Ea forum team please read (urgent)💯
Cfp natty wins are not applying to the game when you win a natty,ex. Im top 100 #26 on the leaderboard in regs(igetactive80) when I check the leaderboard it says I have 19 nattys but that's not correct I have 21 nattys,my trophy room applies the 21 I have but my stats on the leaderboard only applied 19 of the 21,this definitely has to be fixed asap and please apply my missing nattys to the leaderboard thanks 💯(picture of trophy room number of nattys attached)Disconnected from EA servers!!
Ruined my rank. Ruined my streak, ruined everything. Such a terrible game right now. Literally loading the game and trying to play online and it just crashes, non stop. Ruined my record, achievements, etc. it’s crazy we pay all this money and get **bleep** results. Is anyone else having this problem??? It’s not my internet. It’s not me. It’s the game. I’m even winning at times and I’ll get disconnected and still have an L.. There’s stretches where it goes good and then it just stops. After you hit ready and start searching for an opponent the servers crash and then you get forced an L. Pathetic af.Fix this
I am playing online. Winning 35-34. With one second left, my opponent paused the game, told me “you won’t get this win” then did something to trigger a “network connection loss” for me. It returned me to the main menu immediately and it gave me the loss. On the matchup history it still shows the score 35-34, but gave me the loss.Road to CFP Needs a Skill-Based Ranking System — Not a Volume-Based Leaderboard
I enjoy Road to the CFP, but the ranking and team-tier systems need a major rethink if this is supposed to be a competitive online mode. Right now, the leaderboard rewards volume far more than actual performance. Many of the players near the top have played hundreds of games, while players with much better winning percentages and championship results can be ranked thousands of spots below them simply because they haven't played nearly as much. Team tiers also need to matter much more There is currently very little incentive to use lower-tier programs. If I beat someone using a powerhouse with a significantly weaker school, the difference in season-ranking points may only be one or two points compared with winning with an elite team. That doesn't come close to reflecting the difference in difficulty. Why should I take West Virginia into a game against Oregon, Alabama, Ohio State, etc. if an upset is barely worth more than winning the same game with another powerhouse? A proper competitive system should weight every result based on several factors: Opponent skill/rating Your team tier Opponent's team tier Home vs. away Win/loss Championship and playoff performance Beating an elite player with a weaker team on the road should be worth substantially more than beating an average player with one of the best teams in the game. Likewise, losing a close game with a Tier 5 school to an elite player using a Tier 1 team should not hurt your rating the same way as losing an evenly matched game. Separate skill rating from progression If EA wants to reward people for playing a lot, that's completely fine — but make that a separate season/progression score. The actual competitive leaderboard should use something closer to an Elo/MMR system where rating changes primarily reflect: Who did you play? What teams were being used? Where was the game played? And did you win? Volume should help establish confidence in someone's rating, not become the primary route to climbing the leaderboard. We also need more transparency While I disagree, I understand the thought to not display an opponent's rank before kickoff if the concern is people quitting or dodging highly ranked players...but it takes some steam out of the game and if match making is good, this shouldn't be an issue, and quitting should be negatively enforced anyway. But there is absolutely no reason not to show someone's rank after the game. After a game, we should be able to see: Opponent's overall rank Record Championships Team most commonly used Recent results How many ranking points we gained/lost and why We should also be able to view recent opponents and look at their profiles. Right now you can play an incredible game against someone, finish it, and have virtually no way to know how good that opponent actually was unless they're Top 100 or already on your friends list. Road to CFP should distinguish between: Skill: How difficult are you to beat? and Activity: How much have you played? Right now those two things seem far too intertwined. Give us a ranking system that rewards performance, difficulty, and accomplishment — not primarily games played.My NCAA 27 Road TO CFP Rankings Not Updating
Anyone know why I am 4-0 on road to CFP and my ranking is still 50?. I just beat a tier 2 team with a tier 3 so I should at least be top 15 but my ranking is still stuck on 50. I’ve closed app and restarted my system a few times now. What’s going on?SolvedRanking points and Championships wiped
My record online was 95-0 and i was ranked right around 1000 overall. I played and won my 96th game and once i returned to the lobby, all my ranking points and championships were reset and my rank went from around 1000 to 230k. My record and stats are still intact, the only thing that was erased was my ranking points and championships. WTF EA. please help me fix this.