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Hello there bud. Thanks for checking-in with me. I noticed the suggestions of enabling XMP. I have XMP enabled, so do not think, at least in my case, that it played a role. The issue did improve over the course of the weekend though, my TN dropped significantly to it being rather very stable (~12ms). Maybe the initial amount of people that wanted to join was just too great and put strain on server stability. TTD still felt off: being killed in what felt like one bullet with weapons that shouldn't have that damage capacity, whilst feeling like I was dumping half a mag into people before they died. I do see others that have reported the same issue, and David Sirland, has alluded to it to it being perhaps a TTD or net code issue. Hopefully they have made some adjustments by the second Open BETA window or will do so in the future.
Hey there man, 100% no worried. Glad it started coming right for you and thanks for the feedback. I will test my side today and let you know, but also hoping they managed to sort it out on their side if that is possible. Appreciate your response man
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