade "Flow State" boost. This has nothing to do with a simulation. Please finally start thinking about all of your players.Predetermined
Why does it feel like all of these Ufc games predetermine whose attack tracking will be better and whose counters will actually deal damage before the match starts? In every single version, this one being no different, in my matches either my head movement actually evades and my counter deal damage. Or one of two things happen, I'll pull a hook, but the hook hits me anyway, or I actually evade the hook, but my counter deals no damage and they jab right through it and break my nose. It's freaking stupid.