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You DEVS need to take this way more seriously. Cheating has been ruining online gaming more and more every year. Look at the TARKOV documentary a couple years back.
If it was me I'd make a server side only game rather than this "arms race" BS devs always talk about, and always lose.
Utilise cloud gaming tech like Microsoft uses or Google was playing around with, or Amazon uses, NVIDIA, etc.
Make it server side / cloud based only and get rid of cheating instantly.
I'd rather play on a level playing field with 40ms of latency on the cloud than play with another cheater infested game.
- AmericanJedi0009 hours agoRising Newcomer
This is just your opinion, which you're entitled to have, but I believe you'll be in the minority. FPS games live and die by how good their gunplay is, and latency is a big factor in this. While you might be okay with 40ms latency on average or minimum (I'm just paraphrasing you, I don't know how much latency is common in cloud gaming), I would not be okay with that, and I suspect neither would most hardcore FPS gamers. If it were a magic bullet, it would already be commonplace. It isn't common, so it's obviously not a magic bullet.
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