Source Engine Crash: FS_CheckAsyncRequest returned error
Product: Apex Legends
Platform:PC
Please specify your platform model. PC
AMD or Nvidia Model Number NVIDIA MSI GTX 1080 GAMING X
Enter RAM memory size in GB 32
What is your gamertag/PSN ID/EA Account name? NoXQZe
Please provide your squad mates' gamertag/PSN ID/EA Account name if possible. Brhnerds SAHON
Are you using any software with an overlay? Yes
If yes, can you list them here? NVIDIA GeForce Experience
If you disable this software, does that have any effect? No
Which Legend were you playing (if applicable)? Bangalore
Which Legends were your squad mates using (if applicable)? Loba Valkyrie
Where did the issue occur? In a match
Which part of the map or menu were you in? If you don't remember the exact name, please describe the area or what you were trying to do in the menu. Storm Point: moving from Barometer to cascade
What were you doing when the issue occurred? E.g. respawning a squad mate at a beacon, using an ability, a squad mate left the game. running in a prowlers area
Did your squad mates also experience the issue? No
How many matches had you played in a row before the issue occurred? 3
When did this happen? (dd.mm.yy hh:mm) 20.04.23 18:15 GMT +2
How often does the bug occur? Occasionally (10% - 49%)
How severe is your issue? Major impacts to gameplay
What happens when the bug occurs? crash to desktop
What should be happening instead? the game should not crash
Steps: How can we find the bug ourselves? I do not know
The game crashed twice in the same game; I did multiple updates recently = W11, NVIDIA drivers and Apex Legends all to the latest
Hey folks, thanks for the reports!
We are investigating this, however as a temporary workaround it may help to switch back to DX11 if you're currently testing the DX12 version of Apex.
Steps and more info can be found in this thread @WuzFun mentioned from the Technical Issues board, thanks!