7 years ago
GAME LOGIC ERROR
Product: Apex Legends Platform:PC Please specify your platform model. PC AMD or Nvidia Model Number 1080 Ti ROG Strix Enter RAM memory size in GB 32GB What is your gamertag/PSN ID/EA Account nam...
Product: Apex Legends
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number Nvidia GTX 970 SC
Enter RAM memory size in GB 16
What is your gamertag/PSN ID/EA Account name? noVVac
Please provide your squad mates' gamertag/PSN ID/EA Account name if possible.
Which Legend were you playing (if applicable)? Bloodhound
Which Legends were your squad mates using (if applicable)? Wraith, Mirage
Where did the issue occur? In a match
Which part of the map or menu were you in? If you don't remember the exact name, please describe the area or what you were trying to do in the menu. Bunker
What were you doing when the issue occurred? E.g. respawning a squad mate at a beacon, using an ability, a squad mate left the game. Versing against an enemy Caustic when I used my scan to see them through a corner.
Did your squad mates also experience the issue? I don't know
How many matches had you played in a row before the issue occurred? 3
When did this happen? (dd.mm.yy hh:mm) 14.02.2019 03:30 EST
How often does the bug occur? Rarely (0% - 9%)
How severe is your issue? Major impacts to gameplay
What happens when the bug occurs? It abruptly ended my match and sent me initial screen with the message: ERROR There was a problem processing game logic. Please try again. ----- weapons/mp_ability_area_sonar_scan.nut #331 [CLIENT] Given object is not an entity (type=null)
What should be happening instead? Scan should reveal silhouettes of enemies in the ability's range
Steps: How can we find the bug ourselves? Unsure what the specific steps to reproduce this bug but it might have something to do with caustic mine because it was just after one of the mines were triggered.
There is an issue with Bloodhound sonar scan ability's logic that will crash and send the player to the initial screen after a scan. It happened in a fight against an enemy Caustic when a mine was triggered with a shot.
I can confirme that i have the same problem
There was a problem processing game logic - mp_ability_area_sonar_scan