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Yes, the current EA sports portfolio strategy seems to be focused mainly on pushing an enagement and transaction driven gaming architecture (here F1 world) with sports mechanics strapped on. Some of the bits are ok and yet, as @Ultrasonic_77 points out, weirdly broken in annoying ways, but can still be good when a quick hit or some gamified challenges are wanted. EA obviously has a bunch of data from this and PMs no doubt use it to show why this is the right approach. Same is true for PGA tour as I’ve pointed out before.
Braking Point is the attempt to cash in on the Drive to Survive rise in interest (and it was less bad than I expected TBH), F1 World is there to keep them going at it. The more hard core racing (or any of the other sports) enthusiasts who want to do the full up championship and similar stuff must not be the main target as their experience continues to be given the short end of the resources.
And TBH from a data perspective probably true - you have to be strongly into a sport to gain satisfaction from grinding out the full season or managing the team vs just getting a sugar rush from the game engine goodies EA thinks that’s needed to sell more games. So some stuff gets included as its needed as a checkbox but neglected due to low use, reinforced because of flaws.
Same with group competition, which would seem like an obvious thing to facilitate, but EA has pretty consistently failed at undertanding what people want. Cheating and bad behavior further limit interest and hence play through so more negative data trends.
But its the persistent lack of QA that really puts the t*d in the punch bowl. Which is a shame because there must be some serious racing (or other sports) nerds on the dev teams, as there are aspects that do shine. It’s got to be as frustrating for them (i hope) as it is for us to see those efforts short changed by such bad QA.
I was only expecting two things from F1 23 - better handling and the new tracks, so I’m not let down (much) by buying it. And as a Fanatec user they didn’t break my wheel so I lucked out enough to enjoy those things. The rest? meh. Can or will they improve the franchise? Not so sure how to gauge the future but was really hoping for more improvement this year.
Even before EA's acquisition, Codies was already hinting they're looking at ways to monetize the franchise and increase revenue. Several aspects of the game took a back seat while they're cooking this and that, and soon after EA closed the deal.
We were relatively content on attributing several of those issues on the acquisition and all that it entails - staff, tools, management, internal structure, reshuffling of IPs and projects, etc. But in retrospect, even though those factors most definitely played a part, it's clear that that's not what's holding this franchise from fixing reoccurring bugs or moving the needle on careers modes and multiplayer systems.
We would hardly have a better My Team or functional ranking and matchmaking systems on multiplayer if EA never got into it.
Codies decided the franchise was ripe for monetization, and they're waddling their way through it. Unfortunately I think the experience is lacking and much of the franchise success relied on the community's goodwill and faith that things would get better soon™.
When I want to get my football fix, I'm more satisfied with my time and effort on FIFA than I am with F1 when I feel like racing these cars.
Which is odd. The handling is definitely better, and we got all new tracks on release. So why am I not having fun? Again, this franchise wasn't ready to have so many of its gameplay pillars being skimped on like this.
And having my Logitech rig so unfulfillingly supported doesn't help either 🤷♂️
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