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Re: Battlefield 2042 - Update #4.1
InsidiuZ
3 years agoNew Hotshot
@edgecrusherO0 I understand your point of view, but this game is not ready for 128 players, neither for the design of the maps and especially for the performance.
Currently playing at 128 is too heavy, plus the performance in those modes is horrible. I know many here are happy playing at 128 at 40 fps but I'm not. I'd rather decrease the number of players and have the game run better.
The 128 maps are excessively large and therefore leads to worse sector distribution, I think it's better to design maps for less players, it would be easier to distribute the zones and not push the action too far away. If you cut the current 128 maps the chaos would be greater, as there would be many players together, if you add more buildings to the maps I think it worsens the performance by greater load of elements.
So what is the ideal solution for 128 player modes?
I wouldn't see bad to reduce the number to 80 players, I recently played a portal mode with that amount and the truth is that it felt good.
Currently playing at 128 is too heavy, plus the performance in those modes is horrible. I know many here are happy playing at 128 at 40 fps but I'm not. I'd rather decrease the number of players and have the game run better.
The 128 maps are excessively large and therefore leads to worse sector distribution, I think it's better to design maps for less players, it would be easier to distribute the zones and not push the action too far away. If you cut the current 128 maps the chaos would be greater, as there would be many players together, if you add more buildings to the maps I think it worsens the performance by greater load of elements.
So what is the ideal solution for 128 player modes?
I wouldn't see bad to reduce the number to 80 players, I recently played a portal mode with that amount and the truth is that it felt good.
Published 3 years ago
Version 1.0