Welcome to the EA SPORTS™ UFC® 6 boards!
Hey UFC fans! Whether you're looking for a place to chat about UFC with other players, need some technical assistance with the game, or are just trying to find more information about EA SPORTS™ UFC® 6, you're in the right place! For the latest information on EA SPORTS™ UFC® 6, sign up for our newsletter here: Sign Up for EA SPORTS™ UFC 6 Newsletter Index Pre-order information: Pre-order EA SPORTS™ UFC 6 Ultimate Edition: Xbox Series X|S | PlayStation 5 The Ultimate Reasons to Pre-Order EA SPORTS™ UFC® 6 ULTIMATE EDITION Standard Edition: Xbox Series X|S | PlayStation 5 Please keep all posts in the right section: General Discussion: Broader thoughts about the game and discussion points should be posted in this forum. Feedback & Suggestions: Feedback regarding specific fighters, roster, game mechanics, or modes should be posted here. Technical Issues: Advice and discussion of technical issues should be posted in this forum. Bug Reports: Reports about bugs and glitches should be posted here! For members of the press or content creators, you can check out the following links: PR Contacts EA Creator Network How to request permission to use EA content If you're new to EA Forums, you can find more details on navigating the boards, creating posts, and other available features in our new user guide here! By using EA Forums you are agreeing to abide by our posting rules and guidelines, so be sure to check them out before posting!Back to a bunch of excessively flying sweat during the fighters' strikes?!
This message is addressed to the developers of UFC 6. I've written before that I've been involved in mixed martial arts for many years. The amount of sweat and snot flying around during punches in UFC 5 is unrealistic in real life! The amount of white fluid flying around is way, way too much in the game! Perhaps it would be closer to real life if the fighters took fat burners and fought in special weight-cutting suits! If there was so much sweat in reality, like in the game, they'd have to install a drainage system under the octagon to drain it! I seriously can't play UFC 5; I get nauseous during fights! I've been playing UFC 4 all these years, even though I have a PS5! I'm all for more blood and a more aggressive damage system in the game, but that splatter of sweat and snot is impossible to watch without feeling nauseous! I asked you to significantly reduce the amount of sweat flying around in UFC 6, or even better, create a sweat slider in the game settings. I would reduce the sweat flying around to a minimum or even remove it altogether! And if there was a slider for blood and damage, I would set it to maximum! I now see the sweat flying around on the game covers, and it makes me wonder if I'll ever play this new UFC game... If there really was a sweat slider in the settings, I would buy the Ultimate Edition right away! People responsible for making UFC 6! Please read this and hear me! Be wonderful people!Feedback on the EA Sports UFC 6 Beta
After spending several hours with the beta, I can say this feels like the biggest step forward for the series since EA Sports UFC 2, especially when it comes to striking. However, the game still has a lot of balance and technical issues that need attention. Striking This is easily the best part of the beta right now. Every fighter feels unique Strikes have real weight and impact Matchups feel much more important now — powerful strikers can completely dominate in stand-up exchanges There are a lot of new combo options, even for non-strikers Body work is finally meaningful and extremely effective I also really like the parry/counter system. It reminds me of UFC 2, where a successful parry allowed you to heavily punish your opponent. The comparison to UFC 2 also comes from the character physics — fighters move and react in a very similar way, which gives the striking a more dynamic and impactful feel compared to the previous games. That said, there is one major issue with the pacing: The game feels too fast overall Middleweight feels like flyweight right now The gameplay should be slowed down a bit so exchanges and animations are easier to read Grappling There are some good improvements: Submissions are more interesting Transition fakes are finally useful If your opponent bites on a fake, they lose noticeable stamina However, grappling still feels unfinished technically: Transitions often have poor responsiveness Sometimes inputs feel like they do not register at all This is especially noticeable on PlayStation There is also a serious bug: After activating “flow” and initiating grappling, transitions stop working properly for a short period of time Interface / UI The interface also needs improvement. Right now: Some UI elements are difficult to read during fights Important information is not always clear at a glance The HUD feels visually overloaded at times The overall UI should be cleaner and more readable, especially during fast exchanges and grappling situations. Bugs Here are some issues I noticed during the beta: At random moments, the game suddenly feels like it is running in slow motion Matches sometimes slow down dramatically for no reason Bugs with transitions into half guard Unblockable rear choke situations still exist After certain grappling sequences, the game stops processing transitions correctly Balance The biggest problem right now is stamina and block balance. Stamina Stamina drain is far too low. This is especially noticeable: during constant strike spam when missing strikes in later rounds Stamina consumption needs to be significantly increased, especially for missed strikes. Block Block health is too weak. Because of this, many fights turn into mindless pressure and trading. I think the game would benefit from: higher block health stronger defensive tools heavier stamina penalties for reckless pressure Final Thoughts The game has huge potential. The striking is the best in the series so far, and for the first time in a long time, fighters truly feel different from one another. But: the overall pacing needs to be slower stamina and block balance need adjustments grappling requires major polishing the UI needs to be more readable several bugs are serious enough to hurt competitive play If these issues are fixed before release, the series finally has a chance to take a real step forward.