Galvanity
3 days agoNewcomer
Observations: "[...] rare cases of random damage when spawning"
I have two observations for this bug:
- The player does NOT ACTUALLY take damage, but the game reports damage taken (both the directional UI element showing a hit from a direction as well as the health bar). Even with a supply crate it is then impossible to refill the health bar, because the health is actually full. If the player then ACTUALLY gets hit, sometimes two health bars pop up, one with the actual health and one showing the old one.
- This can also happen randomly at any point in the game, though it mostly happens right after the spawn (I assume there is some event manager handling damage reports that may be delayed/held up, it is quite obvious that the systems in the game code that handle actual damage and the damage reporting/healthbar are separated here)
Hope this helps!