Would like to rework support and engineer to better emphasize this.
Engineer: main weapon LMG, Steady aim and better suppression when crouch, prone, or mounted. blow torch (fix vehicles) gatgets: ammo bag, mines (player or vehicle), deployable wall, stinger. Main job is to fix vehicles and fortify sites. Keep his proficiency branch as is
Support: MW up for discussion. Defibrillator (revive) gadgets: med bag, injector (help survive), spawn beacon. Main job is to heal and deploy reinforcements. Keep his proficiency branch as is.
Let me know what you guys think or if you what changes would you make it to main it better