Home One Hack
Not sure if this hack has hit anyone's radar, but I have noticed several Home One's suddenly pop up in top 10 fleet. The hack is an under geared Home One with level 2 or 3 barrage is one shot killing Outrider and Falcon in Profundity Fleets. The Home One team is using Razorcrest, Punishing One, and Xanadu Blood. In the opening move, Home One uses it barrage and insta destroys Outrider, then the following move insta kills Falcon. This is 100% of the time. My Fleet, Profundity Maxed - R9 Raddus with 6star mods, Rebel Y-Wing max, Outrider, R7 Dash with 6star mods and missing one zeta. Falcon, R8 Han R6 Chewie both with 6star mods and all zeta, Rogue One R5 pilots 6star mods, Cassian's Ship, Phantom and Ghost. Enemy Fleet, Home One level 2-3 ship abilities, R3 ackbar no mods, Razorcrest level 5 abilities, R0 pilot no mods, Xanadu Blood level 4 abilities R0 pilot no mods, Punishing One R0 pilot level 4 abilities no mods, Rogue One, G12 pilots no mods.35Views0likes2CommentsIt takes 3 months to download from g12 to g13?
The developers promise us G12 by the end of the era for all characters. But after the end of the era, it will take 3+ months to level up from G12 to G13. Then, in a year, F2P players will have a warehouse full of G12 characters and very few G13 characters. Perhaps we should speed up the leveling process from G12 to G13 to 2 weeks? And also speed up the leveling process from G0 to G13 to 1 month? CG_SBCrumb CG_Meathead409Views0likes19CommentsLight Speed Bundle Purchasers Recently Affected by Relic Delta
I am one of many players that purchased light speed bundles before relic delta was implemented. The relic delta severely degraded my investment in several packs that ranged from Low relic output (Relic 2 teams such as the Revan bundles Tier 1) among every bundle released that was below relic 7. The bundles recently released are the near equivalent cost and are increased. The Revan packs are upped 4 relics to relic 6. Relic 2 is a useless against relic 6 teams now. Before Relic delta, all relic 2 meta characters or teams could still stand a chance in Grand Arena. I only have a few teams now in the arena and need an overhaul which is a slow progress f2p. I believe every player that purchased these packs should be given the relic upgrades or charged the difference to their teams. However, in the circumstance with Satelle Shan, this character was nerfed suddenly after people already paid for this conquest unit in the game. Similarly, players that paid for light speed bundles just before the relic delta announcement did not foresee this when initially making purchases. I have lost hundreds in value because of the relic delta and new players have an edge because the new packs are far better and at the same cost as the first packs. Solution: adjustment should be made to players affected like the other value adjustments for Legendary events in the form of relic upgrades or crystals. Please support if you were a purchaser of LSBs and were affected. Relic delta brought fear in purchasers because of the sudden drop in value in their investments of $$$ across the board to every unit below relic 7 and ideally below relic 8 and 9 to stand a chance in grand arenas at a high level.39Views1like0CommentsGetting rid of ship crystals
As someone who is part of a very toxic ship shard CG said after crystals were removed from the regular arena that they would be eventually removing them from ship shards as well. So any update on this? More crystals on daily's or ROTE or heck even raids would be great. It would be a massive increase in cutting down on toxic jerks in SWGOH.341Views0likes9CommentsWhat characters and/or ships would you want to see added to the game
I want to take a poll and see what character most people want to see in the game I personally want to see more clone troopers added to the game such as Commander gree and wolf along with the rest of Delta squad I would also like to know what ships people would like added to the game as well I personally want Mando's N1 starfighter to be added to the game also can you please respond if you read this you don't have to if you don't want to I just would really like to get everyone's opinion513Views1like29CommentsNew GL, Character, and Ship Suggestions
I would love to see a Galactic Legend version of Cal Kestis after the 3rd game comes out (and he, presumably, becomes a jedi master somehow), his abilities could depend on the games abilities, but requirements could include both previous Cal Kestis units, a new conquest unit in the form of Jaro Tapal (could take the place of a tank lifter with immediate taunt, instant defeat immunity and more for the team, as well as potentially an omicron where, upon Jaro Tapal being defeated, Cal Kestis gains a bonus turn with a special AOE force push with massive damage), a new ship, being the mantis (not much of an idea for this one, but it could be a solid multirole ship that could fit with rebel or jedi fleets), and maybe more new units related to him, such as the older version of Cere Junda (Vader duel), Merin, Greeze (Primary crew for the mantis, plug and play scoundrel unit), melee or ranged variants of Purge Troopers (Potentially could join imperial trooper teams to bring them back to the meta), or other characters. Other Pre-existing character requirements could include Taron Malicos, Darth Vader, the second and ninth sisters, the new KX Security Droid, various other imperial troopers that he fights through the games, such as storm trooper or scout trooper, Nightsister Zombie, Imperial Probe Droid, Boba Fett, or others. The event to unlock GL Cal could go through the story of all 3 games, starting with Tier 1 being the intro to the first game, fighting waves of stormtroopers and then the second sister (very similarly to the jedi knight Cal event), Tier 2 being Cere Junda vs Darth Vader, and Tier 3 being another important fight from the 2nd game, potentially the last fight againt Bode at the end of the game, and Tiers 4-6 could include scenes from the 3rd game. This new era could also bring new bosses for the coliseum, including the Jotaz, Ogdo Bogdo, Nydak, Wyyyschokk, or the large bat boss from dathomir, gorgara. Other new dark side character ideas could include Dagan Gera (Old republic unaligned force user attacker, potentially a lifter to an existing team or a leader for a new team), Bode Akuna (Dark side unaligned force user, or maybe even sith, could potentially function similarly to Wampa with getting bonuses for being alone, as I dont know what team he could go with), and Inquisitor Cal.66Views0likes1CommentCharacter Suggestions to Improve the Seperatist Faction
The Seperatist Faction is one of the most consequential factions in the star wars universe that rivals the Galactic Republic, Rebels, and Empire but seem to have been one of the most ignored factions for quite some time we have a GL for each of those factions and not one for the Seperatists on top of their teams being incomplete as its one of the few factions that should have a large variety of units but just doesnt. Here are some suggestions to help with future eras and hopefully add some incredible units to the game. This isnt a fan kit list just units and who they can work with. I would like a count dooku gl with a new grevious as his "lifter". They are the main faces of the Seperatist movement and the main enemies of our heroes. Durge jango and AD-W4 as his team that have their payouts unlocked like jango does with sepratists leads. All three are BH/Mercs who have worked for the Seperatist to their deaths. This adds a unique team that doubles as a BH type team similar to another jabba you could alternatively make them mercenaries too if you dont want them to synergies with BH instead. Could be something to play around with. The tactical droid to be a lifter for droid GG that replaces b1 and helps him keep banners in GAC. GG is actively the most important unit for the team but also their biggest weakness. Him constantly killing his own team makes it tough to use on offense were banners matter and bad on defense where his team becomes paper thin. While not a kit suggestion, adding something like if gg is lead at the start of leads turn all allies get 10% protection up equal to leaders max health. This would stop him from killing his team while keeping the ramp going and eventually even a 2% protection up will be massive as GG gets more max health. I would recommend to also rework stap to not hinder the team outside of GAC thats way to punishing and restrive. New seperatist droids lead by General Kalani taking droideka and b1 from GG with BX super commando and dwarf spider droid as the tank. Can be a focused TW team but useful outside of it like DTMG. These are some popular droids and this could be a super interesting mix up to GGs style instead of hyper offensive lead it can be a more defensive lead that punishes opponents aggression and ramps b1 to eventually swarm the opponents. Then some new separatist character to join and lift up Admiral Trench. Idk who maybe Krell even if he didnt officially join. Or the one tank commander from the clone wars movie with snips introduction that kenobi stalls with a fake surrender. If you dont want that you can always touch up poggle and trench to work together. Geonosians are a weird bag for one I think brood alpha is a perfect lead but they have definitely been power crept I think a new omni for GAC and TW would be appreciated but if you must add a new character it could be the queen as a large unit. Finally ships I know many people would want a new capital ship with trench in it. I wouldnt be opposed to the idea but I have a suggestion the ship diversity for the Seperatist is really bad. I would suggest adding the droid troop transport and rhe tri fighter droid to support the Malevolence as the first ship to have an entirely crewless fleet this would give them 4 ships and they can always take the ig2000 as a droid ship too. This could be a interesting counter to profundity. On that note a new bounty hunter or mercenaries fleet to create a new Seperatist fleet with a trench capital ship with the jangos slave 1, durge rogue class(similar to cad bane's ship) and ad-w4's Sheathipede-class transport shuttle(similar to the phantom 2). And the geonosian ships can be either run as reinforcements for either fleet or as a mainline for Trenchs ship and these new ships as reinforcements. A suggestion that isnt seperatist related please give Hounds Tooth tenacity up for 2 turns on reinforcements over a flat 25% tenacity boost. Fleet battles are too fast for that effect to ever matter and this buff would keep executor from pulling the mark VI interceptor from Leviathan just to counter Leviathan. It would also make the Leviathan counter with Executor consistent on offense and wont really change the matchup defensively since the offensive counter requires manual input and specific attack ordering. This is especially relevant in GAC and TW as you need multiple fleets.53Views1like0Comments