Forum Discussion
@ha6hk3w77mwj wrote:
@ScarDuck14The point is if no one makes games for vr nobody is going to buy vr and if nobody is buying vr nobody will make games. However they have developt vr for pc so it’s not like they need to start from scratch for psvr2
VR was introduced on PC where there was a larger established interest in VR. Also note that F1 22.in VR on PC has not been very successful overall from what I can tell.
To go back to one of your earlier replies, sales/revenue will absolutely be the ultimate deciding factor, but this can be taking a long term view rather than immediately being profitable. My guess is that PSVR2 support will come in time but my points as to why it hasn't with F1 23 remain valid I feel.
- 2 years ago@Ultrasonic_77 I respectfully disagree with you point for reasons mentioned before
- Ultrasonic_772 years agoHero
@ha6hk3w77mwj wrote:
@Ultrasonic_77I respectfully disagree with you point for reasons mentioned beforeI don't think PSVR2 dev kits were even available to non-first-party studios when F1 23 development started.
- ScarDuck142 years agoLegend
@Ultrasonic_77I don’t know if they were or not… But do think it’s will be Sonys own studios that will be the main factor on how quickly the player base grows. Which is a huge plus for psvr2 as there are many. If they knock it out off the park like GT7 then more people will invest in VR. But don’t expect to see this until next year.
NFS Unbound is I suppose a test case for EA as it’s new gen only…. Sales suffered hugely for it. So launching a game for still a small player base on PS5 along with an even smaller VR player base? Nope - 2 years ago
Well... sales/revenue will absolutely be the ultimate deciding factor.
Agree... almost.
But what if we look about sales from different angle? I mean - how many EA loses, not adding support for PSVR?!
Of course - if there's no VR support for PC version, then it's totally understandable, that EA will not invest in making ONLY PSVR2 version... But - if F1 have VR support for PC version, then I'm pretty sure, that making PSVR2 version isn't so big investment, that it will not worth for EA.
For me it is simple - GT7 "ruined" me! I will never buy any game without PSVR2 support anymore. For example - I bought every single release F1 series since 2008 I guess. I will definitely skip F1 23, if it will not support PSVR2.
- 2 years ago@Toy4584 That’s my point exectly how much would it cost to port something they allready developt. I will buy F1 ‘23 for my collection sinds i own every F1 game but i will buy it either next year when it’s €10 or better used when it’s cheap, i won’t play it anyway. Like you said GT7 VR haa changed the game
- 2 years ago
Of course, every PSVR2 owner isn't racing genre fan. (but I'm pretty sure, that most PSVR2 owners got GT7).
But even if there are only 20% or even 10% PSVR2 owners, who like to play racing games, then I'm quite sure, that most of them will skip new racing games, if theres no PSVR2 support.
I don't know, how many PSVR2 are sold... Some say 200 000, some say 300 000, same say more... But even with 200 000 sold PSVR2, I guess it's potentially 10 000 to 50 000 buyers lost for F1 23....
(maybe I'm totally wrong, of course). 🙂
- ScarDuck142 years agoLegend@Toy4584 You maybe right… But bug companies like EA will wait until it’s in the hundreds of thousands. Which is most likely next year which will make more sense as next years game will almost certainly be current gen only.
Like I said before companies like EA follow trends they don’t gamble by trying to set them. - 2 years ago@ScarDuck14 Agree!... Well - it's more about "politics", than selling... 🙂
- 2 years ago
And one more "point"...
Right now there are no "proper" PSVR2 racing games (except GT7)... To be honest - there are not many "proper" games for PSVR2 at all! 🙂
So - I'm pretty sure, that PSVR2 owners are "hungry" right now! Hungry for any "decent" game, even if they usually don't buy or play some genres... Like me - I bought Horizon, just because it's in VR...
I guess right now, if F1 will have PSVR2 support, there are plenty of buyers, who in "normal" condition will never buy racing games. 🙂
- 2 years ago
"Philosophically"...
What is bigger challenge for EA - optimizing F1 23 for PS4 console or porting VR to PSVR2? 🙂
- 2 years ago@Toy4584 Porting to PSVR2 cause codemasters/ea doesn’t optimize, have you seen how the games run
- Ultrasonic_772 years agoHero
@ScarDuck14 wrote:
@Toy4584You maybe right… But bug companies like EA will...A bit harsh...
- 2 years ago@Ultrasonic_77 Maybe a bit, but not 100% untreu
- ScarDuck142 years agoLegend@Ultrasonic_77 Did I say bug? Awe man🤷🏻♂️ I ment big 😜😇
- ScarDuck142 years agoLegend
@ha6hk3w77mwjNot sure if you understood Ultras tone. Please don’t think he’s in anyway defending EA. He has been one of the community’s biggest and loudest advocates when it comes to getting bugs addressed in the F1 games.
- 2 years ago@ScarDuck14 It’s all good👍🏻
- Ultrasonic_772 years agoHero
I was just amused by the Freudian slip 🙂.
- ScarDuck142 years agoLegend@Ultrasonic_77 But was it? 😇
- 2 years ago
As far as porting or development.
PSVR2 dev kits went out back in late 2021.
F1 already runs at 120fps on the PS5.
F1 already has VR support on PC.
It wouldn't cost as much as some are thinking to port the feature. I'm not trying to simplify the process, but it is a camera view with a much wider FOV. The pain/annoyance is probably addressing comfort (which they already have experience with on the PC version). The main menu and other aspects of the game wouldn't need to be in VR (like how GT7 does it).
PSVR2 has eye-tracking/Foveated Rendering to help run graphic intensive games in VR.
As far as money and incentive... F1's audience is already going to buy the newest version. Many at launch, some after launch. Adding a VR to the PS5 version could push someone who is not even interested in F1 to buy the game. Hell there are folks who bought GT7, because of VR support, who are not even interested in racing games. I'm sure those GT7 VR owners wouldn't mind buying another VR racing game with an official license and more tracks.
And this is not even mentioning PS5 owners who have stopped buying the series yearly, or at launch yearly.
Imo, F1 in VR for the PS5 would be a feature that would help it stand out... help advertise the F1 game in general to more audiences. Just like what has happened with GT7. All these folks on Youtube streaming their races. Sure there is VR on the PC version. But the PC version needs to be compatible on so many different kinds of PC setups, that not everyone would have similar experiences. On the PS5, it is one system... easy to setup and hop on..and stream if someone wants.
- 2 years ago@Afrikanxl I’m 100% with you, EA/Codemasters just don’t give a *. It’s not going to happen sadly, bit if they don’t care than why should i care about their game
- 2 years ago@ha6hk3w77mwj What's crazy is, I don't even think EA is behind this decision. I also don't think many on the Codies team are either. I'm sure they have GT7 and other racing games in the office. I'm sure they have a PSVR2 in the office. I'm sure they have played GT7 in VR and have taken note on things. They see how fun things can be. My gut just tells me the person in charge has just been stubborn on the idea since it was first brought to their attention (a few years back?). Didn't think GT7 VR would be possible the way it is. And by the time they saw the feedback GT7 was getting, it was too late.. all the attention was on releasing F123 the way they planned it.
Imo, the person in charge should have had a team working on the feature as soon as they saw GT7 in action.. to have the feature ready after launch to be patched in, to help sell the game (when at full price) for a new wave of sales.
But I get the feeling they might want to use this as an opportunity to sell a *new* feature for F124. The problem is they think that will work on their audience. Imo it will not. It actually makes me resentful about this year's version and next years version. I WOULD BUY BOTH AT LAUNCH/Full price IF YOU JUST ADD IT! But by holding out and saving it for next year, it puts a bad taste in my mouth....makes me not even want to buy both at full price.
I really am disappointed. I do hope EA WRC's team is paying attention to all of this. I expect VR at launch for that game and will buy it at launch. - 2 years ago@Afrikanxl You might be right however they can still patch it in later, it’s not to late. they could have out sourced psvr support to another studio (they did it before) what i find weird is that with F1 ‘22 when asked about psvr2 support on a later stadium they said “at the moment there are no plans but never say never” now with F1 ‘23 it’s just NO. As for WRC i’m not a big rally fan so i most likely won’t buy that either way
- 2 years ago
Look at how many people got into F1 off the back of drive to survive who previously had no interest in the sport. It was huge. Its up to EA and codemasters to create the buzz around their game, because in the VR space this would have been no1 in the charts for sure given its a fully fledged game and people are clearly wanting more of what GT7 offered on PSVR2
The fact this topic has been hovering around at the top of the forum for months now says to me people really want this feature and if you have the headset already its likely to be in your top three features for sure.
I really hope they see sense, reassess this decision and patch this in as soon as possible.
- 2 years ago@lufc100 I have the headset, pre orderd it the moment GT7 was announced as a vr title. F1 and GT7 were my nr.1 games, GT7 is awesome in vr and delivers on expectations. How cool would it be to drive a full season in F1 in VR. Having said that i don’t belive they will patch it in, i don’t even think they care much it’s just about money en sales, GT7 in made with passion and not just the vr part, in F1 sadly the passion is lost a long time ago they do the bare minimum every year. A simple livery update a driver roster update and that’s it same engine sinds F1 ‘15. So i don’t see any reason why they would invest in the game after release, they will proberly be busy with patching out the bugs for the first 6 months and after that any new feature will be put in F1 ‘24
- ScarDuck142 years agoLegend
Guys no doubt PSVR2 would be great if properly implemented. But you’re looking at it from your perspective and bias.
Look at it from EA’s point off view. Cash is king. Shareholders are gods. EA would have absolutely crunched the numbers and if it was a sure fire win! “It’s in the game”. But it’s not. It’s as Simply as that.They are not the only developer. I just looked on PSstore for psvr2 and there are currently just 2 AAA games and both made by Sony Studios,
It’s all good to dream just don’t get carried away. They won’t put it “in the game” until they know for certain it’s worth it. Like I’ve said big developers don’t like gambling trying to set trends they like to follow them.
Fortnite… Sets a trend. Activision, Ubisoft and EA follow.PSVR2 Once it establishes a trend. The rest will follow.
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