Spread and SMG give basis
I have to say that compared to the horror of 2042, the game is very enjoyable in terms of mechanics and gameplay. It reminds me a lot of BF4 in terms of style, which is very much appreciated. However, it is not far from perfect. One thing that needs to be fixed first and foremost is the weapon spread (assault and SMG especially), which is either little or very absent, where there are players who do not take their finger off the trigger and laser you even from 50 meters and up. Instead, the game should reward those who do short bursts and not those who use every weapon like an M60 in Rambo style!!! On the SMGs, the base damage should be lowered. Right now it seems to me to be around 18 points, which is far too high given the rate that SMGs have. In close combat, even if you have the advantage in shooting, the one with SMGs has the upper hand. The damage should be reduced to a maximum of 10/14 points of damage. 18 is fine if you hit the head. This way the TTK is reduced a little, which is a little too fast for a bf, and those who have reflexes and not weapons that spit faster are rewarded!!!
[EA_Garrus] - Moved from BF6 IT to BF6 EN boards. Please post in the appropriate language forums.