Playstation 5 Pro Feedback
Abstract: The Playstation 5 Pro has plenty of system overhead for a slightly higher graphical fidelity (especially shadows) for the Balanced graphical mode. As of now, shadow-popin is prominent, and this is unnecessary given that the Balanced mode runs a stable 60fps across all game modes and maps in the BETA.
First of all, What an AMAZING game! Wonderful word DICE.
Hereby I would like to provide minor feedback for the Playstation 5 Pro.
This console offers a Balanced and Performance mode. For the Balanced mode the resolution is relatively high, I measured around ~1600P with an absolutely stable 60FPS. However, there appears to be a good amount of overhead available in terms of System resources. In particular, the PC equivalent “Local Light & Shadow Quality” and “Sun Shadow Quality” are set relatively low, where significant shadow pop-in can be observed. While this si not game-breaking it’s very inconsistent and makes the game look not good when running toward shadows that suddenly change shape to a higher quality.
I would suggest to add a “Fidelity Mode” (next to “Balanced” and “Performance”), that actually targets an PC “ULTRA settings” for some of the details, especially shadows. Given that not a single frame-drop has been observed on the PS5 Pro, I think this system can benefit a higher graphical output for the which to have this option.
I hope it helps, and I hope this rather simply option will be added by launch.
Thank you DICE!