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Imagen u guys did ur job and stopped cheater's
Digital Fair Play Protection Act (DFPPA) Purpose: To ensure fairness in online competitive gaming while protecting player rights and preventing overreach by platforms or authorities. Section 1: Definitions- Cheating Software: Third-party tools that directly alter gameplay for unfair advantage.- Exploit Abuse: Deliberate use of glitches/bugs after being publicly confirmed by developers as abuse.- Streaming Cheater: Streamers who knowingly use cheats while broadcasting.- Platform: Any company hosting online games or livestreams. Section 2: Offenses & Penalties 1. Use of Cheats in Competitive Play: • First offense: account + hardware ban (appealable). • Repeat offense: escalating fines ($500–$5,000). • Protection: Casual modes and private lobbies excluded. 2. Streaming While Cheating: • Platforms must demonetize & ban proven cheaters. • Protection: Platforms must provide evidence and appeals before seizure of revenue. 3. Cheat Selling & Distribution: • Illegal to create, sell, or distribute cheats. • Protection: Legit modding tools, accessibility aids, and cosmetic mods not affected. Section 3: Platform & Developer Responsibilities- Fair Appeal Systems: Every ban/fine must come with a clear, timely appeal process.- Shared Ban Database with Privacy: Shared bans cannot include personal data beyond gamer tags/hardware IDs.- Evidence-Based Action: No ban or fine may occur without verifiable proof (logs, replays, or anti-cheat triggers).- Transparency Reports: Platforms must publish quarterly reports of bans, overturned appeals, and actions taken. Section 4: Enforcement & Safeguards- Oversight by the FTC or Digital Fair Play Authority (DFPA) with independent review panels.- Platforms fined if they wrongfully punish players without due process.- All fines/revenue reinvested into cybersecurity & fair play research, not government budgets.- Sunset Clause: Law must be re-approved every 5 years to prevent permanent overreach.
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