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Midnight9746's avatar
2 years ago

Kill Code: Uprising Event Bugs

So, I've noticed some bugs already, and I'm sure I'll see more as I continue to play, but here's what I've seen so far within the first hour of the event's release:

Bug #1: Being granted arena win badges
- First match put me on the Revenant team, afterwards, it awarded me the arena win badge for winning 20 arena matches, (like how it was giving it to us in Three Strikes, except instead of it counting as 1-3 wins, its counting as 10+, (I don't recall playing as Revenant during arena's runtime, and I saw the badge for "win 5 arena matches as Revenant" flash on my screen before it said "win 10", and then "win 20", along with the Uprising Loba/Revenant badge). Only appears to do it when you actually get kills and deal damage, (I didn't see the counter go up), as the second time I was on the Revenant army team, I could barely get close to survivors as the majority of them were either cheating, strikepacking, smurfing, or a pred player, (like for real, we need better matchmaking in general and a new anti-cheat that actually tries to work). Doesn't appear to work if you're a survivor, either that or I just didn't get the bug.

Bug #2: Used respawn beacon's icons act like normal battle royal, where they disappear from the map
- The respawn beacon's green icon would disappear after it first gets used, where when you then look at it again, its grayed out with an icon that kind of looks like its recharging, but if someone needs to be respawned, that beacon can still be used. I was respawned by a random player on my direct squad, and I watched them get beat to the beacon by 5 other players, where one pulled off the respawn, and the other players stopped for a moment and looked at the gray icon, including the random running to respawn me, then someone tried the beacon anyways, which caused the rest to then surround the beacon to respawn their teammates as well. The bug here is that if the beacon is more than one use, its icon is disappearing after one use, and if its one use, its allowing multiple respawns, (which I think the icon is more of the bug here).

Edited 1:

>> So the respawning appears to work like this: If one player uses it, it respawns ALL players who are awaiting a respawn, the only way for them to be brought back, is if at least one player on their team is still alive when someone uses the respawn beacon. It then does put the beacon into a cooldown. Unsure what icon I was seeing, it looked different than the cooldown icon I saw later. (Edited 2: so the icon I saw when I was watching my random looking at another player who was useing the respawn beacon, was the "you can't use a beacon while another one is in use" icon, I just saw it on my own when one was being used when I went to respawn players)

Bug #3: From what I can tell, if a bunch of Revenants are punching you, it doesn't matter if they all hit you, you seem to take the damage from all the punches, if at least one of them hits you, much like how punching a door with a teammate can one shot the door, even if the teammate doesn't hit that exact door, and hits something like the wall. This is an issue because I was getting hit by one Revenant with 3+ running behind them, and all the ones behind them were visually missing, but were dealing damage beause the one who was the closest was hitting me.

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