[HSY] [EBN] Teens in Fairy Form don't sit during class
Teens in fairy form won't put their wings away to sit when attending class. However, if they conceal their fairy form, they seem to sit just fine. They sit fine elsewhere in fairy form, such as in the cafeteria. It's solely when attending class.24Views0likes0Comments[LLQE] yuAccEV008EyePatch removes lashes
The LL eyepatches remove a sims' applied eyelashes. The eyepatch from the R&L pack does not do this, so I assume it is a bug. Especially because eyelashes should not conflict with eyewear. Affects the basegame lashes, Lovestruck lashes & Miiko lashes. Edit By crinrict: Added pack tag to title, added asset name33Views0likes3Comments[PS/XB] Items constantly highlighted as new in BuildBuy/CAS
Related to the DLC pop ups issue, the pop ups have gone, but every time I load into the game Build&Buy shows "new" items Weirdly CAS doesn't show with "new" items?!? On PS4 have all game and stuff packs all expansion pack except Adventure Awaits and Royalty and Legacy, just over half the kits. Edit By crinrict: Added Tag to Title1.6KViews78likes78CommentsMissing Free Maker Drops
When logging into the game i get the pop up for "FREE MAKER DROPS: Sit Next to Me & Velvet Bow Heels are free noe until july 9, & theyre just the first... [ X claim on marketplace]" but neithet pack is showing up in the marketplace ive filtered & gone through the list & restarted the game & my Playstation but still no luck.Packs not showing
Ever since they updated the game on console and added the marketplace the game has been bugged even more. Recently packs I have installed have been showing as “not installed” First it started with the free holiday pack,(Which isn’t in my library anymore.) Now, when I open the game and try to open my save file it says “7 packs not installed”. I deleted and reinstalled the game as well as, each pack individually and it still says this.Here's a list of bugs, glitches, and errors that should be fixed.
Multiple songs now loop correctly in Workshop and Remodel modes in the original MySims game—but that’s not all! A single song also loops continuously when you're at a location, such as a building (in both games) or an area (in MySims Kingdom). However, if the player leaves when the music stops and then returns to the same location, a different song will play, which also loops continuously. Even in Create-A-Sim mode, the stereo (in both games), Decorate mode and the jukebox (in the original game), and the pause menu (in MySims Kingdom), a single track loops over. This constant looping of a single track can get repetitive and frustrating. Ideally, after one song finishes, a different track should play instead of looping endlessly. I hope this can be addressed in a future patch to improve the audio experience. The voice and audio quality for the characters, as well as the sound effects in both games, have a strange filter that makes them sound like they’re using a vocoder. I hope this effect gets removed in a future update. In the original MySims game, if you clone a block after painting it with an essence texture, the cloned block reverts its paint texture back to wood. A video link showcasing this glitch is included in the attachments. In MySims Kingdom, when the player is at Reward Island, two of the stereo soundtracks can't be heard in that area. I hope they'll fix this soon so the music plays there as intended! There are various audio bugs and glitches in both games, especially with ambient sound effects. In the original MySims game, if the player leaves the Town Square and goes to a different location, like the Forest or the Desert. The ambiance from the Town Square continues to play instead of switching to the correct ambiance for the new location. Also, in MySims Kingdom, after the player completes an island's story, the game transitions from day to night. However, once the transition is complete, the player continues to hear the daytime ambiance instead of it switching to the correct nighttime ambiance. The same issue happens in reverse. When night transitions to day, the nighttime ambiance continues to play instead of switching to the appropriate daytime sound. On super rare occasions, if a Sim gets kicked out, they will remain in town, even though they have no house. Even if the player builds a new house over the original spot, that Sim is still present in the game permanently. If a Sim is invited back after being kicked out, the house layout and furniture can come back in its default state. This results in a major item exploit as this glitch is repeatable. In the original MySims game, if you kick a Sim out, the number of occupied places on the map, counting the Sim that has already been kicked out, will not decrease. When a Sim uses a turntable in both games, the music doesn't loop after a single "DJ Booth" soundtrack ends. The same issue occurs with the stereo in the original game during the "Dance Off!" activity, as well as when a Sim plays a portable video game or a game on an arcade machine. Also, after one playthrough of the music from a portable video game or an arcade machine, the music doesn't loop, and only the sound effects can be heard. Additionally, after a single loop of the electricity sound effect used for the "Dr. F's Tubular Insanity" and "Dr. F's Tubular Madness" items, the sound does not loop again. In the original MySims game, if a Sim performs the same animation with another Sim who has the same voice type, his/her voice will either fluctuate in pitch to match the other Sim’s. Sometimes if a Sim performs an animation with his/her voice, it would settle back to the voice type's normal pitch. In MySims Kingdom, Chef Gino’s fence texture has the wrong texture. The player can't be best friends with every NPC in MySims Kingdom despite completing all of their tasks. There were still quiet voices during the cutscenes in MySims Kingdom, as well as missing character icons. In MySims Kingdom, during the final cutscene on Rocket Reef, the Simlish countdown sound isn’t heard when the rocket launches. In the original game, three of the loading screen soundtracks aren’t played during loading. In the original game, there's a creepy glitch where a Sim's head is missing! Also, two of the soundtracks used for the Fun Sims' homes don't play at all when the player's inside the Amazing Daryl's House. There's even a glitch in the original MySims game with the NPC's best friend dialogue, where the text eventually disappears and the game freezes. For example, Master Aran is the affected Sim with this glitch. (https://www.reddit.com/r/MySims/s/B0t9D3yfCQ) There are three texture errors in the original MySims game. (https://www.reddit.com/r/MySims/s/GLW3M0QUNo) 1. The wood for the lattice posts at Gino's Restaurant are using the lattice texture instead of the wood texture. 2. The green panels, one of the wall textures in the "Create-A-Sim" background—have molding halfway up instead of at the bottom. 3. In Remodel mode, the straw/grass roof swatches on the four-sided turret roof with mini tower have shadows that abruptly end halfway down the ridges. No other swatches for this roof type have shadows like this. When the player plays MySims: Cozy Bundle on the Nintendo Switch 2, the cursor moves slowly instead of at its current speed from the Nintendo Switch version of both games. That's all for now. What do you guys think? I hope all of these bugs and glitches get fixed in the next patch for MySims: Cozy Bundle.1.3KViews2likes2Comments[GT] [HSY] Entrepreneur Skill Boost missing from Club Perks Skill Bonuses
As requested by EA Solaire I’m making a separate report for each Skill Boost missing from the Club Perks Skill Bonuses catalogue for Clubs. The Entrepreneur Skill is not available as a Skill Boost affecting player-based freedom for making clubs that use the Entrepreneur Skill.13Views3likes0Comments[GT] [V] Pipe Organ Skill Boost missing from Club Perks Skill Bonuses
As requested by EA Solaire I’m making a separate report for each Skill Boost missing from the Club Perks Skill Bonuses catalogue for Clubs. The Pipe Organ Skill is not available as a Skill Boost affecting player-based freedom for making clubs that use the Pipe Organ Skill.8Views3likes0Comments[GT] [V] Vampire Lore Skill Boost missing from Club Perks Skill Bonuses
As requested by EA Solaire I’m making a separate report for each Skill Boost missing from the Club Perks Skill Bonuses catalogue for Clubs. The Vampire Lore Skill is not available as a Skill Boost affecting player-based freedom for making clubs that use the Vampire Lore Skill.15Views4likes0CommentsInfants not falling asleep in crib (try go night night)
Since the new update, I've checked in with all of my sim homes with infants (3) and all of them who were in bed, sleeping, were found sitting up, awake. This happens all the time with the toddler sims, but as soon as you unpause the game, the toddlers lie back down and fall asleep immediately. However, I had to tell the infants to 'try to go night night.' Also, I purchased the new infant play mat for all 3 households and now the infants will not fall asleep in their cribs when they're put down - fed with clean diapers, energy down to about half, etc., all ready for bed. I'm having to tell them to 'try to go night night' even though the 'action' says they are trying. I get a warning about putting the infant down for a nap, but they have been, they're just not falling asleep like they used to. They do usually have a cry, and the parent soothes them, but this is different. They are in 'happy' mode and are just not falling asleep. Edit By crinrict: Adjusted Title to better reflect the issue3.4KViews211likes70Comments