The Zombies Are Coming! Plants vs. Zombies 3: Evolved is now in Early Access
Dear Gardeners, Sun Collectors, and Defenders of the Lawn, Plants vs. Zombies™ 3: Evolved is now live in Early Access in select territories. The Sunflower Society, a division within a division of PopCap Games dedicated to demonstrating deep Dave devotion, is absolutely, unequivocally, and botanically thrilled to announce that Plants vs. Zombies™ 3: Evolved is now beginning a new phase of development and availability. Starting today in Ireland and the Philippines, and spreading through a limited number of other regions over the coming months, players on mobile devices can experience a living, growing, and occasionally chaotic celebration of plants, strategy, and the fine art of keeping zombies out of houses. The Sunflower Society is thrilled to report this development. We have charts. We have graphs. We have a sunflower who just keeps clapping. 📝 We’ve Been Up to Something Last autumn, we released the Seedling Build in select regions to learn what players wanted. You had thoughts. Many thoughts. We wrote them down. Here are some of the things we heard, and some changes you can expect starting in Early Access: You want to do WORK work. Who are we to say no? We’ve made levels longer with more meaningful battles so that your hyper-hybridized Tier 3 plants have more time to shine. ✨ You want more quality time with each plant. We’re being more deliberate about introducing new plants and creating levels that help you build mastery with them. Aww. 🥰 You swiped left on avatars. We’ve removed avatars from the game and put the focus back on the appropriate stars of the show, the plants. 🌱 You want to focus on the yard instead of the neighborhood. We understand. Our grandma used to yell at us to keep the windows closed so our A/C isn’t cooling the whole neighborhood, too. The experience now centers on your lawn. Where it belongs. Where the zombies are.✌️ Before worldwide launch later this year, the Sunflower Society will fervently take notes to ensure each garden is thriving, the zombies are appropriately overwhelming, and Dr. Zomboss meets all certification requirements for being diabolical. As with the Seedling Build, your feedback during Early Access will help shape PvZ3 as it grows. We think of it like watering plants…except our plants have projectiles. 🌿 Inside Early Access For those just joining us in regions where available, here’s what you can expect from Plants vs. Zombies 3: Evolved: Beloved lane-based tower defense gameplay. You can merge plants together in wild and wacky ways! We may or may not have cleared this with the appropriate agricultural authorities! Dr. Zomboss is trying to take Crazy Dave’s very special meteorite that he uses to merge plants! Rude. Well, you’re going to have to deal with that. We believe in you. We’re still making changes to content, features, and progression. We’re paying close attention to community feedback, and aim to evolve the game over time. You can also check out all the deep details beyond this at our FAQ. As PvZ3 releases in each region, we’ll be putting down roots and keeping access open all the way through to our worldwide launch. For those joining us in Early Access, it is, well, early. So as the months go on we’ll be planting new systems and features, pruning things that aren’t working, and steadily growing the experience with more content and improvements. Like any well-tended garden, the game will continue to evolve over time. Whether you’re joining us in Early Access as we take the game from seedling to sprout, or you join us at the worldwide launch once we’re ready to take root, we’re honored to have you in the garden. Either way, the lawn needs defending. The zombies are coming. Be sure to follow our official socials on TikTok, Instagram, YouTube, X, and Facebook in the meantime. Thanks for helping us keep the zombies in check! Warm regards, The Sunflower Society 🌻59KViews16likes0CommentsPvZ3 State of the Lawn - Title Update 0.5 (TU0.5)
Hey, Sun Harvesters! ☀️🌻 Today’s Plants vs. Zombies 3: Evolved update is a big one, with a full gameplay re-tuning based on your feedback. Thanks to everyone in our community, both those playing in our Early Access regions, and players following along, for sharing your thoughts to help us adapt the game. This update aims to make battles more strategic, plant tiers more meaningful, and progression less grindy than Dave making his 5th cup of coffee before breakfast. We’re Not Supposed to Touch Dave’s Grinder. Or Any Power Tools Really. ⚙️ The biggest change in this update is a full gameplay rebalance. Damage type effectiveness is increasing from 2x to 3x, which means that choosing the right plant to counter specific zombie threats will be more effective than it used to be. We’ve also rebuilt zombie spawning to better support featured zombies, higher-tier plants, and generally create more instances where you can come up with a satisfying plant-shaped plan to ruin their afternoon. Plant progression is getting a major overhaul too. Tier 2 and 3 plants are now much stronger, while we’re lowering the max plant level from 20 to 10 so that focusing on merging and higher-tier plants feels more rewarding than endlessly leveling your Tier 1 Peashooter until it achieves enlightenment. The cost to acquire plants is coming down, rewards are being restructured, and there will be more incentive for you to give your plants the ultimate merging glow up. The zombies are taking this pretty hard, to be honest. We’re not sorry. Leveling up now also unlocks unique portraits for each plant at level 3 and 8. And you should probably get started on getting them all because who knows… there might be something in the future for all you collectors 👀! For players in our Early Access regions, your existing plant-level investments will be automatically reset and fully refunded to you. And as part of our economy changes and rebalances, we have decided to remove XP. All your XP will convert to Coins at a ratio of 1:1. Along with Coins, Meteorite Shards are going to be your main way to level up your plants. To support this change, we’ve increased the number of Shards you can earn during each Plant Pass i.e. within 2 weeks. With these changes, we want to simplify currencies, improve reward clarity, and increase the value of progression, especially for higher-tier plants. So this might be the perfect time to invest in those Tier 3 plants and watch them give the zombies nightmares. We have yet to verify if zombies actually dream. Another one of our goals with this update is to give biomes a stronger identity, similar to how nighttime, fog, pools, and rooftops changed the puzzle in the original Plants vs. Zombies. Different biomes now create different gameplay challenges, encouraging players to adapt their team and experiment with new strategies: Ice Plants are significantly stronger in Volcano Electric Plants are significantly stronger in Campground Mushroom Plants are stronger in Sewers, but expire in the light Only Aquatic Plants like Tangle Kelp are placeable in water in Campground As with many things in Early Access, we expect we will tune these changes as you spend time with them and share your thoughts. Thanks in advance for sharing your constructive feedback with us! We Trimmed the Weeds in the Garden ✂️ Crazy Dave did not say that we have to stay away from all sharp objects. HA! So we’re taking this opportunity to sharpen up Adventure Mode. We kicked out a bunch of same-y levels and reduced the total count from 150 to 75. You will be migrated to an appropriate level based on your progression. This way, you don’t have to worry about repeating the same content because of the reduced level count. Pacing is faster, cutscenes come up more frequently to make it easier to keep up with the story, key zombie mechanics are introduced earlier, and rewards are improved. Expeditions and Lawn Patrol are getting similar tweaks, with faster access to interesting battles and simpler, clearer rewards. Board mechanics are also being adjusted with more intentional pacing. Water, Saganaki Blasts, and Light/Dark tiles will now roll out gradually across their biomes, giving players time to learn before Neighborville starts politely throwing more problems at them. Finally, this update includes a wide plant and zombie rebalance, along with fixes for scoring, Zen Garden issues, profile navigation, and several unit interactions. Wall-nut and its merges can now block Bowling Zombie attacks, Chicken Wrangler and Pigeon Feeder have clearer lane-based counters, and Potato Mine-style traps can now hit all valid zombies in range. Land plants can no longer be planted directly in water. Several Wall-nuts attempted to argue this point and have since stopped floating. Grim! Neighborville Welcomes New Regions 👋 We’re excited to continue the rollout of Early Access into 3 new regions starting tomorrow, May 28th, 2026 - United Kingdom, Singapore, & Malaysia. Please be sure to join us in welcoming them to Neighborville! To that end, since we’ll have a large influx of new players as well as extensive gameplay changes, we’re bringing back the original Plant Pass lineup for this next 2 weeks, with the Dangerine Plant Pass to follow right afterwards. If you missed these plants the first time, it’s a great opportunity to hop in and grab them! If you managed to grab the plants already, in-game currency will be rewarded instead. We hope this update makes the lawn even more dangerous for anyone shambling across it with bad intentions and even worse posture. TU0.5 Full Change Log Core Gameplay & Balance Damage type effectiveness increased from 2x→3x Zombie spawning improved Zombie stats re-tuned to match new plant power Fixed scoring issues for zombies spawning at the back of the board Changed Mo to not award points for zombies defeated Plants & Progression T2 plant strength increased by 150%; T3 increased by ~240% Level growth reduced from 20% → 15% to support tier/level overlap Max plant level reduced from 20 → 10 Perks moved from levels 5 & 15 → 5 & 10 Common portraits now unlock at level 3 Uncommon portraits now unlock at level 8 Plant Economy Plant acquisition costs significantly reduced Resource distribution updated: Shards: Levels 2–4 Chunks: Levels 6–9 Plant/Wild Seeds: Unlock, Level 5, Level 10 Higher-tier plants now offer better value per investment Adventure Mode Total levels reduced from 150 → 75 Biome sections reduced from 20 → 10 levels Cutscenes now unlock every 5 levels (previously 10 levels) Removed redundant/filler levels Increased Coin rewards for 1- and 3-star clears (now repeatable) Added 5 Plant Seeds for first-time 2-Star clears Added 5 Wild Seeds for first-time 3-Star clears Removed XP rewards Replaced some seed rewards with T1 plant grants at key levels Expeditions & Lawn Patrol Expedition ramp-up reduced by 75% Early, low-engagement battles removed Faster access to new zombies via Lawn Patrol Lawn Patrol Removed XP and Chunks Increased Shards Reduced Coins Improved Easy/Medium rewards Expeditions Removed XP and Chunks Increased Coins (adjusted for fewer levels) Rewards simplified: 1★ / 2★: Coins 3★: Gems Plant & Zombie Interactions Wall-nut and its merges now block Bowling Zombie attacks Chicken Wrangler spawns more chickens in a single lane Pigeon Feeder spawns more pigeons in a single lane Potato Mine (single-use traps) now target infinite zombies within their target range. Board Mechanics & Biomes Board mechanics have been reintroduced and tuned to better support gameplay learning and engagement: Camp (Water) Water tiles introduced gradually over 5 battles Land plants can no longer be placed in water Volcano (Saganaki Blasts) Meteor frequency ramps up over 5 battles Sewers (Light/Dark Tiles) Mechanic introduced gradually over 5 battles Modes & Systems Daily Meter Increased Seeds and Shards Added Chunks Neighborville Watch Increased Wild Seeds, Shards, Chunks, and Coins Plant Passes Free Plant Pass Removed XP Increased Coins & Shards Added Chunks Paid Plant Pass Removed XP Increased Coins, Wild Seeds, Shards, Chunks Decreased Gems Notable additional fixes Back biter zombies scoring is inverted so that vanquishing them more quickly gives a better score Merging two Mega-sunshrooms in the zen garden no longer causes an error The “take me there” buttons on locked portraits in the profile link to the labeled screen Fixed an issue where watching an ad in the Zen Garden could remove all hearts Removed Gnomes All Rebalanced Units Plants: Zombies: Even though this is Title Update 0.5, it’s technically our first major update for Plants vs. Zombies 3: Evolved. 🥳There’s a lot of changes as part of this update so we can't wait for you to jump in and to hear all your thoughts and feedback as we continue working on polishing the experience throughout Early Access and beyond. For players outside of our current Early Access regions (Ireland, Philippines, United Kingdom, Singapore, and Malaysia), we will continue to bring new regions online throughout the coming months, so stay tuned for wider availability as we continue through the development process. If you’re playing in Early Access and you encounter any bugs, please let us know on the forums. And as always, stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌱12KViews9likes0CommentsPvZ3 State of the Lawn - Content Update 1 (CU1)
Hey Zombie Zappers! 🧟⚡ Plants vs. Zombies 3: Evolved sprouted into Early Access a little over a month ago, and today we have a fresh update storming in with new content. And, thanks to your feedback, we have lots of gameplay tweaks creeping toward the lawn later this month. What’s Sprouting in CU1? New Plants Unleashed! ⚡ The hero of our new Plant Pass is Zapture, a dramatic, volatile, and gleefully dangerous Tier 3 plant. As an amphibious plant, Zapture flexes its power on land but excels on water, jolting through multiple opponents with bolts of electricity like a hot fork through butter. It would have been a knife through butter, but all of Dave’s knives are in the dishwasher. Zapture is created by merging Tier 2 Lightning Reed and our other new plant, Tier 2 Prick-erel Weed. Prick-erel Weed is another amphibious plant created by merging Tangle Kelp and Spikeweed. While it deals more damage in water, it’s a powerful groundcover plant that deals more damage to more zombies in a 3x3 space around itself. It’s a great reminder to always wear your cowboy boots when you go swimming. New Zombie Trouble! 📺 Two new undead baddies will be shambling your way in this update - the mischievous Z-Scout Campers, and a new Zombomination, Buzz Box. Z-Scout Campers are mischievous imps who quickly befriended one another, caused mayhem, and now are set to form a conga line of destruction directly aimed at you. They’re perpetually playing a game of Follow the Leader, but are easily distractible, so they are not sure who the leader is at any given time! The survival courses they took happened to not cover what to do in case of chain lightning attack, so, you know what to do. Facing a staggering drop in productivity, Dr. Zomboss confiscated the zombies’ TV and fused it with a Beekeeper Zombie, creating the Buzz Box. Buzz Box is a large, threatening piece of technology that will take its bad attitude out on you with swarms of angry bees. This insectoid intruder stalks the air, hypnotizing its victims with must-flee TV before closing-in for the final cut. Between attacks, Buzz-Box airs original programming from the ZTV Network like "Everybody Loves Brainz" and "Who's the Zomboss?" Its flying mechanical minions, the ZomBees, swarm protectively around their commander, making getting close a painful proposition! New Content 🎉 Adventure 2: Issue 3, with 50 new adventure levels. 20 Lawn Patrol levels featuring the notorious mischief makers, Z-Scout Campers. 5 additional Expedition levels set in the camp biome. Fixes 🛠️ Fix: Umbrella Leaf now properly protects ground plants from overhead attacks. Fix: Screen Door Zombie and Umbrella / Parasol Zombie sound effects no longer play at deafening levels. Fix: Pigeon Feeder Zombie no longer looks stretched in the Almanac. Fix: Updated Sling Pea almanac entry to correctly state that it hits 3 zombies. Fix: Updated Tangle Kelp description Removed: trading for Cosmic Dust Incoming Gameplay Changes - What’s that About?? 👀 Since Early Access, we’ve been devouring feedback like a swarm of hyper-caffeinated zombies, and while our first minor update is live right now with CU1, our upcoming major update Title Update 0.5 (TU0.5) will make its way to the lawn later this month! Here’s what’s mutating behind the scenes: Plant Power Rewired 🌱⚡ You told us Tier 3 should crush Tier 2, and Tier 2 should outclass Tier 1. We agree! Repeaters were tired of being shown up by a couple of Peashooters, and through a healthy montage of fertilizer and water, they (and all the other Tier 2 and Tier 3 plants) amped up their power! When the update lands, your existing plants will be migrated into this new power structure. Adventure Mode Overhaul 🧠 We’ve revisited adventure levels, adjusting their quantity, pacing, and difficulty to create a more strategic, less predictable experience. Your existing progress will be migrated into the revamped system when the update rolls out. Seed Grind Tamed 🌼 We heard that the grind for seeds was brutal. So we’ve restructured how seeds are earned, letting you unlock more plants earlier and spend less time stuck in the weeds. This is the first set of major changes we’re making to the gameplay. We’re also keeping a close eye on the sun economy, tracking how these updates affect the balance once they hit the lawn. In the meantime, dive into CU1 starting today and thanks so much for your feedback, both positive and constructive! For players outside of our current Early Access regions (Ireland and Philippines), we will be bringing new regions online soon and throughout the coming months, so stay tuned for wider availability as we continue through the development process. If you’re playing in Early Access and you encounter any bugs, please let us know on the forums. Stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn!11KViews11likes12CommentsPvZ3 State of the Lawn - Title Update 1 (TU1)
Hey there Porch Pals! 🌱💚 Title Update 1 is here, and there’s a lot to it! This time, we focused on improving the look and feel of PvZ3, which we couldn’t have done without all the great feedback from the community. We’re planning updates to gameplay for future releases, so stay tuned for that. Whether you’re playing in one of our Early Access regions, or following along with our updates until we’re ready to bring your region into the yard, thank you always for helping us shape the game to be the best it can be! We’ll have more updates to gameplay in future updates. With that, let’s take a look at the changes we’ve made this time: Introducing the Sticker Book 📘 As you level up plants, progress through the Plant Pass, or unlock achievements, you’ll unlock stickers featuring plants for your in-game profile picture. During negotiations with the plants, they suggested that we create stickers of increasing flashiness for each of them. Obviously, we complied. Which is why there are 5 different levels of flashiness or rarity: Common, Uncommon, Rare, Epic, and Legendary. To keep track of this collection alongside other references, we’ve added a Sticker Book section to your Almanac. Yes, it’s a book within a book. In-Game Achievements Have Arrived 🏆 This new feature tracks your milestones across Neighborville and rewards you for completing certain tasks and objectives. An example of this would be “Electrocute a Hiker Buckethead with a Zaptail”. Some are straightforward, but others may test your plantitude. Prepare to grow into a true Garden Guru! All Your Goals in One Place ⭐ With Sticker Book and Achievements added to the mix, there’s a lot to keep track of. We noticed that too. That’s why we added a unified Goals Hub to help you track your goals and progress in: Plant Pass Daily Top Scores Neighborville Watch Achievements Sticker Book & Events Neighborville officials recommend starting here. They were very persuasive about it. Events Are Taking Root 🌱 As we get closer to our worldwide launch, we wanted to make it easier for newer players to settle into Neighborville. New players will now experience a 7-day event called “Dave’s Daily Do-Its” in the new “Events Hub”. Crazy Dave insisted on this being a warm greeting, before he got distracted. We’re pretty sure that’s what he was saying. And OG Neighborville residents shouldn’t fret because you will also get access to this event, with some goals being retroactively completed based on your progress. We’ve also made several behind-the-scenes improvements to keep things running smoothly and prepare for even more garden chaos ahead. Yes, We’re Growing 🌿 Wondering where the new plants and levels have been hiding? Before introducing new content, Neighborville officials insisted we reinforce the foundations, organize the Ducky Tubes, and ensure safe passage for new arrivals. With everything properly planted, Content Update 2 (CU2) is coming next week with a new Plant Pass, new levels, and more. TU1 Change Log 🛠️ Fix: Weekly Goals badge now updates correctly after weekly reset. Fix: Zombie animations now play correctly during cutscenes. Fix: Character facial expressions in cutscenes now match intended animations. Fix: Chapter 2 cutscene now displays the correct plant characters. Fix: Cutscene descriptions now match the intended story content. Fix: Progress for “Vanquish Z-Scout Campers in Lawn Patrol" weekly task now updates correctly. Fix: Notifications now correctly take you to the intended game screen. Fix: Harvesting an unmatured plant can no longer extend pot access unintentionally. Fix: Store rewards now claim correctly after watching rewarded ads. Fix: Inbox reward messages no longer overflow outside the message window. Fix: Early tutorial progression no longer allows players to become softlocked. Fix: Sewer biome lighting no longer displays visible seam lines. Fix: Puddle visuals now render consistently across levels. Fix: Rewarded Offerwall tasks now grant the correct rewards. Fix: The loading screen won’t always show Beat Choy anymore. Fix: Board mechanic descriptions have updated text instead of saying “this zombie.” Fix: Odd Jobs now correctly grant rewards on the first tap of the “Play” button. Fix: The Player Yard donation screen no longer becomes unresponsive if you attempt to add energy without enough gems. Fix: Your Zen Garden plant won't disappear anymore if you remain on the ad screen to skip time for plant growth for a long period of time. Fix: The “Oops, something’s not quite right” error message will no longer show up when attempting to watch an ad for gems or to collect energy. Fix: Plants can now be placed correctly on affected Adventure and Volcano Expedition tiles. Fix: Zaptail’s tooltip now correctly mentions its lightning chaining to adjacent zombies. Fix: Zen Garden will no longer trigger a connection error when tapping multiple plant buttons at the same time. Fix: Adjusting required Community stars to a value higher than your current total will no longer cause an error. Fix: Wall-nut now correctly returns to its normal (uncracked) appearance after being fully healed by Bop Choy’s backup perk. Fix: Lawn Patrol rewards now display the correct reward for each level. Fix: Lawn Patrol difficulty will no longer reset after leaving or losing a match. Fix: Tapping New Adventure Content or Lawn Patrol pop-ups now correctly takes you to the intended destination. Fix: Adventure star counts now display correctly in the Community Finder. Fix: Claiming Odd Job rewards during the daily reset window will no longer cause an error. Fix: Slaw Slinger’s left eye now displays correctly after being planted in Zen Garden. Fix: Plant images now display correctly in the Almanac when merging from Tier 1 to Tier 2. Fix: Removed Gnomes Fix: Resource displays no longer overlap between the Odd Job pop-up and the Zen Garden screen. Fix: Parasol zombies will no longer appear visible in the fog before spawning. Fix: Camera movement when visiting another player’s yard is now stable and no longer shifts unexpectedly. Fix: Donation limit warning messages now display correctly each time you exceed the daily limit. Fix: Level selection no longer jumps to Level 100 when selecting levels above 50 in Main Adventure. Fix: Zen Garden harvest pop-ups now display the correct Neighborville Watch points. Fix: Plant animations in Zen Garden now render clearly without appearing blurry or pixelated. Fix: Harvesting in the Zen Garden no longer becomes unavailable if a mini-game pop-up appears first. Fix: The “Harvest Now” callout and plant preview now display correctly after harvesting offline in Zen Garden. Fix: Audio sliders in the Pause and Settings menus now correctly disable when the audio toggle is turned off. Fix: Applying resources to plants in Zen Garden is now more responsive. Fix: Visual quality settings now apply correctly on affected devices. Fix: Gremonade now consistently appears with the correct visuals when spawned. Fix: Various crashes, null reference errors, and stability issues across Android devices. Fix: Plant Portraits are now correctly rewarded at level 3. Fix: Improved overall loading, UI responsiveness, and game stability. We’re excited for you to explore all the things TU1 has to offer, and we’d love to hear your thoughts! If you have specific feedback, please share it in this forum thread. For players outside of our current Early Access regions, we’ll continue bringing new regions online in the coming months. Stay tuned for wider availability as development continues. If you’re playing in Early Access and encounter any bugs, you can check our list of known issues to see if it's already listed. And if it isn’t there, please let us know on the forums so we can keep Neighborville running smoothly. And stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌻7.7KViews8likes1CommentService Update: Garden Warfare on PS3
Since its launch, Plants vs. Zombies: Garden Warfare has brought the Backyard Battleground to life for millions of players. From epic Garden Ops sessions to all-out multiplayer mayhem between Plants and Zombies, this community helped grow something special. Today, we have an important update to share. As we continue updating our online services, we’ve reached a point where the PlayStation 3 version can no longer support the changes we need to make. Because of this, online services for Plants vs. Zombies: Garden Warfare on PlayStation 3 will sunset and be permanently discontinued on April 28, 2026. PS3 was home to many of the earliest backyard battles, and we’re incredibly grateful to the players who’ve been with us since the beginning. The good news is that Plants vs Zombies: Garden Warfare (and Plants vs Zombies: Garden Warfare 2) remain fully playable on PlayStation 4, Xbox 360 (GW), Xbox One, and PC, and are not affected. Players on those platforms can continue the fight between Plants and Zombies without interruption. To our Plants vs Zombies: Garden Warfare players who have supported us since the early days on PS3, thank you for your longstanding support. Your battles, strategies, and backyard moments mean everything to us. FAQ Section : Which platforms are affected? PlayStation 3 only. Will PS4, Xbox 360, Xbox One, and PC be affected? No. The game will continue to be playable on those platforms. When will the change happen? April 28, 2026. Will players be able to transfer progress to the corresponding Gen 4 platform? (ex PS3 to PS4) No. Will players be able to play offline once the game is sunset? No. Will entitlement be migrated to not-sunset platform? No.6.4KViews3likes29Comments[INFO] PvZ 3 - FAQ
🌻 Defend your lawn, build your plant team, and take on waves of zombies across different modes. Grow stronger, unlock new plants, and experiment with strategies to survive the chaos. 🧟 Gameplay Guide How do I play Plants vs. Zombies 3: Evolved? Plants vs. Zombies 3 centers around defending your lawn by going on Adventures, Lawn Patrols, and Expeditions. On your Yard, you can grow plants in the Zen Garden and decorate in your own style. Join a Community to participate in the Neighborville Watch. The Neighborville Watch is a weekly goal for community members to vanquish the right zombies and grow the right plants. How do I play levels? The main objective of each level is to prevent zombies from reaching your house and eating your brains. This is done by strategically choosing your plant team, placing plants on the yard, then merging into more powerful plants to defeat the zombies. The faster you defeat the zombies, the higher your scores will be. Sun is required to plant new plants. Get Sun from: Sunflowers, which regularly generate Sun. Merged plants that use Sunflower as their base, which produce Sun through different mechanics. Catching Sun that falls from the sky. After a plant is placed on the board, there is a short cooldown before you can plant the same plant again. Different plants have different cooldown timers. In each battle you will encounter several different types of zombies, each with skills and health. Some zombies can endure more damage than others; specific zombies are best defeated by specific plants. If you struggle on a level, read the Almanac to learn about how to defeat certain zombies or check the Zombie Hazards before a level to learn if you should upgrade your plants to become stronger. How do I unlock new plants? You can unlock plants in the Almanac by collecting their Seeds: Seeds can be earned from harvesting Plants in the Zen Garden. Higher tier plants award more Seeds. Wild Seeds can be earned in special circumstances or purchased. These Seeds can be used to unlock any plant type. Lower tier plants need fewer Seeds, while higher tier plants require more. To unlock a hybrid or higher tier plant, you will need its base plants’ Seeds. How do I upgrade plants? You can make your plants stronger by upgrading them with Coins, XP, Meteorite Shards, and Meteorite Chunks. Leveling up a plant increases its power. Every level requires Coins and XP. The higher the plant level, the more Coins and XP are required for the next upgrade. Levels 5 and 10 require Meteorite Shards and levels 15 and 20 require Meteorite Chunks. Level 5 and 15 unlock new abilities for plants. Levels 10 and 20 significantly increase your plant’s power. What are Adventures, Lawn Patrols, and Expeditions? These are the three main game modes in Plants vs Zombies 3. Adventures are the starting point. Defend your lawn across different environments and overcome new zombies Dr. Zomboss throws your way. Adventures are a great way to earn XP and Coins. Lawn Patrols are a limited-time set of levels connected to the Plant Pass. The featured Plant Pass plant will meet its natural rival in the Lawn Patrol, so be sure to come prepared with the new plant. Lawn Patrol has Easy, Medium, and Hard modes with rewards increasing according to difficulty. Lawn Patrol is a great way to get Meteorite Shards (Medium) and Meteorite Chunks (Hard). Expeditions are the challenge levels. Play increasingly difficult levels for the rarest rewards in the game: precious Meteorite Chunks. What is the Almanac? The Almanac is your plant and zombie guide in Plants vs Zombies 3. It shows all the plants you have unlocked, their tiers, stats, abilities, merge recipes, and upgrade progress. It keeps records of zombies you’ve encountered, with details about their strengths and weaknesses. Unlock plants in the Almanac using Seeds. Upgrade plants in the Almanac using Coins, XP, Meteorite Shards, and Meteorite Chunks. What is the Yard? The Yard is your main home base in the game. Grow plants in your Zen Garden, decorate to your liking, and set off on Adventures, Lawn Patrols, and Expeditions from your Yard. Do I need to join a Community? Joining a Community is not mandatory. However, if you join a community, you will be able to unlock access to more challenges and rewards. Over time, more gameplay elements will benefit community membership. What can I do in a Community? If you join a Community, you can: Customize and show off your Profile and Yard. Visit others’ Yards and give them your extra Odd Job rewards to earn Hearts. Team up with others to contribute to the Neighborville Watch and earn exclusive rewards. What are the main resources and how do I get them? Coin: used to level up plants. They can be earned through: Winning unbeaten levels in Adventures, Lawn Patrols, and Expeditions Daily Top Scores rewards Plant Pass rewards Neighborville Watch Rewards Purchasing bundles in the Store XP: xtra-planetary power, used to level up plants. They can be earned through: Winning unbeaten levels in Adventures and Lawn Patrols Plant Pass rewards Purchasing bundles in the Store Seeds: used to unlock and upgrade plants. They can be earned through: Winning unbeaten levels in Adventures, Lawn Patrols, and Expeditions Harvesting plants in the Zen Garden Plant Pass rewards Purchasing bundles in the Store Meteorite Shards: used to level up plants at level 5 and level 10. They can be earned through: Winning unbeaten levels in Lawn Patrols (Medium & Hard) Daily Top Scores rewards Neighborville Watch Rewards Plant Pass rewards Purchasing bundles in the Store Meteorite Chunks: used to level up plants at level 15 and level 20. They can be earned through: Winning unbeaten levels in Lawn Patrols (Hard) Neighborville Watch Rewards Plant Pass rewards Purchasing bundles in the Store What is the Plant Pass? The Plant Pass is where you unlock the newest plant. It is a timed reward track that unlocks as you complete Tasks. The new plant can be unlocked for all players by progressing the Plant Pass. Every player gets rewards by progressing on the standard track, and if you purchase the Plant Pass, you will unlock additional rewards, including immediate access to the new plant What is the Neighborville Watch? Each week, three different zombies and three different plants are highlighted. By defeating the featured zombies in Adventures, Lawn Patrol, or Expeditions OR by harvesting the featured plants in your Zen Garden, you help your community progress on the Neighborville Watch and earn rewards. How do I contribute to Neighborville Watch? You can contribute to the Neighborville Watch by: Zombie Orders: Defeat the targeted zombie types during Adventure levels. Plant Orders: Grow and harvest the featured plants in your Zen Garden. Merge to higher tiers of the featured plant to get even more points. Stage Bonus: Fill a plant/zombie meter to get a burst of points for your community. Zen Garden Harvesting: Growing and harvesting plants non-featured will grant a small amount of points. Can I participate if I’m not in a Community? No. Neighborville Watch is only available to players who have joined a Community. What is the Zen Garden? The Zen Garden is where you can plant, grow, merge, further grow, and harvest plants over time. Plants go through multiple growth phases, and when they mature, you can harvest them for rewards or merge them into higher tier plants to start a new growth cycle. Harvesting plants will award you Seeds, and higher tier plants award more seeds. Harvesting also contributes to your Community’s Neighborville Watch (if you have joined one). How do I grow plants in the Zen Garden? To grow a plant, select a plant in a plot and spend a Heart to start it. Plants progress through several growth phases, each requiring resources like water, fertilizer, bug spray, or music. These resources are earned by completing Odd Jobs. Once a plant reaches maturity, you can choose to harvest it for rewards or merge it with another plant. What rewards do I get from the Zen Garden? Harvesting plants will award you Seeds, and higher tier plants award more seeds. Harvesting also contributes to your Community’s Neighborville Watch (if you have joined one). Can I replay levels? Yes. You can replay any Adventure, Lawn Patrol, or Expedition level. However, you will only receive level complete rewards for the first time you beat that level. What are some tips for winning levels? Level difficulty gradually increases in Adventures, Lawn Patrols, and Expeditions. Here are some tips for beating hard levels: Plant plants in the Sunflower family as early as possible to get more Sun generated early on. Merged plants always start at full health, even if the plants used to create them are damaged. Merge a damaged plant to “heal” it and extend your plant’s life. Try planting Wall-Nut in front of high sun-cost plants to protect them. Some plants may counter zombies in unique ways, don’t be afraid to experiment! Check the Almanac to see how to make specific plants and what plants are zombies weak against. What are the tips for when playing the game? Defeat zombies as soon as possible to get higher scores. The sooner you vanquish them, the more points they are worth! Plants must be in the same tier in order to merge them. Check the Almanac to see how to make specific plants and what plants are zombies weak against. You must unlock a plant before you can use merge to create it. Plants can be merged twice, from tier 1 to tier 2, and from tier 2 to tier 3. You can merge two plants together from anywhere on the board. Use this to reposition strategically. Join a Community and contribute to the Neighborville Watch to get better rewards that will help you upgrade your plants faster. What happens if I have completed all the levels? Congratulations on beating all the zombies in all the levels! New levels will be added with each release. In the meantime, please feel free to replay fun levels. Purchase Why can’t I make a purchase? Some common reasons why you cannot make a purchase: Your internet connection is not stable. It is better to be on stable Wifi or a 3G/4G/LTE connection when making a purchase. You have not set up a payment method. To set up a payment method, please follow the following steps: For iOS devices: open settings → tap on your name → tap Media & Purchases → tap View Account → tap Manage Payments → tap Add Payment Method → add payment details → tap done. For Android devices: open Google Play Store → swipe right to see settings → tap Add a Payment Method → choose the payment method you want to add → follow the instructions to add your payment method. You have incorrect information on your payment method. One way to resolve this is by removing the payment method and then adding it back on again. There is an issue with the store (App store / Google Play Store). In situations like this we suggest that you wait a few minutes and try again. For iOS devices, check if you have disabled in-app purchases in our game. The steps to check are as follows: tap on settings → tap on Screen Time → tap on Contact & Privacy Restrictions → tap on iTunes & App Store Purchases → tap in In-app Purchases → switch from Don’t Allow to Allow. If after the above mentioned checks you are still not able to make a purchase, please contact us. Why have I not received the items that I purchased? There may be a delay in the store's payment system processing your payment. However, if you still haven't received the items you purchased after a reasonable amount of time, please don't hesitate to contact us. Can I make a purchase outside supported regions? Plants vs. Zombies 3: Evolved is currently available and supported in Ireland, Philippines, United Kingdom, Malaysia, and Singapore. While we appreciate your support, please do not make purchases from outside the supported Early Access regions. If you attempt to make a purchase from outside the supported regions you might run into transaction failures, missing items etc. We are not able to facilitate support for these transactions. Game Progress How do I save my game progress? Your game progress should be automatically saved when you are playing with stable internet access. However, to ensure you will have access to the saved progress when you re-install Plants vs. Zombies 3 on the same device or switching between devices, you can sign in with an EA account. Here are the steps: Tap on the settings gear icon on the top right corner of the main screen. Tap on Link Account. Follow the detailed instructions to create an EA account or log in to your EA account. What should I do to transfer my game progress to a different device? To preserve your game progress, you can sign in to your EA account. Your game progress will be saved automatically as you play. If you switch devices, you can restore your progress by signing into your EA Connect on the new device. Can I reset my game progress or delete my account? You can reset your game progress by deleting your account. Here are the steps: Tap on the settings gear icon on the top right corner of the main screen. Tap on Delete Account. Tap on confirm. Tap on restart. Please note that once your account is deleted, all your game progress is also erased and you will not be able to recover the progress anymore. Account Management How do I connect/disconnect with EA ID? Connect: Tap on the settings gear icon on the top right corner of the main screen. Tap on Link Account. Enter your email address. Tap on confirm. Enter the confirmation code received in your entered email. Confirm registration through the confirmation email sent by EA. Disconnect: Tap on the settings gear icon on the top right corner of the main screen. Tap on Link Account. Tap on EA Connected. Tap on Log Out. Safe & Fair Play What is cheating? Cheating in Plants vs. Zombies 3 is defined as any action that bypasses the game's established rules to gain an unfair advantage or disrupt gameplay for others. Examples of cheating behavior include hacking to modify game files for benefits like unlimited coins or infinite brains/lives, exploiting bugs or glitches for personal gain, and using third-party tools to manipulate the game's behavior. In our commitment to maintaining a fair playing environment, we thoroughly investigate all reported instances of cheating and take appropriate action, including permanent bans. How to report cheaters? We encourage you to inform us if you identify any suspicious behaviors in the game. To report cheaters, please contact our support service via the settings menu located on the top right-hand corner of the main screen. We would greatly appreciate it if you could provide a screenshot of the cheater's information and any proof of suspicious activity. Rest assured, we will thoroughly investigate each report and take appropriate actions accordingly. I saw some information about unreleased content online, but there are no official sources. Is it confirmed? Any details about unreleased content are speculative and subject to change. Nothing is confirmed as real or shipping until it is officially announced by us. Get in Touch How to Contact Support? You can contact us through the Contact Support button that is located in the settings menu.5.5KViews1like0CommentsPvZ3 State of the Lawn - Content Update 3 (CU3)
Hey Conifer Crew! 🌲 An angry tree, icy shards, cheese armor, zombie cowboys, and flying octopuses! All that and more is in Content Update 3 (CU3), which brings a new Plant Pass, new plants, new zombies to thwart, new levels, and bug fixes. What’s Sprouting in CU3? Snow Conifer Plant Pass! 🌲 Snow Conifer might not be the coldest plant temperature-wise, but one mean look from it, and even Zombies might find themselves frozen in fear. Besides looking mean, Snow Conifer attacks with ice-cold shards up to 5 tiles forward, and they can pierce up to 4 zombies/obstacles. Snow Conifer has shed a few extra leaves since its Seedling Build appearance, including its overhead counterattack. Turns out covering every angle was a little too effective, so it's now focused on freezing foes ahead while continuing to block aerial projectiles. This (zombie) spine-chilling conifer can be created by merging a Jumbrella Leaf and Iceweed, who will also be available in this Plant Pass! Iceweed can be made by merging an Iceberg Lettuce and Spikeweed giving you the best of both worlds: slow em’ and spike em’! The Snow Conifer Plant Pass goes live on July 22nd! New Threats Are Approaching… This new Plant Pass introduces the Magma Zombie as the featured Zombie. If these chunky and cheesy zombies are good at one thing, it's that they never forget to weight train. Because when you’re wearing half a ton of hot curds, you don’t really have a choice. If you have the misfortune of a Magma Zombie stumbling onto your lawn, keep your cool and your freezing plants handy. This Zombie might look cute, but he’s ready to throw hands! Riding in on Boppy is the Counter Punch Zombie, who is always looking for a reason to start swinging! Boppy wonders if giving Counter Punch Zombie a ride was a mistake. Be careful and keep your melee plants away from him lest you incur his fists of fury. If something smells fishy, you’d better run for cover because you’re about to meet the Shocktopus! This aerial aquanaut Zombomination will not only leave trails of ink behind to hinder your plants, but also chuck ink at your house! At least we won’t go broke buying printer ink now. If you see this odorous octopus in the air, be sure to lob everything you have at it. Hot Off The Press… 📖 This update also brings Issue #5, continuing the story and adding a bunch of new levels across multiple modes: +25 Adventure levels (Available July 22nd) +5 Volcano Expedition levels (Available July 29 @ 10AM PT) 20 Lawn Patrol levels New Limited Time Event: Forest Fired-Up! Fixes 🛠️ To close out this update’s patch notes, here’s a list of all the fixes in this update: Fix: Ropeswinger Conehead’s cone now displays correctly and no longer appears to float above his head. Fix: Almanac descriptions for Batter and Volleyball Zombies now clearly indicate where their counterattacks will target on the gameboard. Fix: Gravestones now spawn correctly on affected board layout types. Fix: Plant merge audio now plays correctly during Chapter 2 Adventure cutscenes. Fix: Zombie units now display at consistent and correct sizes in the Almanac. Fix: Deadlift Zombie now plays the correct special animation sound effects. Fix: Plants no longer appear too early before the merge visual effects begin. Fix: Imp Zombie’s mouth no longer shows background elements during the Gargantuar Almanac animation. Fix: Iceberg Lettuce visuals no longer clip when Parting Gift perk is triggered Fix: Portrait rewards on the post-combat screen no longer display graphical corruption. Fix: Zombie Pigeons defeated by Chuck Nut will no longer land on empty tiles and cause visual issues. Fix: The small visual line on the Beat Choy loading screen has been removed. Fix: Mangle Kelp now correctly deals damage when performing its backward attack against Z-Scout Camper and no longer loses charges incorrectly. Fix: Melee plants now correctly ignore the Screen Door obstacle when attacking zombies from behind them. Fix: Prick-erel Weed’s Almanac now correctly displays its 3x3 attack area and includes an Attack Range stat. Fix: Prick-erel Weed’s description has been updated to more clearly explain its functionality. Fix: Zapture now correctly displays its projectile count as 3 in the Almanac. Fix: Electric Peashooter now performs its split-hit attack correctly when the perk is unlocked. Fix: Jumbrella Leaf’s flower now displays correctly in the Almanac details view. Fix: Winter Green’s secondary damage now matches the value listed in the Almanac. Fix: Artist’s Easel decoration no longer has an oversized hitbox that blocks nearby interactions. Fix: Es-Garg-ot now correctly increases speed while on Slime tiles. Fix: Chuck Nut no longer spawns a Chestnut on the same tile where it is planted. Fix: Sun Tower can no longer auto-collect Sun while stunned. Fix: Removed Gnomes Fix: Bomber perk now deals the correct amount of damage during gameplay, increased from 88 to 264. Fix: Shocker perk now deals the correct amount of damage when chaining to another zombie, increased from 88 to 100. Fix: Chiller perk no longer ignores the Parasol obstacle and will apply freeze effects correctly. Fix: The “New” badge on the Goals button no longer persists when there is no new content available. Neighborville keeps getting bigger, and we'll continue welcoming new regions to Early Access over the coming months. If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it. And stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌱4.5KViews4likes0CommentsPvZ3 State of the Lawn - Title Update 1.0.5 (TU1.0.5)
Hey Bamboo Buddies! 🎍 It’s time for Title Update 1.0.5 (TU1.0.5)! As Neighborville gets ready to welcome the whole world, it’s important that (human only!) players who show up to our door feel welcome so we can build a thriving community. This time, we’re focusing on making adjustments to give new arrivals a smoother entry, and some general quality of life improvements. What’s Sprouting in TU1.0.5? Revamped New Player Experience! 🏘️ The game's tutorial has been reworked! The early levels have been slightly changed to better help new residents of Neighborville settle in and teach them how to effectively vanquish zombies. Friendly in-combat pop-ups for new gardeners will help them get acquainted with the plants they’ll grow and the zombies they’ll inevitably bonk. We’ve also updated loading screens between early levels to help you prepare for the next encounter. For those who hadn’t yet journeyed past Adventure Level 9, your progress will now be moved to Adventure Level 9. We’ll send an inbox message to all players that migrated to this level to let you know. New players will also now start the game with a formidable roster unlocked including: Sunflower, Peashooter, Cabbage-pult, Wall-nut, Solar Pea, Sling-pea, Pea-nut, Sunflower Seed, and Chuck-nut. Dave’s Daily Do-Its… 📋 Dave finally organized his checklist and said he spoke to some plants to improve his greeting for new neighborville residents with… a new list of things to do? While he’s busy rewarding himself for getting this done with more tacos, new residents will have 30 days to complete Dave’s Daily Do-Its. And the rewards have also been updated to bolster your garden’s defenses. Here’s what you now get on each day’s completion: Day 1: Golden Yukon Day 2: Pine Needler Day 3: Gatling Pea Day 4: Lychee Day 5: Prick-erel Weed Day 6: Speargrass Day 7: Sun-tower If you were in the process of completing Dave’s Daily Do-Its when this update goes live, you will keep your old rewards and be moved to Day 1 of the new event so you have an opportunity to earn all the updated rewards. Quality of Life Updates 🗂️ Alongside the new player experience, we’ve made some other changes as well: Some of our UI elements are shuffling around. We think this is way better than shambling, so we’ll allow it. We’ve added a sticker book icon to the bottom row to make it easier to find your collection, and we’ve also amped up the Events icon by moving it beside the Plant Pass icon. We also swapped the 7 stickers in the Hedge Knight collection with new, snazzier versions. If you’ve already earned them, your collection will be updated to the new stickers. For their safety, the identities of these stickers have been heavily redacted in the screenshot above. The final update we’ve made is around balancing the shard and seed economy in the game. Now that we’ve added Dave’s Daily Do-Its and Achievements to the game, there are more fun and flexible ways to earn seeds and shards for unlocking and upgrading plants. Because we’ve revamped the system for earning rewards with these new mechanisms, and we want to keep the game’s progression and economy balanced, we’re removing shard and seed rewards for completing Adventure levels for the first time. Bamboo Shoots is Taking Aim! 🎯 While reinforcing the entrance to Neighborville, we came across Bamboo Shoots hiding in the bushes. We’d been calling for him for quite a while, but after firing thousands of bamboo rounds over the years, his hearing isn’t exactly what it used to be. We managed to coax him in with the promise of more fights, so he was happy to come to the backyard. Bamboo Shoots can be created by merging a Peashooter with a Potato Mine and will be unlocked for new players upon completing the tutorial. Existing players will already have him unlocked and ready to leap into the fight! Unit Rebalances ⚖️ We’ve also had some minor rebalances to a couple of units: Unit Changes Sling-pea Range increased from 3x3 to full lane Ability cooldown increased to 6 seconds Balloon Zombie Health decreased from 1228 HP to 150 HP Health threshold for the balloon changed to 50% We hope our new neighbors can settle into Neighborville much easier with these changes, and we'll continue welcoming new regions to Early Access over the coming months. If you encounter any unexpected lawn-related incidents, check our Known Issues list first. If your particular bug hasn't made the list yet, let us know on the forums and we'll send the gardening crew after it. And stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌱3.6KViews7likes0CommentsPvZ3 State of the Lawn - Content Update 1.2 (CU1.2)
Hey Sunflower stans! 🌻💛 Plants vs. Zombies 3: Evolved just got its first Title Update (0.5) recently and also rolled out to three new regions - United Kingdom, Malaysia and Singapore! And since we’ve got a lot of new lawn defenders from those regions, this minor content update brings back the Dangerine Plant Pass and Lawn Patrol levels along with a couple of bug fixes. What’s Sprouting in CU1.2? Dangerine Plant Pass! 🍊 The Dangerine Plant Pass features a plant that’s new to the Plants vs. Zombies universe - Dangerine! This acid spitting, zombie burning menace is created by merging a Puff-shroom with a Gremonade. You can unlock those plants in this Plant Pass along with Lime-bomb and everyone’s favorite, Sun-shroom. The Dangerine Plant Pass goes live on June 10th. For existing players, if you’ve already unlocked Dangerine and its associated rewards, you will still be able to play through this Plant Pass and earn alternative rewards. Fixes 🛠️ Fix: Volleyball Zombie had a one-frame eating animation glitch and mismatched walking speed Fix: Block o’ Cheese now deals explosion damage on destruction Fix: Level Display in Inbox of "New plant sprouted" now displays the correct image Update: Community - Autokick default duration has been changed from 14 days to 7 days Fix: Zen Garden - Increased touch box sizes for callouts, pots, and plants Fix: Zen Garden couldn’t be interacted with when Dave's TV was placed as a decoration beside the Zen Garden Fix: Three-nut linear projectile now deals damage to obstacles like Gravestone and cheese We know Dr.Z won’t be resting easy and is up to something, which is why we’re still hard at work and aim to bring you our next major update - Title Update 1.0 soon. We’re listening to the feedback you have been sharing, and if you have specific feedback for TU0.5, please let us know on this forum thread. For players outside of our current Early Access regions (Ireland, Philippines, United Kingdom, Malaysia, and Singapore), we will continue to bring new regions online throughout the coming months, so stay tuned for wider availability as we continue through the development process. If you’re playing in Early Access and you encounter any bugs, please let us know on the forums. Stay tuned to our channels for more on upcoming content updates and gameplay updates. See you on the lawn! 🌱3.3KViews2likes1CommentA Note from our Game Director
Hey friends, We’re deep into active development on PvZ3, and wanted to give you a little peek behind the fence at what we’re working on and why. We're making this game with all of you, working to rebuild Neighborville. Plants vs. Zombies has belonged to its players for a long time now, and we see ourselves as shepherds of that garden. Neighborville has just the right brand of strange to feel like home, and we want to make sure it stays that way. Early Access gives us a chance to try things, listen, learn, and sometimes change course. You’ve already seen a lot of that. We made major gameplay changes in TU 0.5, focused heavily on the New Player Experience and UX in TU 1.0 and TU 1.0.5, and experimented with content and the economy along the way. Your feedback through all of it has been invaluable. Coming up this week, we’re releasing another big step in that work: a new introduction to PvZ3, from the opening tutorial all the way through Adventure Level 5. We have big plans for PvZ, and we want to make sure everyone who arrives in Neighborville gets a great welcome. We’ve been working hard to make those first battles more exciting, easier to understand, and better at teaching what makes PvZ special. If you have a second device and want to experience the new introduction for yourself, give it a try and let us know what you think. We really want your feedback. We’re also reinvigorating the rewards you discover along that journey. Plants and zombies are the stars of PvZ, so unlocking a new plant should feel exciting. We’re putting more of those moments directly into the early adventure and doing more with our sticker collections to celebrate the amazing art, characters, and weirdness that make this world what it is. And right now, our major focus is gameplay. We want to make the lawn more surprising. We want to shake up the lane battle puzzle, give you new problems to solve, and create more moments where you have to look at what’s happening and think, “Okay... what am I going to do about THAT?” We’re also experimenting with new modes and adventures that push PvZ3 into some places we haven’t taken it yet. And that means making a tradeoff. Some of the same gardeners who normally spend their time growing new plants are helping us build those experiences instead. So, for a little while, you’re going to see some reruns in the Plant Pass. If you haven’t unlocked them yet, friends like Zapture or Snow Conifer may make a return visit. It won’t last forever. Once these gameplay features are ready, we’ll shift some of that focus back toward growing new plants again. We could keep filling the garden with new plants right now, but we think it’s more important to make sure there are exciting new reasons to use them. We also want to get better about sharing decisions like this with you. Sometimes that means telling you about a tradeoff that might not be your favorite in the moment. But we’d rather bring you into those decisions and explain why we’re making them. The team is dedicated, listening, and hard at work. We’re trying to build something that feels unmistakably PvZ, while still surprising you with what PvZ can become. Thanks for building it with us. See you on the lawn! – Jesse, Game Director3.1KViews11likes12Comments