Forum Discussion

Harpotos's avatar
5 years ago

In Season 6, FOV altering abilities mess with your sensitivity

Product: Apex Legends
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number NVIDIA GTX 1080
Enter RAM memory size in GB 32 GB
What is your gamertag/PSN ID/EA Account name? Harpotos
Please provide your squad mates' gamertag/PSN ID/EA Account name if possible.
Are you using any software with an overlay? No
Which Legend were you playing (if applicable)? Octane, Bloodhound
Which Legends were your squad mates using (if applicable)?
Where did the issue occur? In a match
Which part of the map or menu were you in? If you don't remember the exact name, please describe the area or what you were trying to do in the menu. Happens in all areas of the game
What were you doing when the issue occurred? E.g. respawning a squad mate at a beacon, using an ability, a squad mate left the game. Using my mouse.
Did your squad mates also experience the issue? Yes
How many matches had you played in a row before the issue occurred? 0, happens all the time
When did this happen? (dd.mm.yy hh:mm)
How often does the bug occur? Every time (100%)
How severe is your issue? Major impacts to gameplay
What happens when the bug occurs? Any hero that has variable FOV will have their sensitivity changed in tandem with their FOV. This makes Octane and Bloodhound unplayable for me and it's very uncomfortable for me to aim whenever I stim or use Bloodhound's ultimate.
What should be happening instead? Either the sensitivity should stay the same or there should be an option in the menu where you could set your "increased FOV sensitivity", so that people can choose what ratio they prefer between normal FOV and altered FOV. There should also be an option for abilities not to affect FOV.
Steps: How can we find the bug ourselves? Go into any gamemode and move your mouse a fixed distance with and without an FOV altering ability active.

In Season 6, any legend with variable FOV also gets their sensitivity changed when using abilities / ultimates.

Here's an example video: https://www.youtube.com/watch?v=RIsp4ImvqEI

I move my mouse the same difference, but my 360° turns change to +540° turns when I stim.

This really messes with my muscle memory and makes Octane very uncomfortable to play, there should at least be an option where you can set what your sensitivity is when the FOV is altered, or even disable FOV changes completely.

15 Replies

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  • still no fix and there's a very simple one - remove FOV increase to those skills! it might increase awareness to surroundings but no matter what you do it will mess up either 360 distance or senstivity in general

  • This is not a bug. Sensitivities are always changed when FOV changes. That's to compensate for the zoom effect. Zooming in (ADS, scopes) increases your cm/360 (lower sens), while zooming out (stim, Bloodhound's ulti) decreases your cm/360 (higher sens)


    All FPS games use this. If there's no such sensitivity compensation function upon fov change, aiming would feel whack. Why? Imagine having the same cm/360 when using a x10 scope and hipfiring. The x10 scope sens would feel insanely fast, like spinbot.

    Edit Edit: I misremembered the second turn. It's 360 + 180 indeed.

    But the rest of the points still stand.

  • Harpotos's avatar
    Harpotos
    5 years ago

    How do you get 450 degrees from 360 (full spin) + 180 (half spin)?

    Did you accidentally add 360 + 90 degrees?

    All I am asking for is a multiplier, because this adjustment is so extreme at 90 FOV that it make Octane awkward to play, as you have to be used to two widely different hipfire sensitivities, which feels much more awkward than actual zoom multipliers that are tied to weapon sights / scopes. 

    Also, imagine you are playing a game as Octane and you just popped a stim. Right after that  someone shoots you in your back and you have to do a quick 180 degree turn. At that point you are used to the unstimmed sensitivity, so you do the full movement required with the lower unstimmed sens. Bam, suddenly you over aim by up to 90 degrees.

    The only real fix for this right now is to up your FOV to 110 as the effect is much less severe there.

    I don't remember it being that severe and it was also one of the things that soured Shrouds return to the game. Even though it doesn't really annoy me longer since I switched to 110 FOV, it's still a thing I really don't like that they haven't addressed.

    Octane is a really good place right now, but it's a shame that he is so affected by this + he has the issue of not being able to melee during the ending of stim animations.


  • @Harpotos wrote:

    How do you get 450 degrees from 360 (full spin) + 180 (half spin)?

    Did you accidentally add 360 + 90 degrees?


    My bad. I misremembered, or maybe got confused with the 180 degrees you mentioned in YT.


    @Harpotos wrote:

    All I am asking for is a multiplier, because this adjustment is so extreme at 90 FOV that it make Octane awkward to play, as you have to be used to two widely different hipfire sensitivities, which feels much more awkward than actual zoom multipliers that are tied to weapon sights / scopes. 



    They should definitely add a custom slider for this indeed, just like with the rest of the FOV changes (ADS).


    @Harpotos wrote:

    Also, imagine you are playing a game as Octane and you just popped a stim. Right after that  someone shoots you in your back and you have to do a quick 180 degree turn. At that point you are used to the unstimmed sensitivity, so you do the full movement required with the lower unstimmed sens. Bam, suddenly you over aim by up to 90 degrees.


    This is a valid concern. Almost all of us ignore vision for flicking and use muscle memory alone when doing a quick 180, since you don't see what's behind you. Guess I'm used to the FOV change that I never notice this in game anymore.


    @Harpotos wrote:

    but it's a shame that he is so affected by this + he has the issue of not being able to melee during the ending of stim animations.


    Ngl the FOV change has never been an issue for me and for the popular Octane streamers that I watch.

    What bothers me the most currently is the insane Wingman recoil amplification during stim which only happens with an optic sight.

    I think the mods didnt consider giving attention to this because it's not really a bug report. More of a suggestion. So the bug report team doesnt know what to do with it. Or maybe EA just doesnt care unless it's a severe bug that prevents thousands of people from playing. sigh

  • Harpotos's avatar
    Harpotos
    5 years ago

    Yeah, it's all good. There are a lot of different ways to look at the problem, it's easy to confuse different aspects of it with each other.

    I honestly don't notice it at 110 FOV, but I can't deal with at 90 FOV. I had a few seasons where I matched FOV to CS for fun and I had to stop playing Octane during that time.

    I'm sorry I read your intentions all wrong in the YouTube comments. I have bad memories of topics getting derailed from Steam Forum threads. Variable FOV and sens matching can be a very complex thing, and I like to geek out on mouse-sensitivity.com + jscalc, so I get you wanting to get the facts straight.

    Personally I just find it most comfortable for my CM / 360 to not really be changed on any adjustment other than 3x magnification and above.

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