The amount of excessive sweat released when fighters strike
This appeal is addressed to developers EA. I've been doing martial arts since I was a kid for 20 years, and I've been playing martial arts games for just as long. I've been playing EA's UFC series since the very first game, but can't play UFC 5. I really want to, but I can't because I'm sick of the excessive amount of white liquid flying around when I hit the fighters. I'm not exaggerating or making up stories, I'm telling the truth: it's truly disgusting, and it makes me sick. It feels like snot and drool are flying everywhere with every punch. I think you overboard with the sweat mechanics. However, the damage system, cuts, and blood are well thought out. I really like the way you make games; I play them. I don't want to be too hard on you, but please add an update for UFC 5 that reduces the amount of sweat or even allows you to adjust it or turn it off completely in the settings, while keeping the blood and damage. Please let me play UFC 5. And if you're developing UFC 6 now, I'd also ask you to reduce the amount of sweat, or better yet, make it possible to reduce or disable it in the settings. Please do it! Listen to UFC fans and do this for the people who love, appreciate, and buy your product.53Views0likes1CommentFix The Frozen Screen Glitch
EA_Mako For the past few seasons people do either a white screen glitch or granite screen glitch depending on what side (red or blue) they were on. Sometimes it might be an honest glitch but many "players" use this tactic intentionally, over and over. In fact, the leader boards have people who do this shameful tactic. In a gamebase full of toxicity and exploiting mechanics, this is the lowest of the low. It causes real players to waste time or lose tons of points. Please fix it or at least not let these cheaters get free wins.1.4KViews1like18CommentsCritical bug: Prestige reset my Online Career fighter to level 0
Platform: PlayStation 5 Mode: Online Career Description: I had Prestige Level 10 with 2040/2000 progression points. I pressed the Prestige button to level up my fighter. Immediately after that: – My fighter was reset to level 0 – All progression was lost This was not expected behavior. I did not receive any warning that my fighter would be fully reset. I already contacted EA Support and they redirected me here. Steps to reproduce: Reach Prestige Level 10 Have more than 2000 progression points (2040/2000) Press the Prestige button Fighter gets reset to level 0 Expected result: Prestige level increases and progression continues normally. Actual result: Fighter is completely reset to level 0. This is a critical progression loss bug. Please investigate.49Views1like1Commentufc5 daily PlayStation tournament
when i play ufc5 daily PlayStation tournament i should get ufc coins as reward and i get confirmation email but i never receive them , I've contacted playstation they said that the rewards passed there servers and system so the problem is from EA's end81Views1like1CommentOnline mode is still unavailable in Syria !!
Dear EA Support Team, I am writing to report that UFC5 online mode is still unavailable in Syria due to previous sanctions. Although the United States has lifted these sanctions, the game’s online features have not yet been enabled in Syria. There are many Syrian players who love this game and would greatly appreciate being able to play online. We kindly ask you to review this issue and allow online access for players in Syria as soon as possible. Thank you for your time and support.Solved64Views0likes1CommentPlease make all modes of the game work
As of Jan. 21, 2026, the Create Event mode on XBox Series S still has an issue with the AI Behavior settings not saving correctly and resetting after bouts. The default settings are not even equal for Red/Blue. This feature works perfectly in the Create Tournament mode. I was told this was escalated to be fixed months ago. I simply want all of the modes in a game I paid for to work properly. I know EA does not prioritize offline players. Those of us who like to run our own UFC Universe mode need the Create Event game mode to work. Please help us out.21Views0likes0CommentsOnline mode is just genuinely terrible
Please tell me how I can dominate someone the whole fight, knock them down over 5x just for them time a lucky head kick the same time I do and knock me out. After I CONTROLLED HIM THE WHOLE FIGHT. This game is so unbelievably terrible it’s a genuine mystery why anyone would even consider playing this. I’ve tried to throw strikes just for it to throw a completely different move or not even attempt to throw them at all, and when they do finally throw, half of the time IT DOESNT EVEN GO IN THE RIGHT DIRECTION. HOW DOES UR VIDEO GAME (A GOD **bleep** SIMULATION) HAVE A FEATURE WHERE U CAN THROW A PUNCH AT SOMEONES HEAD AND THE FIGHTER THROWS IT RIGHT PAST THERE FACE. I’m not even talking abt misses, someone could have their guard completely down and I’ll throw an overhand just for it to completely graze their face and I HAVE FULL STAMINA AND IM RIGHT INFRONT OF THEM. Speaking of guards, how is it i can drop to a low guard and STILL GET BODY KICKED. Like fix ur game if ur gonna charge 60+ dollars for it. Also ur wrestling system is trash and defending is just guessing what ur opponent will do and half of the time it doesn’t even work. This whole steaming pile of **bleep** needs mass amounts of fixes and polishing before it should ever be played. I can go onto unreal engine and create an mma in less than 2 hours and it will prob be just as **bleep** if not better than ur game.114Views2likes2CommentsUFC 6 – Additional Thoughts (Highly detailed) from a hardcore fan
While this post is a bit long and detailed, I hope this (as well as some of my previous posts and feedback) can make it to the hard working team behind the next installment of EA Sports UFC for us fans. Thank you Devs. Firstly, Full set of deep meaningful tutorials: Please don’t make the whole game overly simplified only to cater to new players. Instead, give us dedicated, in-depth tutorials for striking, grappling, clinch, transitions, denials, submissions, etc., and a robust practice mode. Please don’t lock tutorials behind Career Mode. That makes no sense. Bring back the skill challenges from UFC 3. Timed drills, challenges, etc., and “pro tips.” That’s how people really learn the game. Not watching a cutscene and doing one forced combo. Make it engaging and rewarding to train outside of career, and for new and experienced players to sharpen their skills. Teach basics of MMA. Fighter Perks Need to Matter And We Need More of Them: UFC 3 had perks that actually changed your playstyle depending on who you picked or how you created your CAF. Some examples: Negative Reinforcement (Levels 1–5): Delayed the opponent’s stamina regen by 12% after defending a takedown. Game Changer (Level 3): Dropped the opponent’s chin rating by -3 after a clean knockdown. Wrestle Clinic, Fluidity, El Guapo, Heavy Hands, Ground and Pound, Crushing Presence & more. These perks meant something and had an impact on the opponent when used accordingly. They made you fight a certain way. They weren’t just background numbers, they were part of your strategy. We also had perk levels that indicated how proficient a fighter was in a skill. Another small detail that’s now missing. In the current game, perks feel like filler. And they are. They don’t change anything noticeably (except for maybe a couple perks) and don’t really encourage adapting your gameplay. Bring back the old system or evolve it in a way that builds off what UFC 3 had. That game nailed it. Organic Strike Animations: Every punch or kick should have slight variation. In real life, no two jabs are ever 100% the same. Let fatigue, angle, and rhythm affect how strikes look. Not asking for a full physics engine, but just enough variation to stop combos from looking predictable and identical every single time. Rework Head Movement Mechanics: The most used counter in the game is still the same unrealistic lean back uppercut or hook. It’s been the go-to for years and it feels stale. Revamp the sway system to feel more dynamic and natural. Movement should have momentum and rhythm, not just a snapback with a perfectly timed nuke. Add dynamic sway that’s perhaps momentum-based. Let head movement be contextual and punish predictable use. Remap Controls + Simplify Inputs: Some of the advanced strike inputs right now are too much. Pressing two buttons and a third input to throw a spinning strike? Room for error and not technical. A gamble to some degree that can cost you. Like spinning back fists and spinning elbows are basically useless right now, they almost always miss. Meanwhile, spinning head kicks and body kicks land like they’re homing missiles. Clean that up and make it more balanced and intuitive. I also feel like the holding mechanic is a bit weird but not entirely bad. Example: holding for overhand punch or power takedown/slam. Fix the Lead Collar Tie Mechanic: You guys should just remove this altogether. No one should be able to repeatedly grab a lead collar whenever they want just to automatically get thrown out of it. That’s not realistic and it’s one of the biggest issues in the game. People use it to spam and get out of bad situations. Make clinch entries more timing and range based. In real UFC fights, you don’t see guys constantly slipping into collar ties every five seconds mid exchange. Clinch should be as dominant as the ground game with potential to do big damage. Think Kamaru Usman vs Tyron Woodley or more recently, Bo Nickal vs RDR. The option should be there if that’s someone’s strategy. Let Us Fully Control HUD Settings: We should be able to turn off or edit any part of the HUD in any game mode. Ranked, quick fight, or offline. Also, in ranked, the opponent should NOT be able to see your stamina bar or the grapple advantage meter. That’s private info. It gives away too much and takes away from the realism and skill required to read your opponent. Stronger Haptics + Camera Feedback: Ground and pound, clinch strikes, body shots, etc. we should feel them. Haptics need to be more intense and satisfying like they were in UFC 3. A clean overhand or a flush body kick should feel heavy, not just look good. And while PS5’s DualSense gets all the love, Xbox players should have just as immersive of an experience. Please make sure the vibrations and feedback are tuned properly for Xbox controllers too. A bit of camera shake and vibration goes a long way. Every strike should have weight and power that varies based on accuracy, stamina, and damage. Alter Ego Fighters (Love that you guys introduced this) However It Needs More Substance: The idea is great, no doubt but the implementation is a bit mid. Right now it’s just a new skin with slightly boosted stats and a different stance if any. Each alter ego should have a genuine identity: movement patterns, signature combos, AI behavior, unique intros, taunts, etc. Prime Anderson and Late-Career Anderson shouldn’t just have different speeds… they should FEEL like different fighters. Even if subtly to reflect their actual “ego” at the time. Clean Up the Quick Fight Menu and In General: There’s “Main Event,” “Championship,” “Main Card,” etc., and a bunch of tabs and things you can flip through but they all basically feel like the same thing. Don’t just rebrand the same match format under different titles as if there’s a huge difference between them. Championship fights should have in-ring face-offs. Shorts Need to Feel and Look Like Shorts: I know a lot of players have talked about this. Here’s my input: The shorts are the least of my worries but they are stiff and almost look glued onto the fighter models. You can see the waist thickness just sitting awkwardly on top. Add movement to them, let them ripple, stretch, and respond to movement. Also please add Muay Thai-cut shorts like Jon Jones wears/open side slits, more real life variation. Little detail, but huge for immersion. And of course, blood on shorts like many players have requested. It brings to mind that the hue or vibrancy of the game right now is quite high. Lighting should be different for different venues and the like. Shorts and overall color should be only slightly muted or heightened depending on venue, etc… hope you get it. Honestly… UFC 3 Should Be a Case Study I get that a lot changed behind the scenes—new team, new director, new engine maybe. But it shows. UFC 3 just made sense across the board: Balanced striking Technical grappling Perk system that actually mattered Skill gap that rewarded learning Clean UI Tons of small features that added up This isn’t hate it’s just honest feedback. UFC 4 and 5 felt like they took steps away from what made UFC 3 great. If you’ve made it this far, I sincerely thank you for taking the time to read this. Please check my earlier posts too. Some key details may have been left out here. I appreciate everyone working hard on UFC 6 and genuinely hope these ideas help push the game forward. Thanks again.5.3KViews4likes6CommentsPlease add the current real-life UFC shorts to UFC 5
Hello, Many fighters are already using new shorts in real UFC events,but these shorts are still missing in UFC 5. It would be great to have the current real-life fight shorts, added to the game for better authenticity and immersion. Thank you for your work and hope this can be considered.72Views0likes1Comment