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Hi I believe these aren't bugs.
There are rules around what can be done while hands are busy in this game. I know these are elastic and sometimes don't make sense - see the Octane drawing the bow with his teeth meme - but I believe the zipline thing is as working as it should. Both Revenant and Bangalore have the same restriction, and stimming counts as having a busy left hand.
Similarly, Mirage is restricted from meleeing -but not reloading- while doing his "deploy" animation, but I'll check to see if I can find any more info on that.
For the recoil, if I remember correctly the extreme increase in the recoil animation is as intended.
Word was that some changes to unexpected/unintended 1h behavior have been implemented, so if there's no change to Octane's 1h behaviour, it looks like it's as intended.
- 5 years ago
@EA_DavidThe zipline argument makes sense. However, the pistol recoils during stim is definitely a bug. If it was intended, then why does it only affect pistols WITH OPTICS? It should be either both optics and ironsights have more recoil during stim, or neither has unaffected recoil during stim. Furthermore, it's weird that it only affects pistols and not other weapons. If it's intended, it should have been the same for all weapons too. The Alternator for instance would've been even more unstable to shoot 1-handed.
The annoying consequence of this is that it forces Octanes to remove optics from all pistols as ironsights aren't affected by this bug.
Also, Octane should be able to melee at the end of stim. Just because he's pulling his syringe out with his left hand shouldn't mean he cannot punch with the right. If it's intended it would be bad gameplay design.
The pistol recoils with optics and unable to punch at the end of stim are 100% bugs. - 5 years ago
What about not being able to melee while discarding his stim? He can still shoot just fine, why not punch with the same arm he always punches with, he's not holding the stim in that hand.
- 5 years ago
Apparently the choreography of Octane's left hand pulling out the stim is too important to ever so slightly be disturbed by a right punch.
- EA_David5 years ago
Community Admin
I'll see if I can get a more solid confirmation on the melee, but for characters which have a similar animation (MIrage's deploy, Valk's flight ending) the behavior is consistent.
From my testing, and what I got back from QA, there isn't extra mechanical recoil when Iron sights are added, the difference is that the recoil animation seems more extreme because you're zoomed in and have a big chunky sight added to the gun, so the weapon flies wildly across a much bigger part of the screen.
Stand at a set distance and from a wall and pop wingman shots into it, outside of standard random sway changes, the patterns should be very similar. If you have evidence of adding a sight adding mechanical recoil I'll bring this back up.
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