Forum Discussion

Nellix82's avatar
Nellix82
Rising Ace
3 years ago

don't use crossplay

I have been saying this for a long time for those who play and organize online championships they have the possibility to modify the game on too many aspects therefore increasing the presrations on the track this video clearly demonstrates it indeed it explains it nothing illegal but it creates disparities between consoles and PCs here too it is not done Nothing. 

https://youtu.be/M49vs2ys5OM

9 Replies

  • zombie182's avatar
    zombie182
    Seasoned Veteran
    3 years ago
    @Nellix82 The video only shows that you have disadvantages with higher FPS and in principle you have advantages when the FPS are below 60, which is already the case with consoles (in normal mode).
    In my eyes, this has nothing to do with cross play, but with the technical differences between the platforms.

    The problem is that there are differences in physics at different frame rates, the update rate of the physics should not be related to the update rate of the frames.
  • Nellix82's avatar
    Nellix82
    Rising Ace
    3 years ago
    @zombie182 why not? me from console if I go on the curb I lose delta from pc you don't take advantage of the track I don't translate into thousandths so if I run.with pc.io from console I'm at a significant disadvantage....
  • zombie182's avatar
    zombie182
    Seasoned Veteran
    3 years ago
    @Nellix82 I have many console players in my league and none of them have problems, only PC players who have more than 60 FPS.

    as i said, the problem is not cross play, the problem is physics and frame rate dependency.
    The game should always behave the same whether you play at 30, 60 or 120 FPS.
  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    @zombie182 wrote:
    @Nellix82The video only shows that you have disadvantages with higher FPS and in principle you have advantages when the FPS are below 60, which is already the case with consoles (in normal mode).

    Consoles run at 60 or 120 fps, not lower.

  • Nellix82's avatar
    Nellix82
    Rising Ace
    3 years ago
    @Categoria: Ultrasonic_77 yes, in fact, the problem is that from the pc you can lower it below 60 having the benefits of physics and track behavior
  • Ultrasonic_77's avatar
    Ultrasonic_77
    Hero
    3 years ago

    While I vaguely understand why there could be an effect of lower amplitude response to bumps as frame rate drops, what I'll admit I struggle more with is why this isn't just a continuously varying effect rather than a sudden difference between 60 fps and 59 fps? 

  • zombie182's avatar
    zombie182
    Seasoned Veteran
    3 years ago
    @Ultrasonic_77 I agree, but as far as I know there are no disadvantages to having exactly 60 FPS. In my league, the fast console players are just as fast as the fast PC players and they don't have any problems with the curbs, they all play at 60 FPS.

    What bothers me here is that the problem is shifted to cross play, which is not right in my eyes, because the frame rate influences the physics and not cross play.

    I'm also not a fan of cross play because it affects the network connection in the game.
    I always have a perfect internet connection, but as soon as I activate cross play, the connection goes from green to yellow or red, and that affects the whole lobby when I am the host. As soon as I deactivate cross play, the connection is immediately green again. I don't know how it is on consoles, but for me and others on PC, the connection is always affected, but that's a completely different problem.
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago

    The Limited man uses all platforms. This year he has decided to use PS5 for league racing.

    Last year he did a video where he said that PS5 just feels better. 

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