Forum Discussion
You DEVS need to take this way more seriously. Cheating has been ruining online gaming more and more every year. Look at the TARKOV documentary a couple years back.
If it was me I'd make a server side only game rather than this "arms race" BS devs always talk about, and always lose.
Utilise cloud gaming tech like Microsoft uses or Google was playing around with, or Amazon uses, NVIDIA, etc.
Make it server side / cloud based only and get rid of cheating instantly.
I'd rather play on a level playing field with 40ms of latency on the cloud than play with another cheater infested game.
This is just your opinion, which you're entitled to have, but I believe you'll be in the minority. FPS games live and die by how good their gunplay is, and latency is a big factor in this. While you might be okay with 40ms latency on average or minimum (I'm just paraphrasing you, I don't know how much latency is common in cloud gaming), I would not be okay with that, and I suspect neither would most hardcore FPS gamers. If it were a magic bullet, it would already be commonplace. It isn't common, so it's obviously not a magic bullet.
- MA7ERICK9 days agoRising Traveler
People are already playing with latency in their games. I mean, obviously you have your ping shown right on the screen in most shooters and depending on where you're connected, your latency might be much more than that or it can be slightly better.
That number is just what I've sort of gotten used to playing with different cloud-based servers and games like Xbox cloud gaming or Google stadia when it was still a thing etc etc.
Obviously I can't say whether or not I would be in the minority, but I've had at least some people on this thread back me up that they would prefer an experience like that. I'm quite confident that the demand would be extremely high for something like that actually.
I'm 42. I've been gaming since gaming existed. My dad worked for IBM and I had computers in our house when I was 4 years old where I learned to use dos commands to load up games like snake.
I'm telling you right now I would rather play on a cloud-based game where everybody was on a level playing Field and dealing with the same amount of latency if it meant that everybody was playing fairly and there were no cheaters. All day long. All day long. I would pay a subscription. And a lot of people would join me.
The real reason that it hasn't happened is because it would take quite a bit more effort and more importantly a hell of a lot of money and resources and infrastructure.
The good news is that cloud gaming exists and a lot of big multi-billion or multi trillion dollar companies. If we're talking about Nvidia have it there at their disposal and are making it better everyday.
So I am hopeful that one of these giant corporations will see posts like this and at least some interest. And I'm telling you that the interest is a lot higher than you think and simply take the risk.
I am highly confident they would be almost instantly the number one shooter or any game genre that they decide to make with tech like that.
If you have an Xbox or game pass subscription on the PC boot up a cloud-based game and play around. It's surprisingly good. And they're working on making it better all the time.
I'm simply saying that to me it seems like existing tech that could be utilized and solve a lot of the problems with online gaming today regarding cheating.
If it was me I would do it.
About Battlefield 6 Beta General Discussion & Feedback
Community Highlights
Recent Discussions
- 3 minutes ago
- 3 minutes ago
- 3 minutes ago
- 4 minutes ago
- 4 minutes ago