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Lmtrap8's avatar
Lmtrap8
New Spectator
12 hours ago

devuce hung cant load in game after picking class

 

[BUG REPORT] REDSEC-only DXGI_ERROR_DEVICE_HUNG at match start — RTX 5070 Ti — all hardware causes ruled out

Platform: PC (EA app) Mode affected: REDSEC only. Gauntlet and regular multiplayer have never crashed.

Symptoms Crash occurs consistently after selecting class, as the match is about to start. Error:

DirectX function "GetDeviceRemovedReason" failed with DXGI_ERROR_DEVICE_HUNG ("The GPU will not respond to more commands"). GPU: "NVIDIA GeForce RTX 5070 Ti", Driver: 61074

Also seen earlier as 0x887a0006 (DXGI_ERROR_INVALID_CALL) in other titles on the same system, since resolved.

System

  • CPU: AMD Ryzen 7 7800X3D
  • GPU: NVIDIA RTX 5070 Ti 16GB
  • RAM: 64GB DDR5 Kingston Fury Beast (EXPO disabled, running stock)
  • Motherboard: ASUS Prime B650M-A AX6 II (BIOS updated)
  • Storage: 2TB WD Blue SN580 NVMe Gen4
  • PSU: 750W 80+ Gold
  • OS: Windows 11 Home, fully updated

Troubleshooting already performed — none resolved the issue

  1. DDU clean uninstall in Safe Mode, fresh driver from NVIDIA
  2. EXPO/XMP disabled, RAM at stock JEDEC. PBO disabled
  3. BIOS updated to latest
  4. Game files repaired via EA app
  5. NVIDIA shader cache reset to Driver Default (was Disabled)
  6. Settings tested at Overkill, High, and Low — crashes at all levels
  7. NVIDIA Reflex disabled — no change
  8. Future Frame Rendering disabled — produced longer crash-free stretches but crash returned
  9. DLSS/upscaling settings varied — no consistent effect
  10. No overlays running (OBS, Discord, Steam all closed during test sessions)
  11. FurMark burn-in, 20+ minutes at 2560x1440: no crash, no artifacts. Peak 75°C, 100.3% TDP, limits reported as power only (temp:0, volt:0). GPU is stable under sustained maximum load.

Key evidence this is not a hardware or VRAM issue

  • In-game VRAM meter shows 5140 / 15995 MB during REDSEC on low settings — roughly one third utilized, nowhere near the ceiling. Crashes still occur.
  • GPU passes extended stress testing without fault.
  • Crash is exclusive to REDSEC. Gauntlet and multiplayer are stable on identical hardware, drivers, and settings.

Additional note The in-game performance overlay flags memory throughput (mp/s) in red even while idle in the menu. May be relevant to the render/memory subsystem involved.

Attachments: DxDiag, crash log

 

1 Comment

  • EA_LunardustCat's avatar
    EA_LunardustCat
    Icon for Community Manager rankCommunity Manager
    12 hours ago

    Hi there, I’ve merged your post into the main thread.

    Please take a look at the pinned message.

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