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@pekish79People get what you meant, there're tracks where you perform well and others you aren't, we all understand that part. However, when you went from being pushed by Latifi to suddenly being ahead of Max with time to spare, then there's a problem.
Pretty much the entire community agreed that there are some tracks that the Ai are either unreasonably quick or slow compare to the rest of the calendar, but with an option where you could tweak the setting conveniently would instantly fix 90% of this problem, which the series had before but was removed for unknown reason.
@Apophis-STR wrote:@pekish79People get what you meant, there're tracks where your perform well and others you aren't, we all understand that part. However, when you went from being pushed by Latifi to suddenly being ahead of Max with time to spare, then there's a problem.
Pretty much the entire community agreed that there are some tracks that the Ai are either unreasonably quick or slow compare to the rest of the calendar, but with an option where you could tweak the setting conveniently would instantly fix 90% of this problem, which the series had before but was removed for unknown reason.
@Apophis-STR Agreed. A while ago (on the old CM forum) I suggested they need to farm user data like Race Practice Programs and TT to set AI levels - from previous games if need be. From this they would easily be able to see what an average lap time is, the could easily apply standard deviation to figure out the extremities. It’s really not that hard.
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