Forum Discussion
Imo, the person in charge should have had a team working on the feature as soon as they saw GT7 in action.. to have the feature ready after launch to be patched in, to help sell the game (when at full price) for a new wave of sales.
But I get the feeling they might want to use this as an opportunity to sell a *new* feature for F124. The problem is they think that will work on their audience. Imo it will not. It actually makes me resentful about this year's version and next years version. I WOULD BUY BOTH AT LAUNCH/Full price IF YOU JUST ADD IT! But by holding out and saving it for next year, it puts a bad taste in my mouth....makes me not even want to buy both at full price.
I really am disappointed. I do hope EA WRC's team is paying attention to all of this. I expect VR at launch for that game and will buy it at launch.
Look at how many people got into F1 off the back of drive to survive who previously had no interest in the sport. It was huge. Its up to EA and codemasters to create the buzz around their game, because in the VR space this would have been no1 in the charts for sure given its a fully fledged game and people are clearly wanting more of what GT7 offered on PSVR2
The fact this topic has been hovering around at the top of the forum for months now says to me people really want this feature and if you have the headset already its likely to be in your top three features for sure.
I really hope they see sense, reassess this decision and patch this in as soon as possible.
- 2 years ago@lufc100 I have the headset, pre orderd it the moment GT7 was announced as a vr title. F1 and GT7 were my nr.1 games, GT7 is awesome in vr and delivers on expectations. How cool would it be to drive a full season in F1 in VR. Having said that i don’t belive they will patch it in, i don’t even think they care much it’s just about money en sales, GT7 in made with passion and not just the vr part, in F1 sadly the passion is lost a long time ago they do the bare minimum every year. A simple livery update a driver roster update and that’s it same engine sinds F1 ‘15. So i don’t see any reason why they would invest in the game after release, they will proberly be busy with patching out the bugs for the first 6 months and after that any new feature will be put in F1 ‘24
- ScarDuck142 years agoLegend
Guys no doubt PSVR2 would be great if properly implemented. But you’re looking at it from your perspective and bias.
Look at it from EA’s point off view. Cash is king. Shareholders are gods. EA would have absolutely crunched the numbers and if it was a sure fire win! “It’s in the game”. But it’s not. It’s as Simply as that.They are not the only developer. I just looked on PSstore for psvr2 and there are currently just 2 AAA games and both made by Sony Studios,
It’s all good to dream just don’t get carried away. They won’t put it “in the game” until they know for certain it’s worth it. Like I’ve said big developers don’t like gambling trying to set trends they like to follow them.
Fortnite… Sets a trend. Activision, Ubisoft and EA follow.PSVR2 Once it establishes a trend. The rest will follow.
- 2 years ago
@ScarDuck14I think you're making the implementation of VR harder/bigger than it would be for this particular game. This would not be a title built from the ground up for VR, or a stand alone product. A standalone VR F1 game would indeed be an investment/$$$, I agree.
It is basically a patch enabling a camera view that has a FOV (Field of View) of 110°, then some coding for it to trigger right before a race starts. Then linking a free cam to the headtracking of the headset. OBVIOUSLY there is more work than just that, regarding developing it and optimization, but that's just the gist of it.
We don't need to push and turn individual buttons and nobs on the steering wheel. The controls would be the regular gamepad or wheel.
110° FOV
locked 60fps reprojected to 120fps, or if possible native 90fps.
Again they already have their engine running at 120fps with a smaller FOV on the PS5... I'm positive with Foveated Rendering, they can get 60fps > 120fps... or native 90fps locked.
For this year's version I don't need to be in a showcase room where I walk around any of a car models or other fancy stuff. I just want to race in VR
I don't know if you have the PSVR2 and GT7 yourself, but here is a quick video of how they chose to implement it for now. Everything else is just the regular 2D menu like on a TV, until your race is about to start.
https://youtu.be/dmcxn2_8itk - ScarDuck142 years agoLegend
@AfrikanxlI’ve not once said it will be hard.
It’s purely about bang for buck. If EA thought they would get enough bang it would be in the game. But I’m assuming their projections say next year they will get the band they want.
I go back to the only 2 AAA games currently on sale that support PSVR2 Are both Sony games.
Despite F1 gains in popularity in recent years. It’s still a niche sport. Majority people who buy this game are F1 fans who casually game. This game doesn’t sell anywhere near the numbers on PS as GT7. Let alone to those who have also bought PSVR2. EA will play the waiting game when they are convinced adding PSVR2 to the game will be worth doing. Currently they do not. EA earns billions every year. They don’t need to rush into anything. No matter how much we few want it.
- 2 years ago@ScarDuck14 You are 100% right that we are bias, how ever saying they only put it in the game if they know it’s worth it isn’t realy the case. Look at F1 ‘22 for exemple, putting super cars, clothes, table’s, couches and all that lifestyle crap in the game wasn’t realy worth it was it? I’m pretty sure porting vr cost less money and time than building the whole life part from scratch. Life nobody asked for and nobody wanted, atleast with vr they know people want it
- Ultrasonic_772 years agoHero
@ha6hk3w77mwj wrote:
@ScarDuck14You are 100% right that we are bias, how ever saying they only put it in the game if they know it’s worth it isn’t realy the case. Look at F1 ‘22 for exemple, putting super cars, clothes, table’s, couches and all that lifestyle crap in the game wasn’t realy worth it was it? I’m pretty sure porting vr cost less money and time than building the whole life part from scratch. Life nobody asked for and nobody wanted, atleast with vr they know people want itI'm assuming that those involved genuinely thought that the F1 Life stuff would appeal to enough players to be worthwhile. Whether this panned out or not is a different question. Personally the idea of lamps and sofas as rewards for good performances in an F1 game still blows my mind, and I'm sure there will be a point in the future when newer players will think we're making stuff up if we mention it!
- 2 years ago@Ultrasonic_77 For sure they think we’re making stuff up😂 but that’s my point they thought lamps and sofa’s would apeal to players but for vr they know it apeals to a amount of players and when developt they had no id of knowing how well it would sell they only had sony’s 3 million estamated sales and with psvr2 in stores now sales will most likely go up
- Ultrasonic_772 years agoHero
@ha6hk3w77mwj wrote:
@Ultrasonic_77For sure they think we’re making stuff up😂 but that’s my point they thought lamps and sofa’s would apeal to players but for vr they know it apeals to a amount of players and when developt they had no id of knowing how well it would sell they only had sony’s 3 million estamated sales and with psvr2 in stores now sales will most likely go upDevil's advocate: neither of us actually knows which would appeal to more people. Huge numbers of people have zero interest in PSVR2 support remember, including 100% of players on PC and XBOX.
From a personal perspective I have zero interest in PSVR2 support as VR makes me motion sick almost immediately but I would have happily gone without F1 Life so fans could have had this!
- ScarDuck142 years agoLegend@Ultrasonic_77 I also have zero interest. Not until it’s cheaper and more games are released. So probably in a year or 2
- 2 years ago@Ultrasonic_77 I think we all know more people have intrest in psvr than a sofa and lamp simply because nobody cares for that.
But i agree that not all people care for psvr, but that goes for pcvr aswell - Ultrasonic_772 years agoHero
@ha6hk3w77mwj wrote:
@Ultrasonic_77I think we all know more people have intrest in psvr than a sofa and lamp simply because nobody cares for that.
But i agree that not all people care for psvr, but that goes for pcvr aswellHonestly I don't. My guess was the hope that F1 Life would appeal to the youngest players, who are unlikely to be posting on forums like this and I'm FAR to old to judge myself. That said I'm guessing the fact there was no furniture in later Podium Passes gives us some indication of its popularity.
- 2 years ago@Ultrasonic_77 I’m 42 years old myself but never in my life playing a f1 game i was thinking “you know what this game needs, a cool carpet for my virtual home”
- ScarDuck142 years agoLegend@ha6hk3w77mwj Just a baby 😜
- 2 years ago@ScarDuck14 haha, didn’t hear that for a long time🤓
- Ultrasonic_772 years agoHero
@ha6hk3w77mwj wrote:
@Ultrasonic_77I’m 42 years old myself but never in my life playing a f1 game i was thinking “you know what this game needs, a cool carpet for my virtual home”I'm 46 and haven't either. My point was I don't feel in a good place to start assuming what children playing the game might or might not appreciate 🙂.
- 2 years ago@Ultrasonic_77 Treu, however i asume you buy a F1 game to race F1 cars. But who knows what kids want
- ScarDuck142 years agoLegend@ha6hk3w77mwj kids like pointless stupid things that cost money. Like worthless skins and items. I know this cause my daughter is always asking for V bucks….
- 2 years ago@ScarDuck14 Treu, i’ve spend a cupple of bucks myself on roblox😂
- ScarDuck142 years agoLegend@ha6hk3w77mwj Yup she like Roblox also
- 2 years ago@ScarDuck14 yeah it’s funny “dady can i make this dog flying its only €2,49 😂😂😂
- Ultrasonic_772 years agoHero
I have a young niece and nephew who also get excited about Fortnite skins and the like. Video games were a much cheaper and simpler form of entertainment when we were their age!
- 2 years ago
What's crazy is, all those "Life" features and sport cars they have already put into the game would appeal more to VR owners.
Being able to walk around your room and get a closer look at all of your things, instead of just your 2D TV.... maybe even a grid walk...ah let me stop, I might be giving them ideas. 😆
But yes, that is what was cool for GT7... all that hard work they put in for yeeears regarding in car rendering/interiors, was able to immediately pay off with the addition to VR. It would be the same for F1. All the hard work they have put into the garages, tracks, cars, etc would pay off with folks getting a new upclose perspective....a new appreciation of what has been there all this time.
- 2 years ago
I’m not expecting it, but the last little chance for psvr support (in case of an embargo for ea and codemasters was rumored a few weeks ago)
- 2 years ago
There's a lot of buzz around the playstation showcase later today and a lot of talk about PSVR2. Imagine tapping into all that excitement and then your own game launches in a few weeks time with a VR mode for playstation. It would have been huge.
Just another reason why they have missed a massive opportunity to get this into players hands now. If the rumours are true there could be VR versions for half life alyx, god of war, the aliens game and many many more so if they release it for PSVR2 next year yeah sure it will sell more copies but it will be lost in a sea of other popular titles by then.
- 2 years ago@lufc100 Psvr2 sold 600.000 in the first 6 weeks after the hype of GT7 vr if only 50% would buy F1’23 that’s 300.000 extra copies sold. F1’22 sold 4.3 million over pc, xbox and playstation so 300.00 extra seems pretty good. Again stupid choise from ea
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