Forum Discussion
@GuusHugo wrote:Sad that they now use NDA's even with their beta testers.
This is not a new thing. The Codemasters beta tests were closed/private too.
Doesn't make it less sad. We as VR users all want to know if it's finally fixed or not... IF it's on their agenda this time or not at all.
Why so urgent? Since it's a break or make point for VR users. IF it's fixed, then I will buy F1 2023 and together with me many other VR racers, but if it's not fixed, then I won't buy it and together with my many VR racers too. I'm sure about that. It was the biggest disappointment in VR history.
The lack of communication about this subject is really hurting, this issue has been brought up so many times at the F1 2022 forums and they didn't even take the time for 1 minute to give an official statement about it. I really don't get why.
Their whole F1 2023 announcement is nonsense regarding VR now, because they also announced VR for F1 2022, but it was never usable.
- Ultrasonic_773 years agoHero
Let's imagine that the the information given so far included a comment along the lines of 'improved VR performance'. You still wouldn't actually know if it was now in a state that you'd be happy with, would you? That's all I was saying above.
I would absolutely like better information across the board btw, not just in relation to VR. It's up to EA to choose to market the game however they wish though, and players can react as they see fit. Anyone who doesn't feel they have enough info. or confidence should not pre-order the game but rather wait to see what actually gets released.
- 3 years ago@Ultrasonic_77 Thank you for your reply.
"Let's imagine that the the information given so far included a comment along the lines of 'improved VR performance'. You still wouldn't actually know if it was now in a state that you'd be happy with, would you? That's all I was saying above."
No, improved says nothing at all. I only what to know if that specific bug is fixed. IF they state that "head movement is now smooth in VR", then it's solved, if they don't state that then it's not really saying anything. But it can be explained quite easy, because it's simply saying: the bug stuttering while moving your head in VR is fixed. Done. Then it's clear for all of us.
"Anyone who doesn't feel they have enough info. or confidence should not pre-order the game but rather wait to see what actually gets released."
That's what I do. But I'm still excited for the news that the bug is fixed. I really want to get it on their agenda if it isn't already. So I didn't give up my hope. No need to be so pessimistic as @SteveJackson is here. I think that there is a serious chance that they fix it.- 3 years ago
I think a third party developer bolted on the VR implementation last year. It was definitely the worst vr racing experience on the market. The head tracking delay that made you nauseous and many things in game weren’t even rendered in 3d. It was a complete hack job and they not only did they not try to fix it, they gaslighted everyone by acting like it didn’t even exist.
I spent over 2 hours trying different settings to fix it because I refused to believe that they would sell something so bad. After 2 hours Steam won’t let you refund it so I was stuck with it. Codemasters, EA and Steam successfully lifted $89 from me but it was partially my fault for letting it happen. I won’t fall for it again.
At some point fairly soon after release, a trusted VR player will report if it’s been fixed.
- 3 years ago@Ultrasonic_77 let's imagine that instead of that vague useless line they said "fixed head tracking lag and stutter present when fps is below headset refresh rate" then OP and I and other VR players would maybe consider buying it. I'm going to make the bold prediction that it's not fixed. It's ok I love iRacing and would rather support that company instead of EA / Codemasters.
- Ultrasonic_773 years agoHero
@Stampede_251 wrote:
@Ultrasonic_77let's imagine that instead of that vague useless line they said "fixed head tracking lag and stutter present when fps is below headset refresh rate" then OP and I and other VR players would maybe consider buying it. I'm going to make the bold prediction that it's not fixed. It's ok I love iRacing and would rather support that company instead of EA / Codemasters.Errr, not sure if you missed that my post was from over a month ago? No need for 'bold predictions' now either since the game is out. Sadly this is in the 'not fixed' category by all reports.
- SteveJackson3 years agoHero (Retired)
@GuusHugo wrote:Doesn't make it less sad. We as VR users all want to know if it's finally fixed or not... IF it's on their agenda this time or not at all.
Why so urgent? Since it's a break or make point for VR users. IF it's fixed, then I will buy F1 2023 and together with me many other VR racers, but if it's not fixed, then I won't buy it and together with my many VR racers too. I'm sure about that. It was the biggest disappointment in VR history.
The lack of communication about this subject is really hurting, this issue has been brought up so many times at the F1 2022 forums and they didn't even take the time for 1 minute to give an official statement about it. I really don't get why.
Their whole F1 2023 announcement is nonsense regarding VR now, because they also announced VR for F1 2022, but it was never usable.
I think you need to stop asking the question because it's totally subjective and totally down to your setup as to whether it's 'fixed'.
People post here daily with game crashes and issues that I can't replicate. The game is not broken, yet people cry that it is.
I suspect the VR implementation will be similar. It may well be functional on the test / dev kit. At this point, it's "fixed".
You will need to wait until release and query people with the same VR headset and similar PC spec to yourself as to what their experience of the VR implementation is.
You're carrying butthurt about something you bought into for F1 22. It wasn't up to scratch for you and it looks like it won't be fixed. Why are you even considering purchasing F1 23?
- 3 years ago
"I think you need to stop asking the question because it's totally subjective and totally down to your setup as to whether it's 'fixed'."
Nope. It's not totally subjective. There is jitter/stutter while moving your head for EVERY VR user. You can simply see it while driving ingame and looking into the corners, it's not smooth as in other VR titles.
It's been tested with multiple HMD's and it still happens with a 4090/i127000K and with everything on low. But with 90fps locked/super low frametimes etc.
It's the biggest issue of the game, since it's a VR breaking bug.
So I'm not sure what you're talking about here. IF the issue is fixed, then I'll gladly buy the game so all VR users need to know of course IF it's on their agenda or not.
"It looks like it won't be fixed"
?? where did you get that information?
"I suspect the VR implementation will be similar"
What's this assumption based on?
"You will need to wait until release and query people with the same VR headset and similar PC spec to yourself as to what their experience of the VR implementation is. "
I don't need to. I want to know it now, if this issue is on their agenda or not.
"People post here daily with game crashes and issues that I can't replicate. The game is not broken, yet people cry that it is."
This has nothing to do with the issue that I mentioned.
- 2 years ago
There is crazy jitter when turning head, not any setup or configuration makes it different. Any other racing game goes ultra with my setup without any jitter or stutter 90fps. F1 23 is unplayable on VR.
- 3 years ago@SteveJackson totally subjective hahahahahahhahah
- 3 years ago@SteveJackson it´s incredibly disingenuous to tell this person that it's "not up to scrath for you" the VR implementation was broken, anything fps below the headset refresh rate produced insane stuttering and even if you had fps above that you would have, always, head tracking lag so massive that it would make you sick. Please don't insult potential users, we are not idiots.
- SteveJackson3 years agoHero (Retired)
@Stampede_251 wrote:
@SteveJacksonit´s incredibly disingenuous to tell this person that it's "not up to scrath for you" the VR implementation was broken, anything fps below the headset refresh rate produced insane stuttering and even if you had fps above that you would have, always, head tracking lag so massive that it would make you sick. Please don't insult potential users, we are not idiots.Really have no interest in VR other than in passing. F1 22 was "broken" for posters here. Why buy F1 23 without finding about user reviews if it's important to you?
Genuine question.
I have a 'supported' headset and a PC that exceeds the recommended spec. But I haven't picked it up in a year now as I was up for seeing the result. Didn't work for me.
The game supports VR. Either you complain about it, or you refund it.
I don't play enough VR to judge any title. This was the only one that piqued my interest, but it's not a core game experience for me. I'm not insulting anyone. I can set up my PC to stutter if I so choose. But I don't. I run it at a natural setting that feels good to me. I have a RT graphics card but it hammers the framerate so I turn it off. No biggy.
Some play with machines that can hit 30-60FPS and are happy. So, it is subjective.
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