solid-16sa
3 hours agoNewcomer
Audio and gameplay issues
- Downed Sidearm During Revive Drag
- Currently, when dragged to safety, the downed player is fully passive.
- Suggestion: Allow the downed player to use only the sidearm while being dragged, with reduced accuracy and higher recoil.
- Benefit: Adds tactical depth to revives, reduces frustration from quick deaths, and encourages teamplay while maintaining balance (e.g., slower drag while firing, limited FOV, faster sidearm ammo depletion).
- Stronger Kill Confirm Audio
- The current kill confirm sound feels weaker compared to Battlefield 1.
- Suggestion: Add audio settings to boost kill confirm volume, offer different sound styles (Classic/Modern), and an optional distinct layer for headshots.
- Benefit: Improves audio feedback and lets players customize the experience.
Optional extra ideas:
- Slight crawling ability when downed with narrower FOV.
- Highlight nearby medics with subtle glow or indicator.
- Auto-deploy micro smoke when dragging in open areas (long cooldown).
- Clearer drag/revive progress bar or UI feedback.