Battlefield 6 Beta — Full Known and unknown bugs Rundown
Battlefield 6 Beta — Full Known and unknown bugs Rundown:
Soldier Gameplay
- Weapon deploy delayed during sprint.
- Cannot ping enemies on stationary weapons.
- The takedown prompt sometimes fails.
- No ping/spot while in vehicles.
- Redeploying from open-seat vehicles switches to first-person unexpectedly.
- Zipline animations incomplete.
- Spamming mount weapons exits prone unintentionally.
- Aim assist near smoke not fully functional.
- Players sink into the ground after reviving teammates.
- No ping available at times; ping should be available during death drag.
- Smooth transition to weapon with most ammo missing; currently delayed.
- Alert the whole team with better ping for downed teammates needed.
Weapons & Gadgets
- Placeholder descriptions for barrel attachments and machine guns.
- Iron sights clip through the camera with some scopes.
- Incorrect scope names in loadouts.
- Weapon recoil improvements missing from Beta build.
UI / UX
- Close map button non-functional.
- Missing soldier supply provider animations.
- Slider UI elements in settings incomplete.
- Missing out-of-bounds markers for air vehicles on Capstone map.
- Spotted vehicle icon absent.
- Objective icons disappear when players disconnect.
- Pickup prompts missing on some gadgets.
- Crouch key rebinding does not disable default ‘C’ key.
- Infinite Loading
Maps & Modes
- Distorted VFX in firing range on PS5, Xbox Series X, and PC.
- Missing lighting causing dark areas on Capstone.
- Barbed wire ineffective (no damage/slow effect).
- Zipline ropes missing proper textures.
- Out bound on cliffs and Mountains
- Some people experience not able to join conquest or locked other can access Any mode despite having Early Beta code
- Some are not getting Hot patch that unlocked Conquest
Settings & Functionality
- Big map opacity slider not working.
- DualSense vibration off when connected via Bluetooth.
- Allow copy setting to other categories that can “apply settings to All”
Client & Stability
- Language screen issue on PS5 requiring reinstall workaround.
- Splash screen crashes with DirectX 12 errors.
- Splash screen crashes without error; requires disabling ASLR.
- Xbox users unable to stream/capture/record gameplay.
- Console players experience “Data Corruption Error” during Beta transition; patch needed to fix reinstall and cloud save issues.
- Cloud save fixes needed to prevent corruption and allow proper sync without forcing local storage workaround.
- Stream has client crashes issues
General Gameplay
- Weapon swap glitches and slowdowns.
- Tap/double tap weapon and equipment selection inconsistent.
- Auto-switch to weapon with most ammo after revive missing.
- Settings menu glitches out.
- Missing “apply to all” option in settings.
- Stick navigation disabled in menus.
- Canted sights only available on one side.
- Missing strobe lights and night maps.
- No laser beam or red dot color customization.
Access & Membership Issues
- EA Play Plus members cannot access the Beta.
- Console players with just EA Play Pass (not Pro) cannot access Beta as Pro cannot be purchased on console should fix both.
Chat & Communication Improvements
- Chat support fixed (don’t remove like prior but improve stability and functionality).
- Better sound modes (improve voice chat clarity and positional and direction audio).
- Console-specific communication settings enhanced.
Ping & UI Responsiveness
- Ping functionality inconsistent; should be available during death drag and Improve ping system.
- Improved team alert ping system needed for downed teammates.
- Faster, smoother weapon auto-switch to ammo-rich guns when revived Able shoot back during revive.
Environmental / Destruction Bugs
- Destruction cues freeze occasionally.
- White dust particles appear and float in-frame or in the world, obstructing vision.
Server & Matchmaking
- Add back Kill Streak System from Uav Call in f35 fighter strikes .
- Implement quick load-in and squad fill from empty servers.
- Handle high server queue volume (~7-8k players trying to queue/load simultaneously).
- Fix server response, optimization, and QoS (Quality of Service).
- Improve server stability and reduce crashes.
Battlefield 2042 Fixes Needed in BF6
- Server instability and long matchmaking times (fix with better optimization).
- Weapon balance and recoil improvements.
- UI clarity and consistent notifications.
- Audio bugs including positional audio and footsteps.
- Full keybinding customization and accessibility support.
- Vehicle handling and physics tuning.
- Increased content variety (maps, gadgets, modes).
- General stability and bug fixes to prevent crashes and corruptions
- Fix Ea forum Publish and Tags
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- Battlefield 6 Beta — Priority Hot Patch List (Before Beta Weekend on 9th)
- Fix weapon deploy delay during sprint for smooth gameplay.
- Enable ping functionality during death drag and ensure ping is consistent.
- Auto-switch to weapon with most ammo immediately after revive with no delay.
- Fix weapon swap glitches and slowdowns including tap/double tap weapon/equipment issues.
- Restore and improve chat support without removing features, enhancing stability.
- Fix “Data Corruption Error” on consoles during Beta transition and cloud save sync.
- Allow console players with EA Play Pass (non-Pro) to access Beta.
- Implement the “Apply to All” option in settings menus.
- Fix settings menu glitches and slider UI elements.
- Enable stick navigation in menus.
- Add missing canted sights on both sides of carbines/rifles.
- Bring back strobe lights and night maps.
- Add the option to change laser beam and red dot colors.
- Fix server queue issues with large player volumes (7-8k+) and quick load-in.
- Restore Kill Streak system from.
- Improve server response, optimization, and QoS.
- Fix destruction cues freezing and white dust particle visual bugs.
- Fix UI bugs: close map button, missing icons, pickup prompts, and objective icons disappearing.
- Resolve splash screen crashes and improve client stability (including DirectX 12 errors and ASLR workaround).
- Added Items:
20. Fix Battlefield Labs functionality to ensure proper testing environment and add in features like battle royale add bug hunter Listings.
21. Enable real-time bug submission updates within the game to track reported issues live There spread out not organized Ea Forums functions are broken need one Pinned Constance Article With known bugs and fixes updated daily or weekly and in reply For other community members to submit Bugs .
22. Introduce Bug Hunter program with free copy of Battlefield 6 at launch as reward for community bug reporters. - How to Fix 7.8k–8.9k Player Queues (Server Queuing & Matchmaking Optimization)
1. Increase Server Capacity and Scaling - Add More Dedicated Servers: Deploy more servers in popular regions to handle increased player loads.
- Use Cloud Auto-Scaling: Automatically spin up additional server instances based on real-time demand.
- Dynamic Load Balancing: Distribute players evenly across servers and regions to avoid overloading any single server.
- 2. Improve Matchmaking Efficiency
- Smart Matchmaking Algorithms: Match players quickly based on region, skill, and ping to fill games faster.
- Flexible Match Sizes: Allow smaller matches or optimize full squads to start when full match size isn’t reached after a wait time.
- Squad Fill Options: Prioritize filling squads with solo players or smaller groups to reduce waiting.
- Better and more orders And time limit for carrying out order battlefield 6 time is best Also needs (Commander View) Can call in additional resources supplies and vehicles Can provide Reroute secondary path Uav Re Fireteams movement with Enemy direction and Enemy Anount
- 3. Implement Priority Queues
- Queue Prioritization: Prioritize players based on criteria (e.g., subscription status, friends in-game, region).
- Staggered Entry: Allow players to enter different parts of the map or different game modes while waiting for main matches.
- 4. Pre-Loading and Quick Join Features
- Pre-Loading Assets: Load common assets before joining to reduce load times and speed player transitions including adding additional technical vehicles to increase movement speed and pre loaded asset.
- Quick Join/Jump In: Enable players to join matches in progress or join lower population servers quickly.
- 5. Queue Transparency & Communication
- Show Estimated Wait Times: Display real-time queue positions and approximate wait times to reduce player frustration.
- Alternative Suggestions: Suggest playing other game modes or regions with shorter queues.
- 6. Optimize Network & Server Response
- Low-Latency Connections: Use optimized routing and peering agreements to reduce latency.
- QoS Improvements: Prioritize game traffic for smoother gameplay and faster matchmaking responses.
- Quick Tech Tips for Devs:
- Use elastic cloud services (AWS, Azure, GCP) with auto-scaling.
- Integrate real-time telemetry to monitor queue size and server health.
- Use matchmaking buckets to group players efficiently by skill, region, and mode.
- Consider sharding large queues into smaller groups and cycling them through.
- Server Queue & Latency Analysis — Battlefield 6 Beta on DICE Servers
1. Current Issues Identified - Excessive Queue Lengths:
During peak times, player queues reach approximately 7,800 to 8,900 users waiting to join servers, causing long delays and poor user experience. - Queue Management Inefficiencies:
The matchmaking system struggles to fill squads effectively and distribute players evenly, resulting in empty or underpopulated servers while queues remain long. - Latency & Ping Variability:
Players report high latency spikes and inconsistent ping times, especially in regions with less server coverage or suboptimal routing. - Server Responsiveness:
Delays in server response and matchmaking cause lag spikes, rubberbanding, and occasional disconnects mid-game. - QoS (Quality of Service) Issues:
Network prioritization is insufficient for gameplay packets, especially when players use congested or throttled connections. - Regional Server Imbalance:
Certain regions experience overloaded servers while others have available capacity, indicating suboptimal load balancing. - 2. Root Causes Analysis
- Insufficient Server Capacity & Scalability:
Fixed number of dedicated servers unable to dynamically scale to accommodate peak player loads. - Inefficient Matchmaking Algorithms:
Matchmaking logic prioritizes strict criteria (skill, region, squad size) without fallback mechanisms to fill matches faster. - Suboptimal Network Routing:
Internet traffic routes do not always follow the lowest latency path due to peering or ISP limitations, increasing latency. - Limited Geo-Distribution:
Server locations are concentrated in certain areas, resulting in higher latency for players farther away. - Lack of Adaptive QoS:
Network traffic is not sufficiently prioritized for critical game data, especially under heavy load. - 3. Proposed Solutions & Improvements
SolutionDescriptionExpected BenefitIncrease Dedicated Server Count Add more servers across multiple regions with auto-scaling to handle peak loads dynamically.Reduce queue times and server overcrowding. - Implement Smarter Matchmaking Introduce flexible queue parameters, dynamic fill-in for empty squads, and fallback matchmaking to avoid long waits.Faster matchmaking, balanced teams, and more populated servers.
- Optimize Network Routing & Peering Partner with ISPs and utilize Anycast IP routing to reduce hops and latency between players and servers.Lower ping, smoother gameplay.
- Expand Geo-Distributed Data Centers Add new server locations in underserved regions to reduce physical distance and latency.Regional latency reduction, improved player satisfaction.
- Adaptive QoS Implementation Prioritize game data packets over less critical traffic on both server and client-side networks using QoS protocols.More stable connections, fewer lag spikes and rubberbanding.
- Queue Transparency & Player Feedback Provide real-time queue positions, estimated wait times, and alternative suggestions (e.g., join different modes). Improved user experience and reduced frustration Fix EA website EA app and EAforums (The publish button doesn't work).
- Server Load Balancing AlgorithmsDynamically shift player loads based on server health and current population to avoid overloaded servers and underused capacity.Balanced server usage and smoother gameplay sessions.
- Quick Join & Dynamic Squad Fill Enable players to join games quickly with partial squads that auto-fill as players join, reducing wait times.Faster match start times and reduced queues.
- Queue Reduction:
From multi-hour waits to minutes, making game access much smoother. - Latency Improvement:
More stable pings below 15-35ms for most players globally 50-70ms for Low speed internet and high Isp ping. - Gameplay Stability:
Fewer disconnects, lag spikes, and rubberbanding. - Better Player Retention:
Players are less frustrated by long wait times and poor server performance. - 5. Additional Considerations
- Monitoring & Analytics:
Implement continuous monitoring of server performance, queue lengths, and latency metrics to adjust scaling and matchmaking dynamically. - Communication:
Transparent communication with the player base regarding known issues and ongoing fixes helps maintain trust. - Ultra-Low Latency (15-30 ms Ping) & Optimal QoS for Battlefield 6 Beta
1. Latency Goal: 15-30 ms Ping
Achieving 15-30 ms latency provides near-instant responsiveness critical for competitive shooter gameplay.ActionDescriptionBenefitHyper-Localized Server DeploymentPlace servers within metropolitan areas or close to ISP hubs to minimize physical distance.Players connect to servers within few milliseconds.Direct Peering & Private Network LinksUse dedicated high-speed fiber links and establish private peering agreements with major ISPs.Minimize hops and congestion on data path.Anycast IP RoutingDynamically route player connections to the nearest or best-performing server endpoint.Optimizes routing paths automatically for lowest latency.Edge Computing for Matchmaking & AuthUse edge nodes for real-time services reducing round-trip times.Faster matchmaking and reduced latency spikes.Advanced QoS PoliciesPrioritize UDP game packets on both client ISP and game servers using DiffServ and traffic shaping.Lower jitter, packet loss, and stable ping.Network Congestion ControlImplement congestion avoidance algorithms and adaptive bitrate to prevent packet flooding.Smooth gameplay under varying network loads.Client Network DiagnosticsProvide in-game tools to diagnose and suggest network optimizations (e.g., close bandwidth-heavy apps).Improve player-side latency contributors. - Consistent 15-30 ms ping for majority of players in well-covered regions.
- Minimal jitter and packet loss, resulting in smooth hit registration and movement.
- Stable gameplay during peak hours, even under heavy matchmaking loads.
- 4. Additional Notes
- Players located in remote or underserved regions may experience higher latency; continual server expansion is recommended.
- Real-time monitoring and adaptive QoS will ensure sustained performance.
- New Additions for August 9 Hot Patch:
- Implement Double XP Weekend (Aug 9) — boost player engagement and retention.
- Add Brand Promotional Codes:
- Doritos
- Mountain Dew
- Domino’s and pizza deals
- Integrate Promotional Elements in-game:
- Display promotional items, banners, or special events tied to brand codes.
- Add “Favorite Creator” View & Creator Code Drops on Twitch:
- Allow players to select favorite content creators and get notified of creator code drops during Twitch stream Fix latency with twitch and 15min with Twitch sub and 10-15 mins with sub to creator and twitch turbo.
- Fix Lag and Delay Issues with Creator Code Drops with Twitch:
- Ensure smooth real-time updates for creator codes to avoid gameplay lag or interruptions for streamers and viewers.
(Possible) Battlefield 6 Kill Streak System — Enhanced with Targeted Strike Packages & Support Teams
Overview
A tactical Kill Streak system offering diverse offensive and support options — including precision strikes, squad reinforcements, and country-specific assets — promoting teamplay and battlefield control.
Kill Streak Tiers & Rewards
Tier 1 (3-4 kills):
Recon UAV Drone (Standard) — Basic UAV drone for squad intel and enemy spotting.
Tier 1+ (5 kills):
Advanced UAV: RQ-170 Sentinel — Stealth UAV with enhanced reconnaissance, radar jamming, and limited strike capability.
Tier 2 (6-7 kills):
F-35 Fighter Strike (14-16 Jets) — Squadron of F-35 jets performing precision bombing runs.
Tier 3 (10 kills):
Drone Swarm Attack — Autonomous attack drones swarm a wide area targeting enemies and vehicles.
Tier 4 (12 kills):
Emergency Supply Drop — Squad resupply with ammo, health, equipment, and short-term buffs.
Tier 4+ (13 kills):
Targeted Mortar Strike Package — Designate an area for mortar barrage, suppressing enemies and damaging cover.
Tier 4++ (14 kills):
Call-in: 3 Marines Support Team — Reinforce your squad with 3 Marines armed for offensive support — flanking, securing objectives, or backup.
Tier 4+++ (14 kills):
Call-in: 3 Medic Support Team Or— Deploy 3 Medics to your squad to provide healing, revives, and medical aid in contested zones. ( or 3 Anti-Air and 3 AntiTank Team) For Commander View Only
Tier 5 (15 kills):
Drone Mothership Deployment — Drone mothership releases attack drones and offers continuous aerial reconnaissance Or posible AC130.
Tier 6 (19 kills):
B-2 Spirit Stealth Bomber Squadron + 19 Fighter Jets — Two B-2 bombers carpet bomb an area, supported by 19 fighter jets for air superiority and precision strikes.
Tier 7 (22 kills):
Tactical Nuclear Bunker Buster (Laser-Guided) — Laser-guided tactical nuke targeting fortified positions, guided by the Commander or squad leader.
Tier 8 (25 kills):
FOAB (Russia) or MOAB (USA) Strategic Blast — Massive strategic bomb requiring Commander approval, devastating a large area and enemy forces.
Support Kill Streaks (Optional)
Support Tier 1 (5 kills):
Anti-Air Missile Battery — Deploy temporary anti-air defenses to counter enemy aircraft and drones.
Support Tier 2 (8 kills):
EMP Drone — Disable enemy electronics and kill streaks temporarily.
- (8 Kills) Targeted Mortar Strike Package: Call in an artillery mortar barrage at a designated enemy location, ideal for suppressing entrenched foes and destroying light cover.
- (12 kills) Support Team Call-Ins:
- 3 Marines Team: Offensive support unit that can flank and push objectives alongside your squad.
- 3 Medic Team: Medical support providing heals and rapid revives in high-intensity fights, improving squad survivability.
- Need Commuity To Vote on Kill streaks we want
Tactical Impact & Gameplay
This system adds varied tactical layers by combining offensive strikes with essential squad support. It enhances team play by allowing players to choose kill streak rewards that fit their playstyle and team needs, supporting aggressive, defensive, and strategic gameplay dynamics.What’s essential for that authentic Battlefield experience:
- Large-Scale, Dynamic Destruction:
Buildings and environments that crumble realistically and affect gameplay flow — not just cosmetic destruction but tactical impact. - Vehicle Variety & Balance:
Classic mix of tanks, helicopters, jets, APCs, with each feeling impactful and balanced to encourage combined arms play. - Squad and Commander Roles:
Clear roles with voice comms, squad orders, and Commander abilities that influence the battle (like UAV scans, artillery strikes, UAV can deploy respawn beacons). - Objective-Focused Gameplay:
Mode designs encourage tactical play — holding points, escorting, sabotage — rewarding teamwork over just kills. - Spotting & Communication Tools:
Intuitive ping and spotting system for marking enemies, vehicles, and objectives; crucial for coordinated play. - Diverse Maps with Varied Terrain: medium sized for Server outcome and Battlefield large, open maps mixed with urban and close-quarters areas that require different tactics and vehicle use.
- Authentic Audio Design:
Realistic weapon sounds, vehicle engines, and environmental audio for immersion and situational awareness. - Balanced Weapon Mechanics:
Weapons with distinct recoil, handling, and roles — rewarding skill and loadout customization.(M4 is Perfect just needs attachments texture with new cano skins) - Respawn & Reinforcement Systems:
Tactical respawns that allow for flanking and pushing objectives, with squad reinforcements and spawn points near objectives. - Community & Mod Support:
Tools or modes encouraging player creativity and competitive modes for varied playstyles.
Bonus if not Already inplatmented:
- Dynamic Weather & Day/Night Cycles /based time and specific night and day maps: Affecting visibility and tactics.
- Battlefield Labs for Testing: Easy access for players to try new features and submit feedback.
- Progression & Customization: Meaningful unlocks, camos, gadgets, and visual customization tied to gameplay.