Re: get rid of f1 world! nobody likes it!
@Raymond-Smits wrote:
@iiKIDOiWell, sorry to disappoint you, but a big group of people love the F1 World. Career is always the same. What do you want ? You start in a team, and try to get World CHampion. When you are, why continue?
F1World bring fun challenges, like the onse that you need to be faster then Leclerc, Verstappen, Albon etc. You realy need to push yourself, learn setups, etc.
Give it a serious try. Since I'm doing the challenges in F1 World, I don;t play the career mode anymore.
You're kind of identifying the problem here but you just aren't recognizing it. Career mode is always the same because they've done NOTHING to improve it over the years. The things they have done were just ha baked. Driver market for example. The system used for drivrers to change teams isn't based on any sort of logic, randomness, or story developed through your career. It simply matches team rating with driver rating. The teams themselves can't progress either because they're locked to be destined to finish in the same order they start due to the development caps. There should be ZERO development cap on any team. It should only be capped by maxing out every upgrade. But if every team is fully developed in all R&D parts they should end up on equal footing. That's just not the case. A fully developed Haas against a fully developed Red Bull will still be Haas even when maxed out because of the caps.
All they have to do is make a real living, breathing career mode. Remove the developmental caps, make R&D mean more and more involved, improve the driver market logic so it's not just tied to team/driver ranks, Allow the F2 drivers in the game to have their ratings progress, and current (old age) drivers regress so teams have to dip into the F2 pool. Then allow for created/generic drivers to come into the F2 pool as the career mode progresses over the seasons. There needs to be more living, breathing elements added to to mode to make it feel fresh. Allow for hiring of team members, creating a "free agent" market of sorts. Require the development of team members. Think... takign the logic behind F1 world and applying it to career but in a less arcade type of way.
Honestly, if you merged parts of F1 world into career mode and then tailored it similar to how F1 Manager does it you're eliminating the boring repetitiveness that is the current career mode. So now you need to hire and upgrade a R&D team, a strategist, a team principal, pit members, mechanics etc. You have to then use R&D points earned in the career mode to upgrade them along with your car. Your marketing team, and strategy team, and engineers can set goals for you to meet during practice sessions, qualifying, race etc that earns you rewards to help improve these departments. Similar to how goals work in F1 world now.
Career is boring and dead because that's how they've left it for all these years in favor of braking point, f1 life, F1 world etc. etc. RAther than developing new modes to grab cash develop the modes people WANT to play. People want to play career, there's just no incentive to because it's so stale. However I understand the need to monetize the game to an extent, but if you're able to sit down and develop this type of progression/upgrade system for a pointless mode like F1 world, why can't the dev team sit down and implement these same types of ideas into Career and just modified to a way that fits the long term mode.