Could you please make a no clip mode for spectator in bf1?
This could be a stupid idea and I am certain they won’t probably listen to me, but I take the risk I would like to suggest adding an unrestricted noclip camera option to Spectator Mode in Battlefield 1. One of my favorite things about Battlefield 1 is how beautiful the maps and environments are. I enjoy exploring games and looking at details that most players never get to see. I like taking screenshots, admiring the scenery, and seeing how game worlds are put together behind the scenes. I know this may sound a little unusual, but I would genuinely enjoy exploring beyond the map boundaries. I would love to look at the distant mountains, fires, billboards, trees, and other background scenery that players normally cannot reach. Even seeing low-detail models and textures is interesting to me because it shows how the world is built. I have explored map boundaries and out-of-bounds areas in other games before, and I always find it fascinating. It gives me a greater appreciation for the work that goes into creating these worlds. Battlefield 1 has some of the most beautiful maps I have ever seen, which is why I would love the opportunity to explore them more freely. I have also reached the maximum level in Battlefield 1, and while I still enjoy the game, I often find myself wondering what lies beyond the barriers. A noclip option in Spectator Mode would give players like me a new way to experience the game. Because this feature would only be available in Spectator Mode, it would not affect gameplay balance or provide any unfair advantage. It could also be useful for screenshots, cinematics, videos, and content creation. I know this is probably a niche request, but I hope you will consider it. Battlefield 1 is an amazing game, and I would love the chance to explore every part of its world, even the areas that were never meant to be seen. Thank you for your time and for continuing to support Battlefield 1.“Gameplay Enhancements,
I have received a 3-day ban in Battlefield 6 for the second time. The reason given is “Gameplay Enhancements,” but I have never used any cheats, hacks, or software that provides an advantage. I have not done anything that would give me an unfair benefit. The first time, I read that XP farming lobbies could cause issues, but I didn’t do anything like that either. This time, I received another 3-day ban, and then I noticed that the 3-day ban was automatically increased to 6 days. Isn’t that ridiculous? You get banned for no reason, and then EA basically says, “Wait, let’s add another 3-day ban” :D I contacted support and talked to live support. They told me that the TOS team would provide information within 10 days. Waiting 10 days for a 3-day ban is honestly absurd. It has already been 1.5 days since I contacted support, and I still haven’t received any response. Thank you, EA. Everything is perfect as always.SolvedBattlefield 1 Awful Performance In 2026 XD
Wassup people, can someone explain why is this game running worse and worse over time? Back in the day i could run it @ 160 fps on all maxed and 125% res scale. When javelin kicked in, i was unable to play due to freezes, stutters and stuff. Eventually the patches "fixed" that abomination of AC and my fps were playable (they never reached the numbers of the old days though). And now, like three weeks ago i get 60-80 fps all of a sudden for no reason whatsoever XDDDDDDDDDD. The gpu is running at 100% giving me these crappy numbers, when back then as i said i could play at 160. I tested PUBG and it works flawlessly at 120 (as expected, and it is way less optimised than this game). My pc specs can run the game without sweating (theyve been doing it for years, until javelin dropped, and screwed up everything). I ran DDU, installed older nvidia driver, updated nvidia driver, repaired the game like twice so far, reinstalled javelin 1239890128478 times, tweaked a lot of nvidia panel options, disabled all the overlays, ran the game with any other program open. MAX gpu hotspot was 75ºC, VRMs 63. Someone plaese tell me what the hell is going on with this current waste of space on my disc which is bf1. Thanks in advance [Edit: Title amended to remove caps - ElliotLH]“Test Your Mettle” Achievement Now Unobtainable – Please Consider a Fix
Hi EA team, I’m reaching out regarding the “Test Your Mettle” achievement in Battlefield Hardline. Since the official servers have been shut down, this achievement has become unobtainable, as it relies on online features no longer accessible. Many completionists and fans of the Battlefield series are disappointed, as this prevents 100% completion of the game. I kindly ask that you consider issuing a fix or workaround for this achievement, such as unlocking it automatically or adjusting the criteria so it can be completed another way. Battlefield Hardline still holds a place in many players' hearts, and addressing this issue would mean a lot to the community. Thank you for your time and consideration. Best regards2.8KViews38likes50CommentsOmnimovements, Max Players, Weapons, etc. for BF: Worldwide Battle & Warfare
hello EA. I want to you add-create a new Omnimovements, Max Players, Weapons, Tools, Factions, Ziplines, Parachutes, Wingsuits, Combat & Tactical Vehicles, Missiles, Airstrikes, Rockets, Atomic Bombs, Vintage Bombs, Bomb Canyons for "Battlefield: Worldwide Battle & Warfare" game. you create any types of Animation Movements set in: Omnimovements (from Call of Duty games). you create 500,000 list of any names of Weapons set in: Rifles, SMG, Machine Guns, Snipers, Shotguns, Pistols, Revolvers, Rocket Launchers, Bombs, Grenades, Molotovs, Melees, Knifes. you create any types of Tools. you create any numbers of Max Players set in: 5 Players, 10 Players, 20 Players, 64 Players, 100 Players, 128 Players, 164 Players, 200 Players, 250 Players, 300 Players, 364 Players, 400 Players. 464 Players, 500 Players. you create any names of good Faction units set in: Military Special Forces: Army, Marines, Navy, Coast Guards, Air Force - (Male & Female characters). you create any names of good Faction units set in: Law Enforcements: Police Officers, SWAT team, Police Detectives, FBI - (Male & Female characters). you create any names of good Faction units set in: Private Military Company (PMC): Security Force, Security Guards, Mercenaries - (Male & Female characters). you create any names of good Faction units set in: National Security: CIA, NATO - (Male & Female characters). you create join forces of good Faction units set in: Military Special Forces, Law Enforcements, Private Military Company (PMC), National Security. you create any names of bad Faction units set in: Terrorists (Islamist Terrorists) , Rebels, Militias, Pirates (Somalia Pirates), Guerillas, Criminals, Street Gangs - (Male & Female characters). you create join forces of bad Faction units set in: Terrorists (Islamist Terrorists), Rebels, Militias, Pirates (Somalia Pirates), Guerillas, Criminals, Street Gangs. you create color teams set in: Military Special Forces, Law Enforcements, Private Military Company (PMC), National Security - team Blue & Terrorists (Islamist Terrorists), Rebels, Militias, Pirates (Somalia Pirates), Guerillas, Criminals, Street Gangs - team Red. you create Protagonists - team good: Military Special Forces, Law Enforcements, Private Military Company (PMC), National Security. you create Protagonists - team bad: Terrorists (Islamist Terrorists), Rebels, Militias, Guerillas, Pirates (Somalia Pirates), Criminals, Street Gangs. you create Ziplines, Parachutes, Wingsuits. you create Missiles, Airstrikes, Rockets, Atomic Bombs, Vintage Bombs, Bomb Canyons you create 50,000 list of any names of Combat & Tactical Vehicles set in: Trucks, Cars, Vans, Jeeps, Tanks, Motorcycles, Bicycles, Planes, Helicopters, E-Vehicles, Boats, Ships, Carts, Trikes. please you forward this add-create a new Omnimovements, Weapons, Tools, Factions, Max Players, Combat Vehicles, Ziplines, Parachutes, Wingsuits, Missiles, Airstrikes, Rockets, Atomic Bombs, Vintage Bombs, Bomb Canyons for "Battlefield: Worldwide Battle & Warfare" game to EA DICE developer team.Battlefield Series – Suggestion for a Korean War Setting
Dear DICE Development Team, I am a long-time Battlefield player who has enjoyed the series for many years. As a dedicated fan of the franchise, I would like to respectfully share an idea for a future Battlefield title. I would love to see a Battlefield game set during the Korean War (1950–1953). The Korean War presents a unique historical setting that has rarely been explored by major AAA first-person shooter games. Unlike many other conflicts, it was a hybrid war fought during a transitional period between World War II and the Cold War. As a result, the battlefield featured a fascinating mixture of late World War II equipment and early Cold War weaponry. This combination would provide a fresh gameplay experience while still retaining the authenticity and military atmosphere that Battlefield players appreciate. The conflict also involved multiple nations and military forces, allowing for a wide variety of factions and perspectives. These could include the Republic of Korea Army, United States forces, United Nations forces, the Chinese People's Volunteer Army, the North Korean People's Army, and even limited Soviet involvement in specific scenarios. Such diversity could create unique gameplay opportunities and historical depth. In addition, the Korean War featured numerous large-scale and historically significant battles that could serve as outstanding multiplayer maps, operations, or campaign missions. Examples include: Battle of Inchon (Incheon Landing Operation) Battle of the Pusan Perimeter (Nakdong River Defense Line) Battle of Chosin Reservoir Battle of Pyongyang Battle of White Horse Hill Battle of the Imjin River Battle of Chipyong-ni Battle of the Han River in Seoul Battle of Paro Lake These battles involved urban warfare, mountain combat, amphibious assaults, armored offensives, defensive operations, air support, and large-scale combined-arms warfare—all elements that align perfectly with the core identity of the Battlefield franchise. Furthermore, Battlefield has a proven history of successfully exploring settings that many developers may initially consider sensitive, unconventional, or commercially risky. For example, Battlefield 4 prominently featured the Chinese military in a modern geopolitical conflict during a time when many developers avoided such themes. Similarly, Battlefield 1 chose World War I as its setting—an era that many believed would not attract a mainstream audience due to its relative lack of representation in modern gaming. Despite these concerns, both titles became highly successful and are still regarded as some of the finest entries in the Battlefield franchise. Battlefield 1 in particular demonstrated that players are willing to embrace lesser-explored historical settings when they are delivered with authenticity, atmosphere, and excellent gameplay. Even today, Battlefield 4 and Battlefield 1 continue to maintain passionate communities and are frequently praised by players around the world. Another reason I believe the Korean War deserves consideration is that many of the most common military shooter settings have already been extensively explored over the past two decades. Players have experienced countless games set during World War II, modern-day conflicts, and the Vietnam War. While these settings remain popular, they are also highly familiar to long-time FPS audiences. To continue evolving the franchise and capturing players' attention, I believe Battlefield should once again pursue a setting that feels fresh, distinctive, and underrepresented. The Korean War offers exactly that opportunity. It provides a unique historical environment that many players know little about, while still delivering the large-scale warfare, iconic weapons, vehicles, and memorable battles that define the Battlefield experience. For this reason, I believe the Korean War represents a rare opportunity to offer players something genuinely new without abandoning the military realism and historical authenticity that have always been central to Battlefield's identity. Personally, I believe that combining the immersive atmosphere, emotional impact, and sense of scale found in Battlefield 1 with the refined gunplay, movement systems, and combat mechanics of Battlefield V would create an exceptional experience. Set against the backdrop of the Korean War, such a game could become one of the most unique, memorable, and ambitious Battlefield titles ever created. It could also provide a compelling alternative to the settings typically explored by competing franchises such as Call of Duty. I fully understand that game development decisions require extensive planning, research, and consideration. Nevertheless, I wanted to share this idea because I sincerely believe the Korean War offers tremendous potential for a future Battlefield title and could introduce millions of players around the world to a fascinating and often overlooked chapter of history. Thank you for taking the time to read my suggestion. I hope that someone on the team may find this concept interesting and worthy of consideration. Even if this idea is never realized, I would be grateful if it could contribute, in some small way, to future discussions about the direction of the Battlefield franchise. Thank you once again for your time and consideration. I hope that this suggestion has sparked at least a little curiosity and interest. Sincerely, A Battlefield Fan and Long-Time PlayerIt's time for a new BATTLEFIELD 2142 (remake/sequel!)
Hi everyone at EA and the Battlefield community, It’s hard to believe, but we are approaching the 20th anniversary of Battlefield 2142. Even after two decades, the passion for this game hasn't faded. In fact, there are still dedicated fans and community-run projects keeping the game alive today because nothing else captures that same magic. While we’ve seen many modern and historical shooters, the unique atmosphere and tactical depth of BF2142 have never truly been replaced. The Legend of Titan Mode Let’s be honest: Titan Mode was the pinnacle of the Battlefield franchise. Nothing since has matched that level of scale and intensity. It wasn't just a capture-the-flag variant; it was a multi-stage tactical war. The tension of holding silos while your Titan’s shields dropped was incredible. The moment the shields went down and the boarding began—launching yourself in pods or flying transports onto a massive moving fortress—was an adrenaline rush that modern games simply lack. We don't just "want" Titan Mode back; we need it. The industry is full of standard conquest and battle royale clones, but a modernized Titan Mode with current-gen destruction would be a total game-changer. The Demand is Still There The fact that players are still active 20 years later proves that the 2142 formula is timeless. We’ve waited through modern eras, World Wars, and near-future settings, but we are still waiting for the true successor: Battlefield 2143. It’s time to bring back the Walkers, the EMPs, and most importantly, the Titans. Let’s show EA that the community is ready to board those Titans once again! To the veterans: What is your favorite memory of boarding a Titan? If you loved and miss the game as much as I do, please Ladies and Gentlemen, let’s make some noise so they can’t ignore us! Drop a like or reaction if you agree. Rebels, assemble! We’ve spent 20 years looking at the horizon, waiting for those engines to roar again. The community is still here, the passion hasn't faded, and the potential for a modern-day Titan Mode is too great to ignore. EA, it’s time to listen to the veterans who built this franchise. Give us the sequel we’ve been dreaming of since 2006. Let’s bring Battlefield back to the 22nd century. This game was a massive part of my childhood, I literally grew up playing it, i played the game every single day from 2006 until EA closed the servers in 2014. Man, I miss the golden days! But I’ve said what’s on my heart. I’m out. This is just a message from a true Battlefield 2142 fan who truly misses this masterpiece. It’s a part of who I am as a gamer. See you on the battlefield—hopefully on the deck of a Titan!A Crucial Feedback Regarding The Runner War Story and Historical Neutrality
Dear DICE Development Team, I am writing to you as a long-time fan of the Battlefield franchise. While Battlefield 1 is a masterpiece in terms of atmosphere, sound design, and multiplayer experience, I believe the single-player War Story "The Runner" (Gallipoli Campaign) deeply missed a historical and emotional opportunity by falling into cliché Hollywood action tropes. In "The Runner," we see a single ANZAC soldier practically defeating an entire Ottoman army single-handedly. This "Rambo-style" approach completely diminishes the actual historical weight, tragedy, and unique atmosphere of the Gallipoli Campaign. A much more realistic, neutral, and emotionally powerful narrative would have transformed this game into an unforgettable piece of art. Imagine a storyline that portrays the brutal reality and common trauma of both sides: The Chaos of Landing: Instead of a flawless heroic push, showing the sheer horror of the landing, with artillery destroying boats and survival being a matter of pure luck. The Ottoman Reality: Depicting the Ottoman soldiers not as nameless targets, but as young men suffering from severe lack of ammunition, water, and food, yet defending their homeland with absolute resolve. Showing them resorting to bayonet charges when their bullets ran out. The ANZAC Dilemma: Showing the young ANZAC soldiers questioning why they are fighting thousands of miles away from home, realizing the British promises of an "easy victory" were a lie, and deeply missing their families. The Humanity in Trenches: Including the historically documented moments of humanity, such as a Turkish soldier carrying a wounded ANZAC officer back to his trench during a ceasefire. An Unforgettable Ending: When the player inevitably dies in the chaos, showing their name and birth-death dates on screen, followed by British/ANZAC troops silently evacuating Gallipoli in the dark. The story should have concluded with the iconic, deeply moving words of Mustafa Kemal Atatürk addressed to the ANZAC mothers ("Your sons are now lying in our bosom and are in peace..."), ending with the historic phrase: "Gallipoli is Impassable" (Çanakkale Geçilmez). As players, we are tired of superhero tropes in historical wars. We want to see the true face of war—where there are no real winners, only human stories and mutual respect. I sincerely hope that in your future projects, you consider this level of depth, neutrality, and historical respect rather than choosing the easy way out with generic action templates. Thank you for your time and for creating a franchise we care enough about to write this feedback. Best regards, ArabSniper