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@Midnight9746 Thank you but I dont mean such cases in inspection.
It's a short episode of animation when characters start to sprint and It sustains about half a second, just like the action 2 i give.
When characters slide, they will trigger the action 1 give. When you release the slide button and hold the forward button, the character continues to sprint. In fact, they trigger action 3 directly without action2 when holding Raptor's Claw. Under normal circumstances, the general heirloom will perform the sequence of actions like 1 to 2 to 3,which seems like a coherent series of actions. I understand Respwan may not treat this as a bug but so many people complained the weird actions of Raptor's Claw. I think the detail i mentioned contribute to part of such negative comments and Respwan can easily fix this without technical difficulties and extra works. My intention is to improve the action details and those who paid for this will glad to see it. thank you for your help and websites you provide:->
The animation is suppose to be as follows:
1) Pull out knife
2) Spin knife
3) Hold knife, blade down
Rather than:
1) Pull out knife
2) Hold knife blade down
Honestly, I would rather it spin when the heirloom is pulled out instead of skipping that animation. I'm not sure if this is intended or not, but to me, this looks like a bug. Thanks for the update!
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