Forum Discussion
@matty0blobberAre you entirely sure that they "actually" ran a faster lap on the last minute?
In the past games, there have been two types of final qualifying results for the AI:
- Lap times recorded before the player crosses the finish line.
- Lap times recorded AFTER the player crosses the finish line.
For the first type, these lap times represent the AI's final lap completed ahead of you finishing your own lap after the countdown reaches zero. These lap times are completed by the AI physically driving on the track, reflecting their actual performance affected by various factors like traffic, mistakes, or damage.
As for the second type, these lap times are recorded by the AI that haven't completed their final lap AFTER you have crossed the finish line when the countdown is already zero. In this case, these lap times are simulated, meaning they are not actually driven by the AI physically on the track. Instead, the game itself determines how fast they hypothetically went.
The peculiar aspect of the second type is that these results are not influenced by anything happening on the track. Even if you intentionally damage the AI's front wing during both their first and final runs (without causing them to DNF), and you see them entering the pit without a single lap time posted when the countdown is already at zero, they will still magically have a simulated lap time recorded on the final results as if FIA had given them an extra lap to do qualifying.
The only way to prevent unrealistic Ai lap time is to finish your final run behind everyone.
- matty0blobber3 years agoNew Ace
@Apophis-STR
Yup they nearly always post their fastest time with their last attempt in the train of AI, doesn't matter if you simulate it or not.
You can be sat in the pit or be out on track too and they'll somehow still post a faster time despite the traffic.
All I ask is they gradually send the AI out around the 3 minute mark, rather than all of them within a 10-20 second period because it looks so dumb how it is now.Test it yourself.
- matty0blobber3 years agoNew AceWell I just played F1 22 for a bit and the AI were way more spread out on their last flying lap than what they are in 23.
So add that to the list of things they've changed/broken going from 22 to 23.
Here is a video to demonstrate what i'm on about; go to 7:15. They just shouldn't be that bunched up.
https://www.youtube.com/watch?v=OKlTKsOqHio- Apophis-STR3 years agoSeasoned Ace
@matty0blobberNo no no don't get it wrong I'm not questioning you.
However, what's happening here it, while it indeed looks stupid to see many of them bunched up like that, the video you shown here was exactly the same situation of what I explained on the last post.
If you have noticed, he was the second car that crossed the line with the rest of the grid still behind him doing their flying lap. In situation like this, where us player didn't actually "watch" the Ai completing their entire lap before the game load into the result screen, the game will simply just simulate their lap times, disregarding what was happening on the track until that point, and because of the game was also programed to simulate track evolution, their final run will always be faster if it's simulated.
Fast Forward, Return to Garage / skip to Flying Lap, etc, (basically anything that made the game jump to a loading screen before the Ai completed their flying lap) also had the same effect.