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Good luck on your hiatus!
@mantazzoLTU wrote:
@LiavealAs this would likely require a major career mode overhaul, it won't happen with this game, probably.
Good luck on your hiatus!
Not really. Just change the value to something sensible like 1/3/5 instead of 5/10/15. An option to turn them off. Make it so they only affect the My Team teammate and not the AI teams.
There's loads they can do that doesn't require an overhaul.
They just can't be bothered or are under the delusion that it's a good feature when it isn't.
- ScarDuck142 years agoLegend@Liaveal They turned them off beginning off last year or year before. Then turned them back on after a lot of people complained their Second driver updates were not being applied. When they were off it’s the only time in career modes that’s results reflected real world. So they like it simple off or on. Obviously they do cause that’s easy and cheap🙄
- 2 years agoHow is it possible that EA releases a new patch and does not fix the weak FFB issue in the Logitech G Pro Racing Wheel on PS5.
It is fixed on PC and Xbox.
How long are we going to have to wait to get strong FFB on our platform?
Can someone give me an explanation of what is happening please.- mariohomoh2 years agoRetired Hero
@krakenv3pro wrote:
How is it possible that EA releases a new patch and does not fix the weak FFB issue in the Logitech G Pro Racing Wheel on PS5.
It is fixed on PC and Xbox.
How long are we going to have to wait to get strong FFB on our platform?
Can someone give me an explanation of what is happening please.@krakenv3pro I'll pin the two most important points of how I feel towards this whole matter in the following bulleted paragraphs:
- It's inadmissible that the most ubiquitous pieces of racing hardware out there (Logitech and Thrustmaster wheels) are facing issues of this order and this frequency in the game. Even basic functionality is affected, and the reports are numerous. Features like Trueforce should be enabled and working from the release day, FFB should not cut off mid session, FFB should be able to use the full torque range of these wheels, etc.
- All of this make for such a frustrating experience that I can't even be bothered to set up the rig just to play F1. I just can't conceive spending 10-15 minutes to get my rig in place, set up the chair, lock the casters, connect all cables etc etc just to roll a dice on whether I'll get proper FFB on F1 23. I am again in one of those phases where I mostly play simracing games, so I do this whole ordeal most days of the week, but I'll just end up playing iRacing and ACC. Played a lot of F1 23 during the beta programme and love the handling, but I cannot bring myself to even boot the game without the guarantee that I'll get basic functionality out of it.
That said, it is not just one guy or team working on fixes. The fact they added "Replay Event" to F1 World does not mean they stopped working on the FFB issues for this patch, and whoever sorted the Jeddah pit lane speed limit could hardly contribute anything to the issue of Trueforce audio not being adjustable in the game settings.
There's a pipeline for support tasks and multiple people working on those, simultaneously. Different tasks and projects get done at different rates, get QAed at different rates, and thus get added to the patches as they get completed. If they had stopped working on or delayed shipping all the fixes and features that made it to 1.08 patch, the FFB issues would had hardly been impacted in any way – it would probably just make for an even more inefficient post-release support.
Again, we should have FFB working properly on release, so there's nothing acceptable about the situation we're in. But having other, unrelated fixes shipped out before EA get their FFB issues straight is beside the point.
- 2 years ago
@Liaveal90% of the issues can be fixed by simply removing the 100 rating cap for all Ai drivers, the rest of the 10% are just balancing works related to what personnel facilities Ai teams get at the beginning of the career.
They could've just preset every team's PF at tier 0 on season 1, so they need to make progress just like the players do. This change would help make the entire game mode more fresh because significant driver improvements could be seen from different team from season to season, and it will even fixed the problem of your F2 driver being completely useless on the first year because there wasn't any boosts on the Ai team to widen the gap further.
5/10/15 is actually totally fine if they do all these, or else the effects are simply too insignificant for the entire feature to even exist in the first place.
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