Re: Battlefield 2042 - Update #3.3
@Adamonic wrote:
From our end we want to be sure that when we share something with you it's confirmed and accurate.
Oof.
Can clarify. From "our" end in this case means communication from myself and the other Community Managers.
It also means that development plans sometimes change. For example, I could share right now that change X is in the next update. But then later we end up moving change X to another update, or maybe we're not doing X at all, and now we are doing Y.
I personally don't think it's helpful for you if we share something on a specific change before we can confirm that yes, change X will be in the next update and here is exactly how it will work. The end result of that is that sometimes we have to be "quiet" longer than we would like. Again, sorry for that.
What's also been called out in this thread is that we should share more on our thought process for future changes as well, instead of just locked changes. When we do that however we'd also like to make sure that we don't share an important detail in a forum post which can easily get lost and might not reach many players. So instead right now that's something we're aiming to do via the Core Feedback posts. The follow-up for Maps is presently scheduled to go live before end of week.
@AEIDOLONE wrote:
@Straatford87Every time I see you post something once in a month I get exited just to see it's another non-informational, generic, empty post which says absolutely nothing.
Dude, I know you have your mouth shut by the incompetent greedy higher ups, but can you at least tell us is the patch big or small?
If you don't reply I'll just consider it being the latter with just an EoR Scoreboard, VoIP and 4 bugs fixed, similar to the previous disappointing minimal patch.
Yes, I can share that with you. The next will be considerable, and we're currently looking at a few hundred changes. It's mostly bug fixes, but we're also looking to make further changes to for example vehicle balance and the current behavior of attachments for weapons.
We'll provide more details on what exactly is in the update closer to its release date via a full set of update notes. I know you would like to know more now, so I want to clarify that I'm not trying to tease you by being vague - I'm simply still compiling the full list of changes for you all because it's a lot.
@domodemon wrote:
@Straatford87 What about the rubber banding stuttering on some servers, when's that going to be fixed? Loads are having the issue since launch, I've stopped playing the game, it's either rubber banding or full of ai.
We are currently looking to address one bug related to rubber banding in the next update. If that makes it into the final list of changes come update release, I hope you will notice a difference.