UFC5 Ranked
I can’t count how many times I’ve played ranked and I run into someone who glitches or ddos the match, basically as soon as I win the match freezes and we’re both waiting for someone to exit the match first, I’ve checked and yes they are also waiting for me to leave… this one time I ran into a guy that said he’s done this over 30 - 40 times in ranked and he litteraly waited 2-3 hours and I just left. And it took my division points even though I clearly won.27Views2likes1CommentRuffy and Jean silva stance
EA_Mako Ruffy and jean silva stances are ridicilously wrong both have muhammed ali stance boxing stance ruffy needs osp stance perfect for him and jean silvas exact same stance is in the game jeremy Stephens stance is litarelly his same stance when he fights i hope devs see this17Views2likes1CommentRuffy Stance completly wrong
EA_MakoGuys you gave ruffy completly wrong stance he doesnt fight like a boxer you gave him the ali stance he is a wide stance karate type fighter him and jean silva the fighting nerds they fight in a wider stance ea ufc guys gave both ruffy and jean silva the ali stance change it please its just a stance change the stance15Views2likes2CommentsAI fighter adjustments
Would be cool, if they added the AI adjustments to each fighter individually, for that chosen match. A slugger in real life, you can adjust them in-game to seek more overhands and hunt for the knockout, maybe against someone who's a counter puncher, adjust defense, ect. I tried to adjust it for tournaments but when you adjust it, it's for all fighters. Would be cool to adjust their tendencies for each. Also, maybe AI figures out gameplans throughout the fight, adjusting their strategies, figuring out your patterns, making you adjust, ect. Maybe too many shots on the feet, they decide to wrestle because they know they can't hang with it. Would make things very interesting. We have the tech for it today. It would definitely add a significant layer of strategic depth and realism. * Authentic Fighter Representation: * real-life fighters have distinct styles and tendencies. Allowing players to replicate these in-game would make matches feel much more authentic. Imagine tailoring Conor McGregor's AI to prioritize powerful strikes and taunts, or Khabib Nurmagomedov's to focus on relentless grappling and ground control. * Enhanced Strategic Variety: * Being able to adjust individual fighter tendencies would open up a wealth of strategic possibilities. You could create custom matchups that accurately reflect real-life rivalries, or experiment with hypothetical scenarios by tweaking fighter behavior. * Increased Replayability: * The ability to fine-tune AI opponents would significantly increase the game's replay value. Players could constantly challenge themselves with different AI configurations, creating unique and unpredictable fights. * Tournament and Career Mode Improvements: * this feature would be especially beneficial in tournament and career modes. It would add a layer of depth to the experience, making each opponent feel distinct and requiring tailored strategies. * More realistic feeling fights: * This would lead to fights that feel more realistic, and less like you are just fighting the game, and more like you are fighting the actual fighter. It's understandable that currently, the settings apply globally. Implementing individual fighter adjustments would likely require a significant overhaul of the AI system. However, it's a fantastic idea that would undoubtedly elevate the gameplay experience.33Views1like1CommentAdd Manual Retirement to Career Mode
Hey -- UFC career mode is fun, I like it. I think one (of a few) thing(s) that would really take it up an entire level in quality of life is to just allow me to retire when I want. My fighter is like 30-0, "GOAT" status, two division champion, everyone I'm fighting is old/rematches. If this was real life, he would definitely retire. I shouldn't have to wait until my longevity runs out, which could be in idk how many fights-I-don't-really-want-to-play. Would also love some more training mini games such as speed bag, jump rope drills, shadow boxing or pad work.39Views1like1Comment