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Re: Dev Notes - Return to the Class System

While it's awesome to finally get back to somewhat proper class organization, I can't help but still feel a little disappointed with the proficiencies. 


Assault + Assault Rifles:
 3 Extra Magazines

Engineer + LMG: Improved Dispersion while Crouched or Prone

Support + SMG: Faster Draw Time

Recon + Sniper Rifles: Immediate, constant and steady scope

Sniper and LMG proficiencies are fine. The AR proficiency is by far the strongest, especially since it's buffing what is already one of the strongest weapon/class combos. The SMG proficiency is by far the weakest and seems like nothing else could be thought of for it. Maybe I'm just a bit salty that LMG's aren't "tied" to the Support class anymore, but even then...If you were to swap LMG's and SMG's between Engineer and Support, which imo is what it should be anyways, as an Engineer I would probably be upset by the current SMG proficiency.

Published 3 years ago
Version 1.0

3 Comments

  • Jason_Alexandre's avatar
    Jason_Alexandre
    3 years ago

    I'm agree with you wholeheartedly, swap LMG proficiency to support and SMG to engineer!

    Believe the engineer has focused on close-range weaponry and support focused on LMGs since BF2, so not sure why we're changing that now.

  • InsidiuZ's avatar
    InsidiuZ
    New Hotshot
    3 years ago
    @Jason_Alexandre Are they seriously asking for the advantage of a doctor to lie face down? Do they want to see fewer people helping?
  • SarcasticAvenge's avatar
    SarcasticAvenge
    3 years ago

    Engineers should have SMG and Support should have LMG.  The way that you list it is not consistent with Military doctrine.

    More evidence to suggest that they don’t have any advisors or anyone that actually knows a battlefield from a ping pong table.