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Re: Strike pack mod

@XHelperZ I would disagree with you here on the following points:

1. developers are not in charge - well they are. If they would code the game so that bullet trajectory is calculated in the form where such counteractions / hacks are not possible, there would not be crazy hacks like this which just code wise probably tell something like "if bullet A is fired and there is hitbox on the screen => bullet trajectory = hitbox coordinates".
Most of the hacks in every FPS game originate from the game code itself, hack just makes possible things more possible be it a locked command or stuff like this.

Clearly here people just wanted to make the game work on the controller or something or make it just cool but the end result is hacker's paradise with stuff like this = you don't even need to aim.

2. Automation is a must - given how many players are in the game + they can create a new account in under 1 min, it is not humanly possible to review all of the reports as there probably are/should be millions.

False-positive bans are ok as long as: a) they are absolute minority e.g. you manage to headshot non-dogging person with all headshots 1 time out of 1000 b) appeal process is in place and timely - I would personally wait a day or two for the sake of 10000000 hackers being banned in the meantime for good

The review should be in place only for appeal cases or some very important ones e.g. hacking in tournaments or something like that. Given if the hacker is good and actually can play the game and is using so-called "soft hacks" it would be anyway subjective decision similar to the debate whether well-known streamers are gods of the game or just pathetic low self-esteem hackers whose moral allows them to fool the nation and collect their money for it.

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  • XHelperZ's avatar
    XHelperZ
    Hero+
    4 years ago

    Well in my first point i was talking about the support team taking account of actions manually rather than the anti-cheat itself.

    External modifications might prove hard to fix like this, even with the prediction I doubt we could create a proper system that detects strike-packs.

    On your second point, you're completely correct.

    It's not like I'm saying we shouldn't do it at all, though we shouldn't rush towards a solution.

    Blatant hacking is easily detected, though I feel like it would be hard to detect such behaviour on a console by using external mods.

    Well, I haven't studied the workings of anti-cheats, though I think it will take certainly a while before we see a working system to battle strike packs.

  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    4 years ago
    @XHelperZ dude just do the math - Apex has what 100 mil players.

    Say 0.1% actually bother to report people daily = 100000 reports a day

    Say you have to open and check it even if it takes like 10 seconds say for obvious aimbot = 1 mil seconds per day to review all reports = 278h = 35 people working full time only to review manual reports.

    Sure number of them might differ yet so can review time but you know when I am going. At this scale, if Apex would hire people to review these reports manually they might actually lose all the money 🙂

    Plus hiring and training takes time - say a new hack comes out or people start to report more => Apex would need to recruit X amount more people and make them do their job instantly = mission impossible.

    Finally they say that they can detect 3rd party applications like mouse macro script... well then solution is halfway there - just add other metrics to it like hit percentage, k/d ratio, player progress vs his previous stats etc. and viola you have yourself quite fool proof automated system. Yet I doubt that first part is actually working seeing what I am seeing :D

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