Forum Discussion

Kottonz's avatar
Kottonz
New Rookie
7 hours ago

TTK needs to not get slower

Long time FPS player here, BF fan since BF 1942 in 2002. I'm concerned the TTK will change for the worse after the Beta. I play games like this to feel like I'm in a warzone. I am not playing a game about guns to feel like every kill is a chore. 

Guns in a game about grounded combat scenarios need to feel lethal. It was the lethality of the gunplay that really drew me to BF3. I don't want to feel like I'm shooting glitter at my enemy. A quick TTK rewards proper positioning, map awareness, situational awareness, etc. 

The worst part of BFV was when you increased the TTK. I fear the same will happen here. This is a game that allows us to become immersed in a grounded combat environment in an arcade style (aka non-milsim) without silly cosmetics or unrealistic movement mechanics. It should also reflect that in the lethality of firearms. 

I'm not coming from COD, so throw that critique right out the window. I've been playing FPS games since the mid 90s and I almost always put them down if it takes half a clip to down an enemy. That never feels good. TTK should be lethal, higher TTK rewards poor positioning and spatial awareness, and adds to the jumping around corners problem because players can do so with less fear that they'll be punished for playing it like it's a hero or arena shooter. 

Please, do not raise the overall TTK, it feels fine. Some weapons need tweaked, like the pistols feel weak. 

No RepliesBe the first to reply

About Battlefield 6 Beta General Discussion & Feedback

Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!3,859 PostsLatest Activity: 3 days ago