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You DEVS need to take this way more seriously. Cheating has been ruining online gaming more and more every year. Look at the TARKOV documentary a couple years back.
If it was me I'd make a server side only game rather than this "arms race" BS devs always talk about, and always lose.
Utilise cloud gaming tech like Microsoft uses or Google was playing around with, or Amazon uses, NVIDIA, etc.
Make it server side / cloud based only and get rid of cheating instantly.
I'd rather play on a level playing field with 40ms of latency on the cloud than play with another cheater infested game.
I just signed into this forum just to bash this as the most stupid take I've ever seen.
Not only would this massively increase latency (as you said), but would massively increase the cost to maintain the game, likely leading to EA pulling the plug earlier, not to mention this gives them the ability to very easily take away our access to the game whenever they feel like dumping it -- do you really think using this approach that this game will last longer than e.g. BF3 has?
This still wouldn't stop some external cheats either, like ones that rely on capturing your screen to detect players and that simply manipulate your mouse inputs.
A decade down the road, I might want to come back and play the BF6 campaign again, just to realize that EA has shutdown their stupid live-streaming service.
Personally, I'd rather deal with a super invasive KM anti-cheat like Vanguard than have my game infested with cheaters.
- Manning015117 days agoSeasoned Adventurer
holy hell his take was awful
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