Forum Discussion
Ultrasonic_77
2 years agoHero
@s00zster wrote:Also, I have to say, if it's true that Codemasters uses 2 different teams building 2 separate games from one set of code every 2 years...
This is often repeated but isn't actually true. See the following clip (should start at the right point) for what actually happens:
2 years ago
@Ultrasonic_77 Thanks for that. I see now at the 31 minute mark, he talks about an extra third of the team starting a year ahead, and then the rest of the team catches up, like a caterpillar movement I guess, but still one team.
I don't even know where or how the rumours of two separate teams originally started, but while it's good to know that it's one integrated and dynamically operating team, there's less of an excuse for everything being so disjointed and broken now! 😁
I don't even know where or how the rumours of two separate teams originally started, but while it's good to know that it's one integrated and dynamically operating team, there's less of an excuse for everything being so disjointed and broken now! 😁
- Ultrasonic_772 years agoHero
@s00zster wrote:
@Ultrasonic_77Thanks for that. I see now at the 31 minute mark, he talks about an extra third of the team starting a year ahead, and then the rest of the team catches up, like a caterpillar movement I guess, but still one team.
I don't even know where or how the rumours of two separate teams originally started, but while it's good to know that it's one integrated and dynamically operating team, there's less of an excuse for everything being so disjointed and broken now! 😁The 2 year thing is something that I'd seen mentioned for years on the Codemasters forum but I've no idea where it started. That video I linked to was the first time I'd ever seen any genuine info. on the subject though.
- P4st3l1ak2 years agoSeasoned Ace@Ultrasonic_77
Well, regardless how many internal teams they have, they are - clearly - not communicating properly. Otherwise we would not have repeated issues.
I still think EA/Codies have priorities which don't align with gamers' expectations.- Ultrasonic_772 years agoHero
@P4st3l1ak wrote:
@Ultrasonic_77
Well, regardless how many internal teams they have, they are - clearly - not communicating properly. Otherwise we would not have repeated issues.
I still think EA/Codies have priorities which don't align with gamers' expectations.I'd go more with your final point as personally I'd guess it's much more a question of resources and priorities than communication.
About F1® 23
Join the community forums and talk with us about your experiences in F1® 23.4,595 PostsLatest Activity: 3 hours ago
Recent Discussions
- 3 hours ago
- 3 days ago
- 24 days ago
- 30 days ago