Forum Discussion
@matty0blobberNo no no don't get it wrong I'm not questioning you.
However, what's happening here it, while it indeed looks stupid to see many of them bunched up like that, the video you shown here was exactly the same situation of what I explained on the last post.
If you have noticed, he was the second car that crossed the line with the rest of the grid still behind him doing their flying lap. In situation like this, where us player didn't actually "watch" the Ai completing their entire lap before the game load into the result screen, the game will simply just simulate their lap times, disregarding what was happening on the track until that point, and because of the game was also programed to simulate track evolution, their final run will always be faster if it's simulated.
Fast Forward, Return to Garage / skip to Flying Lap, etc, (basically anything that made the game jump to a loading screen before the Ai completed their flying lap) also had the same effect.
@Apophis-STR
but then why do the cars close to him have a realistic gap? why can't they apply the same logic all around when out on track?
If they staggered their pit exit like the cars close to him it would be fine because he doesn't see the cars near him finish either yet they're spread out okay.
He would've already been out on track when they chose to all come out that way so he wasn't even simming them leaving the pit lane in that situation, the games just decided to throw them all out there even on a street circuit like that.